[REQ] Treating being naked similarly to how trespassing is t

Post » Fri May 13, 2011 8:35 am

Would it be possible with all this new-fangled OBSE magic, to make a mod that treats running around naked in a similar fashion to how trespassing is handled? Put a timer on it so if an NPC nearby sees me they call a guard within 30 seconds? Make public indecency a crime so guards take notice and you can be fined/arrested?
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Kirsty Collins
 
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Post » Fri May 13, 2011 4:33 pm

Npc already say stuff when you are not clothied, perhaps is some cities it should be crime to be naked..Maybe something for RGO itself.
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Tammie Flint
 
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Post » Fri May 13, 2011 12:54 pm

Well the first place to ask these questions is either in the Mod detectives or Mod psychics threads.

2 whole threads dedicated to asking about possible mods!! And just think your question would be answered in a few posts instead of an entire thread.

But wait! before you think me a total jerk ... have you see Kuertee's http://www.tesnexus.com/downloads/file.php?id=22653 mod?
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Judy Lynch
 
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Post » Fri May 13, 2011 8:01 pm

Well the first place to ask these questions is either in the Mod detectives or Mod psychics threads.

2 whole threads dedicated to asking about possible mods!! And just think your question would be answered in a few posts instead of an entire thread.

But wait! before you think me a total jerk ... have you see Kuertee's http://www.tesnexus.com/downloads/file.php?id=22653 mod?


wait there is a forum thread that is just for requests now?
that wasn't there (I don't think) when I was here long-whiles ago!
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JD FROM HELL
 
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Post » Fri May 13, 2011 6:39 pm

I've noticed that often when threads are made that req mods being made that there is often already a mod made that does what is requested.

While clothing matters isn't exactly what was requested it does come pretty close.

I'd think the place to start would be the http://www.gamesas.com/index.php?/topic/1079645-mod-psychics/page__hl__mod%20psychics or the http://www.gamesas.com/index.php?/topic/1084859-mod-detectives-110/ threads where people can find out if a mod exists first.


And I want to apologize to Cyronaut who did ask in the Mod psychics and got the same answer.

Sorry I jumped the gun on ya.
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Heather Kush
 
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Post » Fri May 13, 2011 2:30 pm

Yea I did try Mod Psychics, but Clothing Matters is all that could be come up with, which doesn't make it a crime to be illegal and the max disposition drop that you can get from being naked is -7, which is way too lenient in my opinion... based on this I have concluded that there IS no mod currently available that does this, and therefore I figured I'd make a new thread just in the off-chance it could inspire someone skilled enough with scripts to say "hey that's a good idea! I think I'll make that mod!"
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Thema
 
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Post » Fri May 13, 2011 4:59 am

Again all apologies for jumping at you on that. Bad form on my part.

Well too bad Kuertee is not active - I'd bet he would integrate it on request. He has been known to leave and come back, so you never know.

On the other hand his mod may serve as blue print for how to make the mod.
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Phoenix Draven
 
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Post » Fri May 13, 2011 12:30 pm

This won't be helpful, but the thread caught my eye because this is one of the features I'm planning for the Enhanced AI part of my mod, Balzu. Enhanced AI covers a lot of other things beside this, so I'm not sure I could isolate this portion of the script into it's own mod, but I am trying to figure out how I can release EAI as a stand-alone plugin down the road. (It will replicate the functionality of pretty much all of Clothing Matters among other things.)

My recommendation is to use Clothing Matters as a base for your own mod. It wouldn't be hard to tweak the disposition settings to your liking and the mod does touch on crime and bounties a bit, so there might be some clues there to help you out with making it a crime. At a minimum you'd have to add a bounty for not wearing clothing, but I'm not sure what else you'd have to do from there. Since it isn't an official 'crime', you'd have to duplicate some of the crime-handling functions via script, but I don't think it would be very difficult.
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Rachie Stout
 
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Post » Fri May 13, 2011 5:45 pm

Clothing Matters allows ini configuration. Granted, you won't get busted, but you can easily increase the disposition penalties in there.

Hope that helps.

cc
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Claudia Cook
 
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Post » Fri May 13, 2011 9:50 am

even crazier, how about extending the penalties to stripperifit outfits :P? or, for added realism, some people get pissed (-disposition), others like it (+disposition), depending on character gender/race/age/personality stat.
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Melanie
 
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Post » Fri May 13, 2011 7:28 pm

Yeah, what Lady Neravar said.
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Batricia Alele
 
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Post » Fri May 13, 2011 7:02 pm

I like that idea, but I can't think of any way to detect how much a particular outfit covers the player (to detect stripperific outfits). Technically, all armors replace the body rather than covering it, with skimpy outfits simply including new flesh portions.

If you could somehow check how much of the mesh was "Material:Skin" as opposed to "Material:Steel" or "Material:Leather" or whatever, then it might be possible, but I don't know if anything could do that.

Nifscript would be the most likely suspect, but it strikes me as an awfully complicated request for a specific mod.
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..xX Vin Xx..
 
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Post » Fri May 13, 2011 5:56 am

well, i was thinking more along the lines of a script that checks which item of clothing one is wearing. if one is wearing ShirtX, which is skimpy, the penalties apply. although i admit it would involve a whole lot of scripting and need to reference all mods... so maybe its not possible after all.
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Laura
 
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Post » Fri May 13, 2011 7:14 pm

Yeah, that would have two major flaws. First of all, it would be an insane amount of work, especially since most of the skimpy outfits are in their own individual mods.

Secondly, a lot of the compilations with skimpy armor and clothes are actually replacers for vanilla armor and clothes. They have exactly the same FormID, EditorID and name as the regular outfits, and even point to the same mesh name, they just replace the actual mesh with the skimpy version. In these cases it would be impossible to tell the skimpy version from the regular version, which would make the mod very hit and miss for people with these types of replacers installed.
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Hilm Music
 
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Post » Fri May 13, 2011 6:20 am

Uh... NPCs don't wear that kind of stuff, only the player's character does. And if someone chooses to wear a skimpy outfit, why would he want penalties for it?

I think these are two separate categories of players and it's unlikely they would meet - preference-wise.

Just my 2c.

cc
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Annick Charron
 
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Post » Fri May 13, 2011 6:17 am

Hmm, just found this by searching NifScript. Lesse...
I like that idea, but I can't think of any way to detect how much a particular outfit covers the player (to detect stripperific outfits). Technically, all armors replace the body rather than covering it, with skimpy outfits simply including new flesh portions.

If you could somehow check how much of the mesh was "Material:Skin" as opposed to "Material:Steel" or "Material:Leather" or whatever, then it might be possible, but I don't know if anything could do that.

Nifscript would be the most likely suspect, but it strikes me as an awfully complicated request for a specific mod.

Methinks it would not work. Most armors still have the entire torso (or leg or hips or whatever) model underneath the armor, so you'd get the full nvde body underneath, so the Material: Skin pieces should be pretty much identical from armor to armor. And I have absolutely no idea how you'd tell how "large" or "covering" the rest of the pieces are, anyway. I suppose if I gave you the full list of vertices and their positions, you could calculate it, but that would in effect mean coding a Nif-renderer in Oblivion script (!). So uh. I don't think this will happen.
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Kayleigh Mcneil
 
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Post » Fri May 13, 2011 4:30 pm

I didn't realize they left the skin under the armor portions as well. Thought some of the point of how they did things was optimization. Should have known better.

And I can't begin to tell you how disappointed I am that you can't pull a monkey out of your butt and completely rewrite the reality of the game in order to fulfil a small request.

Here I thought you guys were omnipotent :)
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Harry Hearing
 
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Post » Fri May 13, 2011 9:22 am

I think I saw a spell in a mod somewhere that made it so you could basically do a telekinetic pickpocket on someone. How fun would it be if we did get a mod that made being naked a crime, and then we could fire off a spell at someone we didn't like that stole their clothes, and then the guards would arrest them for it? Very fun, in my opinion.
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Vicki Blondie
 
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