The Mane's Proposition
It's time to free ourselves from the shadow of Ya'Trrje and his followers. Many have tried and failed -- those who've survived from their heresy did not not live long enough to tell a tale. His power of influence and deep pockets could possibly be the rue of us all. Still, his mind is tainted in his old age. He's become far too strong for the Mane to control. It was the Mane himself who found me through spies, with a proposition. He would grant a transition of power should I help him bring down the ruthless old Gold Cat. The Mane understands the need for saltrice and skooma; the native product of our successful economy in Senchal. Therefore, he has asked for only the smallest slice of income made from selling the latter. For this, he shall turn a blind eye to our deeds. I've spent hours sending scouts out to search for those willing to ally with the Mane and myself. It's been of little good, for they've been detected and forced to flee for their lives and the sake of the task at hand. I've decided to broaden my search, having redirected my men towards Valenwood and Leyawiin. I believe I've been successful in finding capable souls willing to complete this task set before me by the Mane. May Mother Ahnassi watch over us all.
Blessed Be Ya'Trrje
Our master has reason to believe that a band of local smugglers, lead by an outcast underling of Ya'Trjje, are attempting to overthrow him and take over the smuggling network here in Senchal. We've been tasked with preventing the outcast and his followers from gaining access or establishing any sort of resistance near Senchal. It's believed he's hiding among the villagers and farmers of River Keep.
Our master has yet to give us the order to pillage the settlement and kill this heretic, but his words is law after all. We shall obey. We've also spotted and captured segment of Imperial Legion scouts along the southwestern coast of Elsweyr. There are still a few who remain, determined to seek out and reveal the dealings of Ya'Trrje and bring about the downfall of the Gold Cat's marvellous empire.
We now face two forces of opposition. Perhaps we can bribe these Imperial scouts into tracking down and killing the Gold Cat heretic.
The Everwatchful Legion
Yet again the Khajiit have proven their lunacy in capturing and perhaps even killing our scouts, deployed along the coasts of Khajiit land. Still, this troublesome act of foolishness hasn't driven Chancellor Ocato to engage the Khajiit in an all-out war just yet. The Chancellor hopes to find a bit of dirt of the Khajiit before adressing the matter openly with the Mane of Elsweyr. Apparently the organization is lead by a Khajiit they call Gold Cat. This seemingly powerful Khajiit has sent word via messenger, who brought with him a letter containing a proposition. He will return my men and so long as I meet him to discuss the deal further. For as long as I can remember, treaties with criminals has been forbidden by the the Code of Imperial Justice(CIJ). However, I believe valuable information may be gained should I meet with the Khajiit. Should the meeting prove fatal, the Legion will undoubtedly attack the Khajiit druglord relentlessly. I'm expected to meet him in two days time, somewhere in the city of River Keep. May Talos Bless us all.
What You'll Be Doing
As for right now, you may play as either a servitor of Ya'Trrje, an Imperial agent, or one of the smuggler/rogue/thief/murderer/ etc... members working for the Mane. I want to take time to flesh out exactly why our smugglers are fleeing and who they'll be fleeing from. This will also give me a chance to see who has what it takes to hang with the rp. All members wishing to join the Mane, you'll begin in Leyawiin, Cyrodiil. I haven't picked an inn yet so give me a moment. Anyone wishing to write as a servitor of Ya'Trrje, you'll begin in the village of River Keep. You've just arrived there, Ya'Trrje is with you and waiting in an empty hut in the center of the village. You're only job as of right now is to protect Gold Cat. Anyone wishing to rp as an Imperial scout, you'll be en-route to River Keep from the city of Tenmar. Having pulled out from the gates of Senchal, you'll be heading north-north east. Your only job as of now is to protect Captain Dumontius as you travel towards River Keep. As of right now, you're
at the first fork in the road leading north from Brukriech Bridge. The village of River Keep is barely in sight. I know I said I only wanted two groups, but after Darkom sent me this idea of Ya'Trrje I couldn't resist.
Rules
Basic set of rules:
*No spaming, trolling, or flaming
*No character control or killing(Unless properly authorized)
*No uber, omnipotent, characters as well as overly effective weapons and/or armor
*Please don't obsessively use curse words. Censorship bars are the ugliest things I've seen and break the flow of reading
*Romance is acceptable as well as advised(so long as it stays PG-13)
*All decisions will be made by me
*PM all character sheets to me for approval and DO NOT post them. I'll do so myself(Not to point any fingers... Zalphon! Haha)
*Most importantly, enjoy yourselves
*Feel free to constructively criticize one another.(CONSTRUCTIVELY)
*Please, please, please, please, please try not to post one-liners or submit a post saying you're going to be away for a while. Just PM me with the details. I can't stand excessive OOC.
Character Sheet Template
(Please be descriptive. A lackluster cs will result in a delay of entry. And trust me, I have no problem saying 'No.')
Name(Lore friendly please)
Nickname
Race (Be specific as far as Khajiit races go. AND NO DAEDRA FOR CHRISTS SAKE!!)
Age(Realistic please)
Birthsign
General Appearance(Description)
Eye Color
Hair Color
Scars/Tattoos/Piercings
Misc Details
Faction(Either The Mane, Ya'Trrje, or the Legion)
Class9
Class Description
Personality
Hobbies
Pet-Peeves
Aspirations
Clothing/Armor
Weapon(s)(For stealth based characters only)
Misc Items
Short Bio(I don't want a Christopher Paolini's Eragon series long bio. Just make sure it makes sense)
ED
(Extra Details)
(If I didn't put 'sign-up' thread then one should be capable to infer that this isn't a sign-up thread. Speaking of sign-up threads, here are the recent character sheet submissions.)
Darkom95
Name: Khaj'Virr
Nickname: Virr
Race: Khajiit (Cathay- Smaller than the Cathay-raht, but larger and stronger than the Suthay-raht)
Gender: Male
Age: 24
Sign: The Thief
Faction: Ya'Trrje
Class: Mercenary
Skills: Virr learned to fight at a young age, his rough upbringing forcing him to fend for himself much of his life. He later found a career as hired muscle for Ya'Trrje, and honed his skills in Senchal. He is naturally stronger and more athletic than many of his peers, but he is also surprisingly dexterous. He spends much of his time training, and is skilled with a single handed axe or a traditional Khajiiti sickle saber, as well as being proficient in padded mail armor.
Appearance: A physically imposing Khajiit, Virr has large rippling muscles under his smooth golden fur. He can move quickly for his size, and is fearless on the battlefield.
Hair: He wears three braids on the right side of his head, the symbol of his family, but the rest of his head is shaved to normal fur length.
Eyes: He has the fierce yellow eyes of his tribe, split with streaks of ruddy orange
Scars/Tattoos: He has a single tribal tattoo on his left bicep, three crisscrossing slashes visible through his fur. He has many small nicks and cuts from constant combat, but he avoids being injured severely enough to leave any large scars.
Personality: He takes his work very seriously, and is all business when on a job. However, when relaxing with his friends he is very easy going and frequently the source of many jokes. He is very proud of his physique and skill as a warrior, and will not let anyone disrespect him, his master, or his family. He gets into scuffles quickly, but forgives just as easily, rarely holding a grudge. He thinks of little but his work, and when he is not working out or sparring his companions he is either sleeping or wandering the streets of Senchal. He has a very strong sense of justice, and has gotten in trouble with his master several times for saving an innocent from Ya'Trrje's men while in the city.
Hobbies: Training, writing to his family, and perusing weapon shops, admiring the swords and axes.
Weapons: Virr will use any weapon he can get his paws on, but his personal favorites are his trusty short saber Do'bow and steel war axe. Do'bow was a gift from his father upon leaving his village, and he has had it since he was sixteen.
Armor: Virr wears a padded chainmail vest, leather bracers, chain greaves, and one leather pauldron on his left shoulder. He does not wear shoes, and his head, calves, and biceps are bare.
Clothing: Virr usually wears his armor to signify his profession, but underneath it he usually wears a simple tan shirt and leggings.
Miscellaneous: He wears a Pahmar tooth necklace, a good luck charm from his mother, and carries some gold and moon sugar in his bag.
History: Born in a small village in the northern deserts, he was raised by his parents and grandmother. Born under a waxing Jode and full Jone, he was fated to be a strong warrior Cathay, like his father. His mother was a Suthay-raht, and taught him all his values of honor and gave him his fierce pride.
After leaving his village to gain honor for his family, he eventually found himself in Senchal. In only three days he had gotten in sixteen fights, everywhere from skooma dens to sword shops. The last of his street fights was in a drug house owned by none other than Ya'Trrje, and after nearly killing one of the bouncers there he was recruited by the Golden Cat himself as a mercenary. He gladly accepted, his justice allowed for violence if it earned him money towards his goal of buying a house in Senchal for his family.
Ever since he has led an un-extraordinary life, slowly climbing the ranks of the gang world, earning his master's trust, while lining his pockets with all his meager wages.
Goals: He wants to make enough money working for Ya'Trrje so he can buy his family a home in Senchal.
Fears: Water (he can't swim), and the wrath of his master, Ya'Trrje.
Fun Fact: He once roamed the desert for two weeks with no supplies, as a part of his coming of age ritual. Upon his return he was gifted with his Pahmar tooth necklace and Do'bow, and three months later he set out for Senchal, to make a name for himself and bring honor to his family.
Jonasvault101
Name: Ri'zaym
Nickname: None
Race: Cathay-raht Khajiit, big and jaguar-like
Age: 34
Birthsign: The Warrior
General Appearance: All Black fur with golden spots, the fur is very thick and long, shaggy is a good description of how its unkempt it is. The hair on his head is in 2 foot dread-locks. He is 6'4"
Eye Color: Green
Hair Color: Black
Scars/Tattoos/Piercings: His arm, chest, and back fur was dyed red and yellow in strange tribal symbols. He has four scars on his chest from battles, and an arrowhead still lodged in his leg, but Ri'zaym doesn't mind.
Misc Details: None
Faction: The Mane
Class: Tribesman
Class Description: Ri'zaym is a tribesman of the jungles and deserts of Elsweyr. He is skilled in many weapons such as the long-knife, spear, scimitar, bow, and can use anything he can make. He is also well adept in tracking, hiding, and building things out of nearly any available resource. Stealth and Combat are the bread and butter of this class.
Personality: Ri'zaym is a friendly cat, despite his past and his rough exterior, he is a good and loyal friend. This isn't to say he's without flaw however, he is quite mad and has a terrible temper. On more than one occasion, he's lost his temper and nearly killed somebody who meant him no harm. Even though he can be crazy, and sometimes outright mean, he is loving to his fellow Khajiit and has a soft spot for the females of his race.
Hobbies: Archery, scrimshaw, knotting, cooking, and painting.
Pet-Peeves: Imperials and overbearing kittens with far too much pride.
Aspirations: To reach the far north of Tamriel, in Skyrim. To settle down in the north with a wife and 8 kittens. He wants to own a bar in this dream as well.
Clothing/Armor: He wears a copper plated leather neck guard, ornamented. On his torso he wears a thick kidney belt with a blue tribal sash tied under it, with gold and steel plates on the kidney belt. His left bicep has a copper guard, and his fore-arm has a vambrace of copper and leather as well. While his right arm is decorated with arm bands and bracelets of the tribal Khajiit. He wears a thick, blue cloth skirt and sandals. His chestguard is made of lather with an Iron plate stitched and bolted to it.
Weapon(s)(For stealth based characters only): A bronze handled falchion, 3 feet long with a wooden scabbard. And an iron long knife. He also carries a long wooden javelin with only a sharpened point and a leather grip in the center.
Misc pack of Items: A bag full of various herbs, a paintbrush, a small pan with no handle, a vial of Hist sap, a sharpening stone, a coil of thin rope.
Short Bio: Ri'zaym grew up as a nomad, his entire tribe was in a constant war on a group of Imperial and Breton mercenaries who wanted to enslave his large tribe of strong Khajiit, and sell them to the Dunmer. Early in his life, at age 10, he was trained to fight and kill. Years later, in his early twenties, the fighting ended at the destruction of mercenaries' fort. Ri'zaym left his tribe with all of his knowledge and wandered across much of Southern Tamriel, but he always dreamed of the cold north that was Skyrim. He joined the Manes because he knew he had skills which could benefit the smugglers, it was also a fair way to make a living and his father and uncle were smugglers in Blackmarsh, so Ri'zaym was familiar with the trade anyways.
SilentMick
Name: Maldur Catius
Nickname: Maldur
Race: Imperial,
Age: 28
Birthsign The Shadow
General Appearance(Description): Maldur has your typical imperial build, Rather tall and in a decent physical shape. He has shoulder length hair, Tied in a loose ponytail. He usually has a nervous looking expression on his face which he unsuccessfully try's to hide. His nose looks as if it's been broken recently and hasn't fixed back into its rightful place.
Eye Color:: Dark green
Hair Color: Dark brown
Scars/Tattoos/Piercings: A cut going down the left side of his top and bottom lip/ No tattoo/ No piercings
Misc Details
Faction: Legion
Class: Imperial Scout
Class Description: Trains to cover their tracks and discover those of they're foes. Often armed with bow and arrows aswell as a short sword. They prefer to keep they're opponents out of arms reach, Removing them easily with they're marksman skills.
Personality: Maldur is a rather quiet reserved kind of person, He doesn't give away his trust lightly but when he does, He will trust that person until his death.
Hobbies: Maldur likes to spend his free time hunting around the forests and listening to tales in the inn.
Pet-Peeves: Loudmouths, Arrogance and cowards.
Aspirations: To be known as a hero and have tales told of his bravery to young children and by Innkeepers around the land.
Clothing/Armor: Maldur wears an issued imperial cuirass and helm, Fur Greaves and Fur.
Weapon(s): Steel Shortsword, Steel Longbow, 20 Iron arrows.
Misc Items: Maldur wears a lucky rabbits foot amulet around his neck, And a iron ring on his left index finger which was passed down from his father once he joined the legion.
Short Bio:
Maldur's father, Marcus Catius, Was a proud member of the Imperial legion all his life, However 5 years ago he lost his left hand and so was unable to continue his service in the legion. From a young age maldur showed a good skill using bow and arrow, His father was proud of him and had always wanted him to follow in his footsteps. Maldur was never really that interested in joining the legion until his fathers accident, He saw the looks of sadness and depression on his fathers face when he was forced out of the service, This made Maldur want to start his career in the legion.
He was soon moved into service as a Imperial forester, Allowing him to make use of his marksman skills, This is a job Maldur enjoyed as he excelled at his job and was regularly praised by his captain for his work, After 3 years of working in the forests, Rarely seeing another human, and more often than not the people he actually did see where bandits, He decided to apply as a scout for a more team involving career, His captain was sad to see him leave but was happy to provide a recommendation to the scout captain.
Krimsin
Name: Solus Adones
Nickname: The Thief of Magic, as well as dozens of false names and aliases.
Race: Imperial
Age: 36
Birthsign: Thief
General Appearance: Slim and average height, although his clothing can make him seem bigger than he really is. Walks with a gait that is smooth and difficult to perceive if one is not looking closely.
Eye Color: Blue-green
Hair Color: Black
Scars/Tattoos/Piercings: N/A
Misc Details: N/A
Faction: The Mane
Class: Illusionist
Class Description: Adept in nearly every conceivable manner of trickery and deceit, Illusionists can dazzle others with words and magic alike, and are almost never seen unless they wish to be seen. Both their spells and their agility can get them into places most others cannot, and in combat their foes are often too confused to pose a threat.
Personality: Solus Adones seeks power. Not just petty political or monetary power, but tangible power of the magical sort. Sometimes called "The Thief of Magic", Adones will gladly steal gold or jewels, but it is magical trinkets and artifacts that truly catch his eye. He is a schemer, and a good one. It is his profession to swindle even the craftiest of enchanters and wizards out of their powerful artifacts, so he has had much practice in the art of deception. He might think of himself as a strategic mastermind if he was more conceited, but in truth he is realistic, and rarely underestimates an opponent.
Hobbies: Aside from committing theft, Solus pursues legitimate magical studies of his own.
Pet-Peeves: He despises those who would hoard their magical knowledge and keep it to themselves....even though he does this often enough himself. He also doesn't like to kill if he doesn't have to, priding himself on his subtlety and skill with trickery rather than combat. He has no problems with deceiving others into fighting eachother, however.
Aspirations: Possessed of a wonder of all things arcane and mysterious, Solus has an unquenchable thirst for magical knowledge. He also has minor ambitions to become wealthy and influential, but he places less value on those.
Clothing/Armor: A hooded navy blue robe, with a cuirass of hardened leather, as well as banded leather gloves and boots. A black cloth mask covers his mouth and nose.
Weapon: An elven dagger enchanted with paralysis, although this is usually used only in emergencies. In most combat situations, he will use his skill with Illusion and Alteration to confuse and disable his enemies, or simply elude them altogether.
Misc Items: Thieves' tools, a silver flask of low-concentration Languorwine(only strong enough to put someone in a coma for a few hours), a few soul stones, an Amulet enchanted with Detect Magic and Night-Eye, and a ring of levitation. He also has a small magical stone that, when activated, creates a thick cloud of smoke.
Short Bio: Originally an aspiring member of the Mage's Guild, Solus Adones decided that progression and acquisition of power moved too slowly for his tastes. He briefly turned to forbidden arts, enacting certain rituals in the name of Mephala. But he later realized that the daedric ways did not interest him as much as he thought. Nonetheless, he learned much from the Webspinner of the grand scheme. The complex series of interwoven actions played in concert to form a pattern, that is the knowledge he took with him when he turned his back on Daedra worship. Rather than asking deities for power, then, he sought deliverance from within; he became determined to plumb the mysteries of the world on his own, to capture its secrets and its hidden power.
ED: Adones' motivations for working for The Mane are purely self-serving. He holds no loyalty to the other smugglers and thieves beyond that of an employee, and may even decide to turn on them if such a situation might call for it.
Solus has developed a few illusion spells of his own design, such is his talent with it. These include a spell that will change the sound of his voice to that of someone else he has previously heard the voice of, as well as a ventriloquism spell that forces others to say whatever he wants for a short period of time. He can also cast "fake invisibility", which makes those affected by it invisible....but only to themselves