The Elder Scrolls

Post » Fri May 13, 2011 6:44 pm

The Elder Scrolls

I remember when I played Oblivion that we had a mission regarding stealing the Elder Scrolls, or one of the elder scrolls to be exact. I last played Oblivion about a year ago so I may be wrong. Also, if my memory serves me correctly, there was no mention of the elder scrolls in Morrowind. And I'm not far enough in Daggerfall to know whether or not there is a mention of these scrolls.

My point is - what are these scrolls exactly? What's their backstory? Why are they important? The game series name is based upon these scrolls, yet they do not seem to be mentioned much in the games, almost as if they weren't important -why is this?

Thanks :)
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri May 13, 2011 7:37 pm

I'm not an expert by any means, but let me take a crack at this anyway. From what I understand, they hold the history of Tamriel, as well as parts of the future (I think). The only people that can read these scrolls are the Moth Priests, and after reading too much they go blind. I know there's more to it, but I'm pretty those are the basics. Someone please correct me if I'm wrong.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri May 13, 2011 11:59 am

They hold prophecies and history, and I think all that is was and will be. They're important and related to all the games because you are playing important stories from them, almost like your game is an epic tale from an old magic scroll to be told through history to little children by firelight.

Makes me feel warm and fuzzy.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Fri May 13, 2011 6:15 pm

Your character is written about (prophecized) in the Elder Scrolls.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Fri May 13, 2011 7:09 pm

My point is - what are these scrolls exactly? What's their backstory? Why are they important? The game series name is based upon these scrolls, yet they do not seem to be mentioned much in the games, almost as if they weren't important -why is this?


The phrase was added to 'The Elderscrolls: Arena' because that made it sound a bit more imposing then just 'Arena'. For everything else, it's in the FAQ.

1. What are the Elder Scrolls?

These powerful tools of prophecy and divination, the prize of the Empire, tell of every event that ever has happened or will happen. The Cyrodilic Moth priests, who are their keepers, invoke the Elder Scrolls by ritually attuning them to a specific time or space and attempt to interpret the glyphs that form upon their surface.

The Scrolls are believed to be kept in the Imperial City and may be stored in the Hall Of Records, which is itself likely to form part of the Imperial Palace.

The Moth priests belong to a monastic order founded by [topic=15282&view=findpost&p=2973408]Tiber Septim[/topic] and dedicated to the god Julianos, the Cyrodilic Divine whose sphere is 'literature, law, history, and contradiction'. It is likely that they form part of the Nibenese http://www.imperial-library.info/pge/cyrodiil.shtml

[topic=15282#entry216930] :thumbsup: Return to the top [/topic]

User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri May 13, 2011 8:25 pm

Thanks for the input. Very interesting indeed.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri May 13, 2011 7:26 pm

The Elder Scrolls

I remember when I played Oblivion that we had a mission regarding stealing the Elder Scrolls, or one of the elder scrolls to be exact. I last played Oblivion about a year ago so I may be wrong. Also, if my memory serves me correctly, there was no mention of the elder scrolls in Morrowind. And I'm not far enough in Daggerfall to know whether or not there is a mention of these scrolls.

My point is - what are these scrolls exactly? What's their backstory? Why are they important? The game series name is based upon these scrolls, yet they do not seem to be mentioned much in the games, almost as if they weren't important -why is this?

Thanks :)
That opening cutscene where it looks around a mage's tower and zooms into the book? That book is one of the Elder Scrolls, chapter Daggerfall. The game itself is the story in the specific Elder Scroll.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri May 13, 2011 5:15 am

What is said of them in Ob? They contain changing predictions of future events, which become fixed when the event happens, representing a document of historical fact. If one were able to alter the words of the scroll, you would alter history (as the gray fox did).
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri May 13, 2011 8:38 am

What is said of them in Ob? They contain changing predictions of future events, which become fixed when the event happens, representing a document of historical fact. If one were able to alter the words of the scroll, you would alter history (as the gray fox did).


A dragonbreak alters history too ... and a certain Khajiit Priestess has claimed that the Khajiit can see clearly what happens during a Dragonbreak - something no other race has laid claim to. Also it is likely there are other things known and yet to be known that can change history - consider a certain Time Traveller from the future with a hand that produce a cutting light ...

The interesting bit for me is that the Moth Priests "attempt to interpret the glyphs that form upon their surface" - no one said they always succeed ;) and it has to be said that though Julianos is the God of Knowledge - it does appear that even gods have limitations. So 'there are more things in heaven and earth than either you or I will ever know' ...
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Fri May 13, 2011 6:37 pm

I also think it could be argued that they are so incredibly important and even sacred that that is why they are rarely mentioned. They chart the destinies of heroes, Emperors, assassins, and thieves, and contain the histories of kingdoms, cultures, and tribes. Not everyone wants to think about that (that their destinies may already be written), and others want to keep that quiet. They are also only readable if you are a Moth Priest. All these reasons may contribute to why they are rarely mentioned in the games.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Fri May 13, 2011 3:56 pm

I also think it could be argued that they are so incredibly important and even sacred that that is why they are rarely mentioned. They chart the destinies of heroes, Emperors, assassins, and thieves, and contain the histories of kingdoms, cultures, and tribes. Not everyone wants to think about that (that their destinies may already be written), and others want to keep that quiet. They are also only readable if you are a Moth Priest. All these reasons may contribute to why they are rarely mentioned in the games.


Hmm - then one wonders how the Grey Fox was able to change them if they were unreadable, then how could anyone write them?
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Fri May 13, 2011 6:19 am

no one writes them, they write themselves. im also pretty sure that anyone can read them, but with mixed success. its not like they have words you know, its just the swirl of possibility. "the shapes of shadow, morrows not yet made"
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri May 13, 2011 8:30 pm

Hmm - then one wonders how the Grey Fox was able to change them if they were unreadable, then how could anyone write them?


Lol...good point. :) Forgot about that! Well, perhaps Lady Nerevar is correct; "anyone can read them, but with mixed success."

One another thing the OP made me think of is something that is almost certainly not answerable from lore (though perhaps it is?), and is most likely just my own speculation, but still: the Elder Scrolls, while certainly containing things like muddled fates and destinies, swirls of possibilities, and accounts of history, perhaps part of their power is not simply in the "absolute truths" regarding the past and future in the scroll, but rather in the interpretation of what is on the scroll? In other words, instead of just prophecies that must be deciphered, maybe they are much more flexible and open to many interpretations, and it is the interpretation itself that creates a fate?

I'm not sure if this makes sense, so here's an example of the two types of scrolls I'm talking about. Scroll A: A mystical, muddled message that warns that the Emperor will be assassinated; once the message is deciphered, something can be done. Scroll B: A mystical, muddled message that could have any number of possible meanings, and the reader interprets the scroll and in the process, unknowingly creates a fate from their interpretation. With Scroll A, it is a simple matter of: Figure out what it says, then act accordingly. With Scroll B, fates are tied to the interpretations of the scrolls, and the scrolls meaning/content is not fixed; fates are created by mortals, rather than by the Scrolls.

Again, this is purely speculative-- just something that came to me. :)
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Fri May 13, 2011 2:13 pm

Quite interesting, the latter (scroll B ) being even more intriguing.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Fri May 13, 2011 6:10 pm

You can probably comprehend them a bit better if you study the real life equivalent, the Syballine Books.

In essence, they tell the entire history, past, present, and future of the world, but they're so complex that it's virtually impossible to read or comprehend without both schooling and the understanding of the context in which they appear.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri May 13, 2011 4:47 am

Someonetookmyname (would be interested to know which name you used before ;) )
Scroll A: A mystical, muddled message that warns that the Emperor will be assassinated; once the message is deciphered, something can be done. Scroll B: A mystical, muddled message that could have any number of possible meanings, and the reader interprets the scroll and in the process, unknowingly creates a fate from their interpretation. With Scroll A, it is a simple matter of: Figure out what it says, then act accordingly. With Scroll B, fates are tied to the interpretations of the scrolls, and the scrolls meaning/content is not fixed; fates are created by mortals, rather than by the Scrolls.


Case in point of a mix of the two being the position of the Nerevarine. :thumbsup:

Assuming that 'writing' is merely a metaphore for the actual process of 'altering' the scrolls - where did the Grey Fox come upon the tools (metaphore again) and knowledge to alter them directly as people seem to believe happened?

Could it be that anyone's and everyones' actions has a comparable effect and thus the Grey Fox thing was a con - just about being in th espotlight?

Or does mere proximity or handling permit a greater effect on the scrolls - in which case how?

Assumin that proximity is a factor then could the reason the Moths are blind be that sight is the crucial effector? Then blind people anywhere would have little impact on reality ... etc again assumin that the Elderscrolls can actually be used to change reality themselves.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Fri May 13, 2011 4:46 am

If I remember correctly, the Grey Fox was able to read the scrolls because he had the CoC steal something like a translator from the Moth Priest retirement home... he needed the specific artifact to read it enough to edit it. (Perhaps it gave him mod power over the posts of user "Elder Scrolls"?", and allowed him to hit the "edit" button?)

The Elder Scrolls first were mentioned in... Arena, with the opening character generation sequence. (actually, I believe that the entire game took place in an elder scroll, like Daggerfall did.)
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri May 13, 2011 7:12 am

1.

"Whosoever wears it shall be lost in the shadows. His true nature shall be unknown to all who meet him. His identity shall be struck from all records and histories. Memory will hide in the shadows, refusing to record the name of the owner to any who meet him. He shall be known by the cowl and only by the cowl." -http://www.imperial-library.info/obbooks/instruction_gray_cowl.shtml


That is all the Curse of Nocturnal does.

What it couldn't do however was prevent the Elder Scrolls from showing it.

Changing the scrolls doesn't come up anywhere in the quest, where do you folks get the idea from that it is even possible anyway?

2.

Savilla's Stone, the thing stolen from the Moth Priests was used by the Grey Fox to scry for obstacles on the way into the palace. It isn't a pencil with attached eraser.

3.

In the ending of Oblivion Martin said that you will write the next scroll. This is possible because while the Scrolls are fixed for the past, they are not for the future and their interpretation varies with each reader.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Fri May 13, 2011 9:28 am

And once an Elder Scroll proves it to be false, it is?
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Fri May 13, 2011 5:19 pm

And once an Elder Scroll proves it to be false, it is?


Yea that's one way how the trope works. Curse prevents you from doing X, you do X anyway. Curse broken. But ofcourse, it wasn't broken hard enough to make the cowl useless, that wouldn't be fun. :P

I'm sure it's all right up on tvTropes.org.

---

And now I've got to read about Cugel The Clever.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Fri May 13, 2011 11:26 am

And now I've got to read about Cugel The Clever.

It's one of the best books ever and Jack Vance is God. You've read enough about it, now read it. :P
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm


Return to The Elder Scrolls Series Discussion