I hope there will be plenty of room for modders....

Post » Fri May 13, 2011 3:09 pm

to add large villages/cities? onto the game.
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City Swagga
 
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Post » Fri May 13, 2011 7:14 pm

You really don't have to make a new thread for every thought that occurs to you...
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carly mcdonough
 
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Post » Fri May 13, 2011 10:00 am

You really don't have to make a new thread for every thought that occurs to you...

And I noticed you have only had 235 ideas yourself...just sayin!
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rolanda h
 
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Post » Fri May 13, 2011 4:06 pm

:slap:

This is supposed to be a happy occasion! [/Python]

Less with the swiping, more with the drooling, please. I'll leave this open since it's a legit topic (unless there's already a modding topic.)
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Noely Ulloa
 
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Post » Fri May 13, 2011 7:51 am

3 of em

and post counting..really?
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Makenna Nomad
 
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Post » Fri May 13, 2011 1:53 pm

I really hope you guys at bethesda will keep the game enjoyable after the release. Moding Oblivion was one of the reason is still play it even now. I hope they come up a cool editor for the game. Where you can modify model animations, add new meshes, add new textures, make ingame scripted sequences and more. I also hope that you guys at bethesda also won`t just slap a "it`s ready for consoles, lets port to pc and it`s done" sticker onto it. I really want to see the game benefit of todays hardware technologies. I know that making games using more complex models, higher resoloution textures and technologies that can not be used on todays consoles, can be a big financial and time consuming matter. But please do not forget we all started playing your games on the PC and saw your games evolve over the time. It`s sad that most of the big game developer studios jump on the console bandwagon due to various reasons which i understand fully. Epic Games, Id Software, Crytec, Blizzard(now looking for developers for a diablo III console version of some sort). PC Games have stayed stagnent when it comes to actually using todays hardware. Today you can play most games with a 2-3 year old GFX Card without any issues at maximum settings. Graphics are definetly not everything, but it adds to gameplay experience. Good example for Games that went wrong. FFXIII Great graphics Bad Gameplay. I`m counting on you Bethesda to fill in the gap that makes PC`s so unique. Your Games have always kept me hooked and hope it won`t change. Good luck guys!
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Josh Sabatini
 
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Post » Fri May 13, 2011 4:31 am

Modding is the name of the game...people will play it forever...look at Morrowind.
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Jamie Moysey
 
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Post » Fri May 13, 2011 8:25 am

Modding is the name of the game...people will play it forever...look at Morrowind.

Actually the name of the game is The Elder Scrolls V: Skyrim. :P (I couldn't resist)

Are you asking they intentionally not fill in parts of the map just so modders can mod places in? No. I play on consoles and do not want that at all.
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Sheeva
 
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Post » Fri May 13, 2011 12:32 pm

Actually the name of the game is The Elder Scrolls V: Skyrim. :P (I couldn't resist)

Are you asking they intentionally not fill in parts of the map just so modders can mod places in? No. I play on consoles and do not want that at all.


I concur. I play on both Xbox and PC, sure modding is great but the game is made for PLAYING not modding.
Edit_
I'd rather have a full game that will entertain me for hours and hours and HOURS on the vanilla without mods. Modders can always make their own world spaces, so it's not a big deal.
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cassy
 
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Post » Fri May 13, 2011 12:11 pm

Yeah, but when I would try to add something to Oblivion, I felt like I was hard pressed to find a decent location without something already occupying the space. When I did find a place, there was usually a cave or ruin so close by it limited what I could really do. The map was so crammed full of caves, ruins, forts, etc.
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lilmissparty
 
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Post » Fri May 13, 2011 11:02 am

You really don't have to make a new thread for every thought that occurs to you...



And I noticed you have only had 235 ideas yourself...just sayin!


Damn... sorry but that was quite the comeback there. TO be fair though, this topic does seem very vague and commentary. To be fair to M'aiq... well he is M'aiq. ;)
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john page
 
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Post » Fri May 13, 2011 4:22 am

Just wanted to point out that modders don't need "room" for mods. The only in-game space needed is for a portal. Smaller mods, like house mods, take very little space in the world.
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Becky Cox
 
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Post » Fri May 13, 2011 12:31 pm

Do you really think the developers would think like this: "Oh okay so there are modders out there, right. So let's make the map a lot bigger, add less dungeons and stuff, and more space, because of that!"

If there are "open planes" "open fields" or whatever you refer as "plenty of room" to add things; it won't be because they are meant for modders. It will be because they are meant for the landscape, such a greater variety and being more realistic, etc.
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Joey Avelar
 
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Post » Fri May 13, 2011 2:08 pm

Do you really think the developers would think like this: "Oh okay so there are modders out there, right. So let's make the map a lot bigger, add less dungeons and stuff, and more space, because of that!"

If there are "open planes" "open fields" or whatever you refer as "plenty of room" to add things; it won't be because they are meant for modders. It will be because they are meant for the landscape, such a greater variety and being more realistic, etc.

Which, after a month of playing, will become very dry and boring. Time to call in the Unique Landscapes team!
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Scott Clemmons
 
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Post » Fri May 13, 2011 12:50 pm

Modding may be the name of the game for me, but even I have to agree that adding some empty space so that everyone can build their own town is just lame... If you want to build a town move the game world border and add some territories beyond it, expand the world to suit your needs, that's all. I do hope that the engine would support that - bigger landmass than is in game, it would be peaty if Bethesda already exhausted all the tech resources, the game should have "growing space" like Morrowind did.
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Adam
 
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