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Contributing artists:
Gunmaster95
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What this mod is?
This mod currently adds a new sub-town within Canterbury Commons. This sub-town also adds sevral player houses which can be obtained via a quest as well as other "player choices". I personally found it bothersome that you could own a house in the center of the map and in the middle of nowhere. But only one. So, this adds another option to the housing situation in FO3 but also adds other things to it.
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Story:
Approximately 15 years prior to the exhibition at the Museum of Technology Vault-Tec had begun construction of a "Vault Themed Hotel" as part of their PR campaign. The premise? The exhibit at the museum was to give a short half-hour tour and explaination of "Life-in-a-Vault" while the idea behind the hotel was to give those whose interest was peaked by the exhibit a chance to spend some time living in a Vault on a vacation. The hotel was slated to open one week after the exhibit at the museum ended. The hotel designated VTXH-1138-21b by Vault-Tec was completed one month ahead of schedule, the main entrance was designed to look like a burned out building and everything inside was to give the feeling of living in a vault with the exception that everyone inside paid to be there for a week. However, it was never opened to the public due to the "Great War". So, for 150 years the hotel sat, undiscovered / unused / unopened until an explorer/wastelander from what was left of New Jersey discovered it. He cleaned up the Hotel much like Alistair Tenpenny did for Tenpenny Towers with one exception. He kept the idea of the hotel alive and allowed anyone who has the Caps to move in and live there. He then named the hotel Barter Town. (yes, several movie references here: THX-1138-21b and Mad Max: Beyond Thunder Dome.)
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The Quest:
The player character will find a note on the chair outside of the Megaton Player House. This note will be address to a person named Neil. Neils twin brother (an unamed NPC with only the initial N.) has lived in the Vault now known as Barter Town for the past several years. He has finally decided to move on and go up north stating: "I've scaved all that I've wanted or needed from the Capital Wasteland. I'm leaving my apartment to you since we look alike I haven't told security so you should just be able to move in, no questions asked." (note is not exact as details are still being worked out). Here begins the quest to Barter Town. Discovering this note will add a map marker to the hotel in Canterbury Commons.
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The Catch?
The PC does not have immediate access to the entire town, just certain sections. Here is a break down of the options:
1) The PC can rent a room for one day. This gives him access to the shops for trading. Once the 24 hour period is up the PC character will lose the ability to be there. Doors to the area are locked before paying and after the time period expires. (if I can figure out how to script this). Possible cost of $2K caps. (Cost will be high due to option 3)
2) Purchase an apartment. The problem here is that Neil lives in the apartment. Security of the town suspects Neil is not the true owner but can not prove it. EXPANSION on the story here: the original discoverer of the hotel had lived in the Hotel Manager's Office and apartment (Overseer's office and home), one month prior to the PC discovering the note he left to purchase supplies from Rivet City, he never returned. Barter Town security dispatched a search party and discovered the town Mayor dead several miles away. They brought the body back but did not find access to the apartment and office. (The room will be locked via a terminal). Now, upon purchasing the room you have the option of "taking care" of the suspected thief or taking on the quest outlined in option three. If you opt out of the quest, you will lose karma. (Again, cost will be high.)
3) Help security to gain access to the Overseer's office to obtain a clipboard with the residents names on it. Security willl be able to verify that Neil is not the true owner at which point the PC can elminate Neil with prejudice. As a reward, the PC is given good karma, the option to live in the overseer's apartment and office or purchase the original apartment and gives you complete and total access to the entire town at all times. (Again, details are still being worked out)
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What this mod adds.
A small vault like town, several interactive NPCs, loot and a new player house to call home.
Again, this is a WiP so there are no files to be downloaded, no pictures to be looked at (although) some can be made.
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When will it be released?
When its done. The main hotel is approximately 70% complete, none of the scripting, voice acting, cluttering, retexturing (I'm still learning how to use DDS2, GiMP and NifSkope) has been done. As it is my second mod I am still learning how to use the G.E.C.K. thankfully I have someone helping me along the way which I do appreciate.