I am new to Oblivion modding at the custom model/physics level, and Blender is just giving me fits. I've been trying to export a number of custom weapon meshes for a mod I've been working on - and so far I've had basically 0 success with exporting them with physics/collision. I did get a crate to export properly, but that's it so far.
I've followed several tutorials to the letter but regardless, 1 of 2 things happens - usually, the collision mesh (which is visible and clearly there in Blender) isn't exporting along with the model/nif (and yes I have it selected along with the model at time of export). The more rare (and arguably severe) issue is that I do get a weapon or item to export with basic collision (I can click it in game) but it has no weight and cannot be moved around. For example, I made a donut for a friend and I planned to place a bunch of them on a table so they could be moved around/etc. But as soon as I pressed my Grab key to try and knock the pile over my character clipped through the floor and fell into the void/empty space cells and worlds exist in.
As I said above I've looked at several tutorials and I'm replicating these steps to the tee. I'm not sure if there is an export setting I'm getting wrong (not many tutorials address that aspect for whatever reason), but I have the most up to date Blender/Nifskope, and Niftools/plugins.
Any help with this issue would be greatly appreciated. Its basically killing my desire to work further on my project, much less mod in general.