Permanent level 1 play

Post » Fri May 13, 2011 5:54 pm

So I had this idea of making a thief/archer/assassin character that took skills I would never use as his primary skills so he would stay level one though the entire game. The premise was that the armor and weapons would stay slightly "realistic" since things like plate steel armor and ebony swords would be incredibly rare at a time period similar to Oblivion... so the enemies would always be little goblins, wolves, and basicly equipped soldiers. I didn't want this character to wear armor but hopefully his blade/marksman skill would be able to pretty much one shot things easily at maxed skill level (which i would probably grind to max before doing much).... this would allow me to amp up the difficulty to the point where I am able to still 1 shot most regular enemies with 1 arrow/slash from stealth. Then since I have increased the difficulty they would be able to kill me easily if I don't block their attacks or get overwhelmed.

Has anyone tried this before? Or know enough about the scaling to tell me if it would work how I planned it.

I'm simply trying to make it seem more realistic (on xbox so i cant mod) by abusing the level system so that my main skills are so high that with amped difficulty I could dispatch enemies quickly while also getting killed pretty easily aswell because of the 6x damage taken modifier from max difficulty. I really hate the arrow pin cushion way of simulating "stronger enemies" and would like to simply be able to kill them as fast as they can kill me.

Thanks in advance.
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i grind hard
 
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Post » Fri May 13, 2011 3:57 am

I'm no expert at how the level scaling works, but have you tried taking anywhere from 3-5 non-used major skills so you stop leveling at around lv15-20?
With a nicely enchanted bow+enchanted arrow+poison I'm sure you can 1 shot most enemies while in stealth easily.
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Gemma Archer
 
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Post » Fri May 13, 2011 4:48 am

Since you're on XBox I'd say the best way to do this will be to avoid sleeping for the entire game. Your skills will go up to 100, making you very deadly, but you'll remain at level 1. At a permanent level 1 you'll be slightly more vulnerable because of level 1 health. All of this sounds like what you want.

The drawback to the scheme, if it is a drawback, is that you won't see higher-level enemies and any scaled quest rewards will be the least powerful versions. A few quests (Daedric shrines for example) will be unavailable at level 1 but there's so many quests in the game and so many other things to do that you may not even notice that.
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Robert Jr
 
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Post » Fri May 13, 2011 3:47 pm

I've done it with a super mage type character. She was a high elf atronach and had all magic skills. I got all the magic skills to 100 and just didn't sleep. It was quite entertaining... a summoned lich does wonders at that level
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Tania Bunic
 
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