Epic Beasts...

Post » Fri May 13, 2011 7:47 pm

What about Netches, from Morrowind? The Bulls were pretty big. I haven't played it enough to see a emale so... yeah, the Bulls were pretty big.

EDIT - Also, in Oblivion, the Daedric Siege Crawler. Now, what were you saying about 'small?' I know you don't fight it, but it's still huge. And living.
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Connor Wing
 
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Post » Fri May 13, 2011 12:54 pm

It could also just be a very elaborated machine, which is powered by the Sphere inside of it.
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Mason Nevitt
 
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Post » Fri May 13, 2011 8:50 am

What about Netches, from Morrowind? The Bulls were pretty big. I haven't played it enough to see a emale so... yeah, the Bulls were pretty big.

EDIT - Also, in Oblivion, the Daedric Siege Crawler. Now, what were you saying about 'small?' I know you don't fight it, but it's still huge. And living.

What would make you think it was living?
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Lil'.KiiDD
 
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Post » Fri May 13, 2011 11:16 am

And dragons, although as far as I know they've never appeared in any game (barring the Avatar of Akatosh in Oblivion) but I'm not sure if they're extinct or not.

1: They have.
2: They have not.

http://www.uesp.net/w/images/DaggerfallDragonling.gif
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Jessica Phoenix
 
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Post » Fri May 13, 2011 3:29 pm

I, too, found it strange how the minotaurs and ogres were only a couple feet taller than my character...which is why I decided to alter their sizes in the construction set to make them quite a bit larger - it makes for far more involving battles, IMO.
Alternatively, I would suggest using the in-game console to scale up a creature's size - just a bit of harmless fun! :)
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Richus Dude
 
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Post » Fri May 13, 2011 8:28 am

I, too, found it strange how the minotaurs and ogres were only a couple feet taller than my character...which is why I decided to alter their sizes in the construction set to make them quite a bit larger - it makes for far more involving battles, IMO.
Alternatively, I would suggest using the in-game console to scale up a creature's size - just a bit of harmless fun! :)

Have fun with the ragdolls. :P I bet the mom from The Incredibles looks really weird as a bull.
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Nina Mccormick
 
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Post » Fri May 13, 2011 6:52 pm

Ya. Thanks for all of the feedback guys. I just hope in future ES games they scale up the creatures, and make it so (As another poster stated) that only the finest warriors/mages/archers/ can kill these epic gigantic beasts.
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joeK
 
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Post » Fri May 13, 2011 4:59 pm

The problem is scale. Oblivion and Morrowind both use a rather primitive hit detection system based on a collision box (or rather, cylinder). It only work well with enemies that are about in the same size category than you. Too small and it becomes nigh impossible to hit (so rats are giant rats), too big and you get situations where you can hurt them by slashing furiously the air two meters away from them.
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Dylan Markese
 
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Post » Fri May 13, 2011 2:49 pm

The problem is scale. Oblivion and Morrowind both use a rather primitive hit detection system based on a collision box (or rather, cylinder). It only work well with enemies that are about in the same size category than you. Too small and it becomes nigh impossible to hit (so rats are giant rats), too big and you get situations where you can hurt them by slashing furiously the air two meters away from them.


Well I hope they can find some ways around that in the next ES games. They are kinda doing it with the behemoth for Fallout 3.
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D LOpez
 
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Post » Fri May 13, 2011 4:00 pm

The imperfect you did actually strike at its kneecaps. What was even better was when you killed it, it appeared essentially undamaged except for the legs had fallen off.
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Vincent Joe
 
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Post » Fri May 13, 2011 3:51 pm

just a question thats bugging me: How would warriors even hope to conquer those epic creatures, and when i think epic, 20 feet tall at least and some sort of magic or power, and if it was a bigger beast, raw strength would be good enough, but mages are even on the questionable side, if you have an unmodded, RPG that plays like morrowind or Oblivion, neither really lets you become Epic, or grandiose enough that you could feel like toppling a giant, if they had one. Mages would be better, there magic could be so powerful they could do something, but whats a warrior to do, stab the giants big toe?
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Beth Belcher
 
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Post » Fri May 13, 2011 6:01 pm

just a question thats bugging me: How would warriors even hope to conquer those epic creatures, and when i think epic, 20 feet tall at least and some sort of magic or power, and if it was a bigger beast, raw strength would be good enough, but mages are even on the questionable side, if you have an unmodded, RPG that plays like morrowind or Oblivion, neither really lets you become Epic, or grandiose enough that you could feel like toppling a giant, if they had one. Mages would be better, there magic could be so powerful they could do something, but whats a warrior to do, stab the giants big toe?

There is more to being a great warrior than slashing and smashing. I believe the perception of a great warrior would be someone who used strategy, cunning, and skill to overcome an opponent. So if stabbing the big toe was effective then yeah I guess they would do that, however, unlikely it is.
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Chris Ellis
 
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Post » Fri May 13, 2011 5:48 pm

There is more to being a great warrior than slashing and smashing. I believe the perception of a great warrior would be someone who used strategy, cunning, and skill to overcome an opponent. So if stabbing the big toe was effective then yeah I guess they would do that, however, unlikely it is.

It could be like Shadow of the Colossus, only on a smaller scale.
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Rachie Stout
 
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Post » Fri May 13, 2011 6:52 pm

There is more to being a great warrior than slashing and smashing. I believe the perception of a great warrior would be someone who used strategy, cunning, and skill to overcome an opponent. So if stabbing the big toe was effective then yeah I guess they would do that, however, unlikely it is.


The only way to fight something really large (like say a brontosaurus) would be to lure it into a trap of some kind. Like a dig a trench and cover it up, hope to make the creature fall and break a limb. Then you can get on top of it and try get at its backbone, paralyzing it. From there you can get to its neck, near the head and cut open an artery. Otherwise... slash at its feet and kneecaps all you want, you'll just piss it off and it might take weeks to die. Then again you could just figure out what it eats and try to poison it too.

As for the creatures in Oblivion, I thought they were big enough. The rats being large made sense, kind of. It was the only way I could envision them being bold enough to attack people. Mountain lions are not actually that large. I've seen a few in person and they are nowhere near the size of African lions. The brown bears looked huge to me, especially when two of the chased me up onto a rock on my first game. Don't even get me started on minotaur lords or Goblin Warlords, those things are beasts. If you switch around to third person mode more often it is easier to appreciate the size of some of the enemies.

A week or so ago I lured a Goblin Warlord to that town used in the Molag Bol quest. He towered over me and the inhabitants, in fact I'm quite sure his head was peaking above the roof of one of the cabins.
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Baylea Isaacs
 
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Post » Fri May 13, 2011 4:30 pm

Yeah, I'd like to see bigger, more epic beasts in the next game (or even in this game, if modders are up to it!). I'm not interested in boss battles though; they always seem cheesy to me.
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Robert Devlin
 
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Post » Fri May 13, 2011 2:22 pm

Gatekeeper from SI and Imperfect from Tribunal were huge, and both fairly hard to kill on mid-to-high difficulty settings. So we know they CAN make big enemies that are fun and involving to fight, even requiring helpers or strategy in the case of the gatekeeper, they just haven't really explored it yet. Personally, if it's in Skyrim I want big Udyfryte, giants, etc. Daedroth should be BIG.
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Mélida Brunet
 
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Post » Fri May 13, 2011 7:46 am

Gatekeeper from SI and Imperfect from Tribunal were huge, and both fairly hard to kill on mid-to-high difficulty settings. So we know they CAN make big enemies that are fun and involving to fight, even requiring helpers or strategy in the case of the gatekeeper, they just haven't really explored it yet. Personally, if it's in Skyrim I want big Udyfryte, giants, etc. Daedroth should be BIG.


I can agree with this post, yet I don't think EVERY creature should be bigger, mainly just the boss creatures and the naturally bigger creatures (like the Uderfrykte).
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i grind hard
 
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Post » Fri May 13, 2011 5:02 pm

The giant king thing in bloodmoon was kinda epic too, at least I think
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Hearts
 
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Post » Fri May 13, 2011 4:07 am

Ya see. I would like at the end of a dungeon, their is a big creature (Lets say a Giant troll). And this Giant troll was super hard and you needed to get a party of some npcs to help you kill it. Then once it dies a chest unlocks or somthing. I would think that would be cool. Now I dont want it to go all WoW on us but I still would like some big beasts.
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SEXY QUEEN
 
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Post » Fri May 13, 2011 6:01 am

Some work on all the combat animations, and giants the size of Mehrunes Dagon would make good battles, but not unless they work on those animations. Imagine killing it by blinding it to fall into a deep, subterranean hot springs, or tripping it so it impales itself on a chapel steeple. That is, if they use the Oblivion engine, I'm sure there is a better one out there for Skyrim and its snow whales.
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Naughty not Nice
 
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