Tracking down a specific CTD?

Post » Fri May 13, 2011 5:56 am

I just reinstalled my Oblivion and used a new mod setup. However, I ran into a problem with Frostcrag Reborn. As soon as I travel to Frostcrag and walk up the stairs just before the door, Oblivion crashes. Normally in this case I'd scrap the mod and go back to the default, but Frostcrag Reborn is one of the few I really don't want to do without and its worked for me in the past. Is there a way to track down exactly what could cause the CTD?



And, in case it might be a case of pure stupidity (if anyone wants to look through a too damn big load order list):
Spoiler

Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Windfall.esm03  All Natural Base.esm  [Version 0.9.9]04  Francesco's Leveled Creatures-Items Mod.esm05  Francesco's Optional New Items Add-On.esm06  Cobl Main.esm  [Version 1.72]07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]08  Mart's Monster Mod.esm  [Version 3.7b3p3]09  VASE - core.esm0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.35]0D  Artifacts.esm  [Version 1.1]0E  Kvatch Rebuilt.esm0F  Better Cities Resources.esm10  Progress.esm  [Version 2.2]11  NNWAEMaster.esm12  CM Partners.esm13  HorseCombatMaster.esm14  Unofficial Oblivion Patch.esp  [Version 3.2.5]15  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]16  Oblivion Citadel Door Fix.esp17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp**  TNR ALL RACES FINAL Vwalk UOS.esp19  Better Cities .esp1A  Francesco's Optional Chance of Stronger Bosses.esp1B  Francesco's Optional Chance of Stronger Enemies.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1C  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]**  Loading Screens - Vanilla No Text.esp1D  All Natural - Real Lights.esp  [Version 0.9.9]1E  All Natural.esp  [Version 0.9.9]1F  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]++  Kvatch Rebuilt Weather Patch.esp20  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp21  Atmospheric Oblivion.esp22  WindowLightingSystem.esp23  AliveWaters.esp24  AliveWaters - Koi Addon.esp25  AliveWaters - Slaughterfish Addon.esp++  Item interchange - Extraction.esp  [Version 0.78]26  RAEVWD Cities.esp  [Version 1.7]27  RAEVWD New Sheoth.esp  [Version 1.5]28  RAEVWD Imperial City.esp  [Version 1.7]++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]29  Enhanced Economy.esp  [Version 3.4.3]2A  Map Marker Overhaul.esp  [Version 3.4]2B  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]2C  sr_super_hotkeys.esp2D  DLCHorseArmor.esp2E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2F  DLCOrrery.esp30  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]**  DLCOrrery Vwalk.esp31  DLCVileLair.esp32  DLCVileLair - 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User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri May 13, 2011 3:49 pm

Did you add Frostcrag Reborn to an existing save. It has quite some specific installation requirements. That is one mod where you really have to read the ReadMe thoroughly. I have not played it since I failed to get it working without crashes over a year ago. It has since been updated quite a bit, but that was just my experience with it. Give the ReadMe another look. Your load order looks pretty good, so I am guessing there is mod conflict somewhere...
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Fri May 13, 2011 7:49 pm

Did you add Frostcrag Reborn to an existing save. It has quite some specific installation requirements. That is one mod where you really have to read the ReadMe thoroughly. I have not played it since I failed to get it working without crashes over a year ago. It has since been updated quite a bit, but that was just my experience with it. Give the ReadMe another look. Your load order looks pretty good, so I am guessing there is mod conflict somewhere...


Yeah, it was my first character fresh with all the mods activated. I tried disabling a few mods that I'd never had before, without any success.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Fri May 13, 2011 3:19 pm

What does the Frostcrag Reborn ReadMe say about compatibility?
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Fri May 13, 2011 8:02 am

What does the Frostcrag Reborn ReadMe say about compatibility?


That I shouldn't use the Unofficial Frostcrag Patch, which I'm not. And not to use the COBL esp if I'm not using COBL, which I am. I even went through and made a new fresh character to see if that would make a difference.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Fri May 13, 2011 12:04 pm

You should be able to use COBL with that mod.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am


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