Floaty Physics

Post » Fri May 13, 2011 1:45 pm

As hilarious as watching an enemy hitting the ceiling after being hit by an enchanted arrow was, I'd like more realistic physics. Maybe save the over-the-top physics for spell kills where they actually might make sense.
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Mélida Brunet
 
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Post » Fri May 13, 2011 5:05 pm

Haha whoops, I was remembering wrong. It was just the VA that changed, same six but still totally weird being a different person. Well, it's obvious that we all want this improved as evidenced by the votes. It's worth re-stating to make sure the Dev's know how we feel. :celebration:

Yeah, I'd totally forgotten that items would "float" above the geometry. Or sometimes when you'd grab something off a table all the items would "reset" and respond to gravity. Very strange. Were these problems present in Fallout? I never played them.

Anyways, I'm sure we'll see major improvements.
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james reed
 
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Post » Fri May 13, 2011 5:24 am

Haha whoops, I was remembering wrong. It was just the VA that changed, same six but still totally weird being a different person. Well, it's obvious that we all want this improved as evidenced by the votes. It's worth re-stating to make sure the Dev's know how we feel. :celebration:

Yeah, I'd totally forgotten that items would "float" above the geometry. Or sometimes when you'd grab something off a table all the items would "reset" and respond to gravity. Very strange. Were these problems present in Fallout? I never played them.

Anyways, I'm sure we'll see major improvements.

I believe the physics were refined and resolved in Fallout 3. Then again, I practically zapped everything to a million pieces. But I don't remember gravity being off as obvious as it was in Oblivion. Regardless, adjusting the physics isn't hard, and this is probably an issue Bethesda addressed with the game long ago.
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Symone Velez
 
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Post » Fri May 13, 2011 1:36 pm

Proper buoyancy too for characters also. Swimming in plated is just plain weird.
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Charlotte Lloyd-Jones
 
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Post » Fri May 13, 2011 6:16 pm

Havok is much better than it used to be. Havok was new when Oblivion used it, so they hadn't got it down just right. Havok has gone through many upgrades and is pretty damn good now.


HAVOK WAS NEVER THE ISSUE !!! Read Ghogiel's post clearly this time and try to understand what is being said.

it's quite simple. you can actually change most, if not all, physics setting that affect this by modding the havok properties in oblivions meshes. off the top of my head, upping mass, inertia, linear and angular dampening change a lot of how that behaves.


All that was required for actors to fall realistically in Oblivion, FO3 or FONV was to alter the Skeleton.nifs RigidBody Properties namely Linear and Angular Dampening as these are the settings that apply negative force to an object in motion -> Beth set them a bit higher then realistic (most likely on purpose since it was done this way for EVERY actor) thus you get floaty falling lower them and everything works differently actor's drop quickly when dead.

Raising Mass makes then heavier -> obviously.

And raising Inertia make it so it takes more force to move them so they do not fly off into the distance from small forces -> arrows, melee attacks, spells....

Every one of these settings available to be altered to react in a realistic manner from day 1 ! so before you people go rampaging about whining about Beth using Havok again maybe you should get your facts straight first.
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Veronica Flores
 
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Post » Fri May 13, 2011 4:17 am

only a crazy freak might chose option 2

..... oh some actually have!!! oh well ...... :facepalm:
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Rozlyn Robinson
 
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Post » Fri May 13, 2011 2:52 pm

In particularly in relation to oblivions use of havok, people say odd things like "I think havok is in some way a crap or outdated engine". Ask them what games they liked the physics in. Most of the time they actually cite a havok powered game. No really I am serious. After that happened a couple times, I kinda gave up.

havok is good [censored]
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Roanne Bardsley
 
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Post » Fri May 13, 2011 6:15 pm

Enemies taking a flight after being shot was fun.But it can be fun without absurd physics as well.GTA4's Euphoria was very realistic yet so fun.
It's more the items physics that concern me.I don't want random launches in my weapon gallery when I enter my house.
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Jaki Birch
 
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Post » Fri May 13, 2011 7:41 am

It's more the items physics that concern me.I don't want random launches in my weapon gallery when I enter my house.


This.

It was like everything in the interior cells were held up by some physics spell, and interacting with one physics-bound object broke the spell for everything else in that cell.

Pick up an apple only to have berries rolling all over the place. Total pandemonium.

Also, more realistic ragdolls would be nice too.

And make bodies easier to drag and hide too. They turned from fluffy light to made of lead when you tried to drag them.
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Esther Fernandez
 
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Post » Fri May 13, 2011 6:02 pm

The purpose of this thread is to encourage realistic physics.

And the purpose of the poll is...?
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remi lasisi
 
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Post » Fri May 13, 2011 9:13 am

I think they were inspired by Sauron, I mean just look at him at the start of LOTR whacking humans around like a happy kid. They just go WWHEEEE and they fly all around! And then the Daedric set was just Saurons armor (kinda). Wonder what will be their inspiration in Skyrim...
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Skrapp Stephens
 
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Post » Fri May 13, 2011 4:08 pm

^ All of Cyrodiil seems to have been inspired by LOTR :( What a shame...

Let's hope Todd's Conan fan-ism has had more to say in this one :)


edit: huh? What? who put in "really devoted" there? did I put on auto edit? :blink:
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Code Affinity
 
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Post » Fri May 13, 2011 3:19 pm

And the purpose of the poll is...?


A poll option makes it blatantly obvious to any potential devs or employee's how we feel about a particular issue, rather than having to read through a thread they can see from statistics that it's an issue that has a substantial impact on the game while being an easy fix.

EDIT: I hope so too. I love Conan. I want this game to be really brutal.
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OTTO
 
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Post » Fri May 13, 2011 8:22 am

A poll option makes it blatantly obvious to any potential devs or employee's how we feel about a particular issue, rather than having to read through a thread they can see from statistics that it's an issue that has a substantial impact on the game while being an easy fix.

But do you really think this one will change how they feel in any way? You give us two options where one is clearly inferior to the other -- the only ones picking the second option are people who know it doesn't matter so they just press whatever. Nevermind -- it's the content of the thread that's important -- it doesn't really matter if you have a poll or not. I'm just saying it wasn't exactly necessary (imo) ;)


EDIT: I hope so too. I love Conan. I want this game to be really brutal.

:thumbsup:
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CRuzIta LUVz grlz
 
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Post » Fri May 13, 2011 5:09 am

I dont know what Bethesda can do about physics seeing as they're using Havok's engine for that.
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Steeeph
 
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Post » Fri May 13, 2011 7:14 am

I dont know what Bethesda can do about physics seeing as they're using Havok's engine for that.
Pretty much everything since they're the ones making the models, where most of the important information is defined, and they are the ones implementing Havok into the Creation Engine, where all the other important variables are defined.

Basically, they control about 99.9% of the effect in the game.
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Jonny
 
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Post » Fri May 13, 2011 7:52 am

But do you really think this one will change how they feel in any way? You give us two options where one is clearly inferior to the other -- the only ones picking the second option are people who know it doesn't matter so they just press whatever. Nevermind -- it's the content of the thread that's important -- it doesn't really matter if you have a poll or not. I'm just saying it wasn't exactly necessary (imo) ;)
:thumbsup:



You're probably right, it's more for just visual feedback. It doesn't really serve a purpose beyond seeing how many people want this little glitch solved. Polls work better when there are multiple factors to weigh in. I'll keep that in mind next time. :toughninja:
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SexyPimpAss
 
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