[RELz] Exiles of Akavir

Post » Fri May 13, 2011 10:27 am

am i allowed to release it for the german community?

i did the translation just for me, but now it's completely translated, fixed (a path error or misspelling when laying the wicker sakkats on the floor) and cleaned, so nothing would hinder it from releasing.

only if it's okay, don't feel bothered - if you don't want to, i won't do it :)
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Rudi Carter
 
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Post » Fri May 13, 2011 8:14 pm

I would just/only release the .esp and link to the download page at PES for the main files (as I am in
the process of remaking the robes; this would save you from having to update any other files
that you would have to upload, as all would be available in my "stable" main download at PES ;) ).
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Eric Hayes
 
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Post » Fri May 13, 2011 2:14 pm

yeah, okay, that's wonderful :) I will do it that way. i upload it at nexus and announce it on several german community forums. thank you :)

i'll leave your original read me intact and make a translation, so that there are two read mes in the folder. it's quite a usual thing.
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Andrea P
 
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Post » Fri May 13, 2011 2:51 pm

I had a little error while running this mod. It was a problem with the Wicker hat-thingies (I don't intend to wear them, so I'm wondering if this is a problem in my system or in the mod). The problem was presented as follows:

Model Load Error: Meshes\CHN\10\WAR_CHN_SKKT1ag.nif cannot load file in Meshes\CHN\10\WAR_CHN_SKKT1ag.nif.
Will use the default object Marker_Error.NIF.

The message was copy-pasted from my warnings file.

This occurred for both of the wicker hats, and none of the others. Apparently I don't have that mesh. The problem only presents when I try to put the item on the ground. I have no problems with it while wearing it. Any thoughts?
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Benji
 
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Post » Fri May 13, 2011 7:27 pm

Hmmm, I may not have assigned their ground meshes :(
Though I thought for sure that I had, I will check the mod
again tomorrow to see if I can remedy this error for you
(as I am out the door in 5 minutes and will not be
back til very late tonight).

Take Care :angel:
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Kelsey Hall
 
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Post » Fri May 13, 2011 5:08 pm

Thank you Westly. A wonder contribution. Best race for the Ravenloft Dojo. :nod:
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Kayla Keizer
 
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Post » Fri May 13, 2011 5:16 am

I love the mod, I had one small issue of clipping when using the male body with fur paldurons. Needless to say doesn't make or break the mod. Great over all, love the whole concept of the fist spells.
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Alycia Leann grace
 
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Post » Fri May 13, 2011 6:16 am

Actually Yombie, that's not the fault of the mod. This is from BB: See, the vanilla armors were designed to fit onto segmented bodies, not the continuous, smooth bodies of BB.
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Skivs
 
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Post » Fri May 13, 2011 5:32 pm

Ah I see, was a project ever started to update the armor meshes for bb?
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Zosia Cetnar
 
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Post » Fri May 13, 2011 11:26 am

dear westly, since your pm-box seems to be full http://www.tesnexus.com/modules/members/index.php?id=1111331 is, what we talked about. if you want to put it up pes do so. just do with it what you like. :)

sorry for being a thread hitchhiker ;)
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Amber Ably
 
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Post » Fri May 13, 2011 6:43 pm

Thank you, Sister, for translating these for the German community :goodjob: !
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Kira! :)))
 
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Post » Fri May 13, 2011 11:46 am

okay, so this reached you. it was not you but me who has overseen it :facepalm: i feel really stupid now :D

sorry for bothering ;)
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Emily Jeffs
 
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Post » Fri May 13, 2011 4:40 am

Another snatched from the jaws (err, gates?) of Oblivion :D
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quinnnn
 
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