» Fri May 13, 2011 4:23 pm
Lag actually differs greatly from game to game. The CoD series has pretty terrible netcode, so the lag there is terrible as well. It is much less noticeable in, say, Halo Reach, for example. (Haven't played too many online shooters recently...)
So hopefully SD is coding Brink really, really well so that even without dedicated servers we won't have people warping around or shooting us through walls and around corners.