[RELz] Tamriel Rebuilt - Antediluvian Secrets #5

Post » Fri May 13, 2011 2:11 pm

me poor german verison player, i guess ill never see this translated :nope:
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Fri May 13, 2011 4:27 pm

So I was looking through the TR forums...

http://img545.imageshack.us/img545/8674/mgescreenshot46.jpg http://img441.imageshack.us/img441/1461/mgescreenshot34.jpg http://img602.imageshack.us/img602/9207/mgescreenshot28.jpg

Scamp you rule! :rock:
:drool:

Now I wish my PC could run MGE with shaders and distant land at a decent draw distance.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri May 13, 2011 11:30 am

@PeterBitt: got 5,52€ spare? - http://www.amazon.de/Morrowind-Elder-Scrolls-Game-Year/dp/B0000WZQDE. You'll never regret having the english version of the game.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Fri May 13, 2011 9:16 am

So I was looking through the TR forums...

http://img545.imageshack.us/img545/8674/mgescreenshot46.jpg http://img441.imageshack.us/img441/1461/mgescreenshot34.jpg http://img602.imageshack.us/img602/9207/mgescreenshot28.jpg

Scamp you rule! :rock:


Magnificent. That will be amazing to play through!
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Fri May 13, 2011 11:17 am

http://andresindoril.blogspot.com/, which Scamp insisted that I link here. Mostly includes screenshots done in the construction set and which are not particularly interesting anyway. The larger manors and such, might be of more interest. Updates every Wednesday until November. Also updates whenever I finish a claim or when I might think of something good to post. The recent posts include i3-151, which is the player manor for Great House Indoril and sadly does not include the spiffiest screenshots, due to my inability to find a good angle for screenshots. The other more recent post is i4-445, which is the interior of that huge manor in the exterior link above dubbed "My" in the sentence for "My jaw dropped."

Of course, I did just make this post because Scamp told me to, so let us all blame him, in case my writing style is found to be most dreadful by all who read it, yes, agreed. Excellent.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri May 13, 2011 10:48 am

@PeterBitt: got 5,52€ spare? - http://www.amazon.de/Morrowind-Elder-Scrolls-Game-Year/dp/B0000WZQDE. You'll never regret having the english version of the game.


Yes, that's right. I'm from Germany too and bought this one, go for it.

Also, Andres. I only said "do eet" along the way. Let us not all blame the Scamp, it originally was your idea.

Nice pics, must be an awshum modder who did that.


Yes Nemon, I agree with you that you did an amazing job here.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Fri May 13, 2011 9:23 am

Also, Andres. I only said "do eet" along the way. Let us not all blame the Scamp, it originally was your idea.

Hush you. Ignore what he said. He obviously has no clue what is going on, he is just a scamp.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Fri May 13, 2011 4:54 pm

For those of you who are always curious as to why you don't have any new content from us, check out these two createmap shots of areas spanning "Map 2" through "Map 4" to show a bit of where we stand currently with exteriors.

http://img690.imageshack.us/img690/1787/map2and3.jpg - Map 2 and 3
http://img413.imageshack.us/img413/6929/map4rd.jpg - Map 3 (coast) and Map 4

These shots provide us with invaluable information on which areas still need work at various stages of the physical world-building process.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri May 13, 2011 6:17 pm

Perhaps you could move those to a public area? I get a "Sorry but you are not authorized to view or download this Attachment" message ;)
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Fri May 13, 2011 6:44 am

Perhaps you could move those to a public area? I get a "Sorry but you are not authorized to view or download this Attachment" message ;)

...and this happens even when you're logged in to the TR-forums. Also, for the next topic (when post limit is reached) - could you please give it a title like "Tamriel Rebuilt - Antediluvian Secrets - News #6" - as I am always nearly wetting my pants when seeing a "[Relz] - Tamriel Rebuilt ..." topic :rolleyes:
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Fri May 13, 2011 5:09 pm

And I've got "banned' from the forum, but never actually register there ! :P Curious about these maps tho.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Fri May 13, 2011 9:26 am

Whoops! Re-uploaded the images to Imageshack's website and edited the above post.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Fri May 13, 2011 6:30 pm

Look at these! The scale of Mourngold and Necrom is AMAZING ! Can't wait for the release !
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Fri May 13, 2011 4:13 am

For those of you who are always curious as to why you don't have any new content from us, check out these two createmap shots of areas spanning "Map 2" through "Map 4" to show a bit of where we stand currently with exteriors.

http://img690.imageshack.us/img690/1787/map2and3.jpg - Map 2 and 3
http://img413.imageshack.us/img413/6929/map4rd.jpg - Map 3 (coast) and Map 4

These shots provide us with invaluable information on which areas still need work at various stages of the physical world-building process.

Epic!!!! Everything is looking really good there.

(Sometimes I wonder why I don't join the TR team :P )
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Fri May 13, 2011 6:09 pm

For those of you who are always curious as to why you don't have any new content from us, check out these two createmap shots of areas spanning "Map 2" through "Map 4" to show a bit of where we stand currently with exteriors.

http://img690.imageshack.us/img690/1787/map2and3.jpg - Map 2 and 3
http://img413.imageshack.us/img413/6929/map4rd.jpg - Map 3 (coast) and Map 4

#snip

Wow, those shots are really mindblowing. :shocking:

All the effort that went into that. Hats off guys. You rock. :rock:
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Fri May 13, 2011 8:12 pm

Our released areas really do look awful when compared with our newer work
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri May 13, 2011 11:57 am

Our released areas really do look awful when compared with our newer work

Thrignar , you stagger me ! The released areas are awesome ! Are you saying the new areas are that much better ?!! WOW ! Now I'm really excited !
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Fri May 13, 2011 7:56 pm

The change in quality in those images is painfully obvious to my trained eye, but perhaps it is simply that after working on TR for so long I see flaws beyond what people on the outside can see. Regardless, thank god this game isn't normally viewed from a birds eye.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Fri May 13, 2011 12:23 pm

The change in quality in those images is painfully obvious to my trained eye, but perhaps it is simply that after working on TR for so long I see flaws beyond what people on the outside can see. Regardless, thank god this game isn't normally viewed from a birds eye.


The only thing I see that possibly negative are squared off borders that probably aren't blended as well as they could be at ground level. Probably something that disappears as the map matures and sections done by different people are brought into the overall mod.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Fri May 13, 2011 3:52 pm

Our released areas really do look awful when compared with our newer work

Hey, the released parts might have some problems, but they are still far above average.
But if the newer work has progressed to even better quality... well that is great to hear :)
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Fri May 13, 2011 3:17 pm

The only thing I see that possibly negative are squared off borders that probably aren't blended as well as they could be at ground level.


Nah, I guess you are reffering to the map4 map here, and it looks kinda awkward at ground level as well in spots.
Remember these pics are still WIP, and borders and transitions between different claims will be fixed in detailing stages later (at least, map4 will still have detailing claims while Sacred East is already in NPC detailing stage)
That said, stay tuned! :D
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Fri May 13, 2011 8:32 pm

Nah, I guess you are reffering to the map4 map here, and it looks kinda awkward at ground level as well in spots.
Remember these pics are still WIP, and borders and transitions between different claims will be fixed in detailing stages later (at least, map4 will still have detailing claims while Sacred East is already in NPC detailing stage)
That said, stay tuned! :D


They are more noticeable on map 4, yes. But maps 2&3 have some straight line claim borders that jump out as well...most notably over near Vivec where the forest edge is square. But it does look just fantastic from above. Hope you all can get the NPCs for all these maps done soon!
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Fri May 13, 2011 4:30 pm

Most notably over near Vivec where the forest edge is square.


Right, this is part of our Almalexia release, which still needs to be detailed in spots. Fixing this border will be part of that process.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Fri May 13, 2011 1:06 pm

Post limit is reached.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Previous

Return to III - Morrowind