Lore hounds, I need you're assistance.

Post » Fri May 13, 2011 9:24 am

I'm expanding the balmora mages guild because I'm tried of being stuffed in a closet. There are four beds in there, crammed in the corner...that doesn't say welcome to the MAGES guild to me, so I've put togeather a mod to expand the entire building underground a little further and make it feel more like a wizard complex. This brings me to my current problem - can the mages guild members bind permanent daedra and not just mere 60 second summons? Would it be strange to see a dremora standing around you can chat with? I remember seeing a Dremora deliver a message on behalf of the leader of the mages guild in oblivion - that may have been mod added but I don't think so. So, can any one lend me their knowledge? Also, in the world of elder scrolls where exactly does magic come from?
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Latino HeaT
 
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Post » Fri May 13, 2011 7:03 pm

Several Telvanni mages have them, but I've never seen one with a Mage Guild mage. One is also in the Temple (the one with the rock). Would like to see an expansion of the guild though.
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carla
 
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Post » Fri May 13, 2011 10:50 am

Also, in the world of elder scrolls where exactly does magic come from?


I thought that it was drawn from the Aetherius where the Aedra dwell (the stars are magicka showing through holes in Oblivion, Magnus being the largest of these holes)

But I have retrieved this passage from the http://www.imperial-library.info/fsg/fc4article01.shtml which you may find interesting: "Through the course of study, a Mage learns the way to exert their mind in order to align the magical energies within them to certain effects. They know the technique of mental exertion, but teachers of Magic often fail to teach their students just what happens once the energy begins to flow.

The body has its own physical energy, and as such the mind and soul also sports its own source of energy. The body derives its energy from food, but the energy of the mind is magicka. By exerting their mind and mental thoughts a mage can manipulate magicka to their purposes. This is why the use of spells leaves a mage feeling drained mentally, and why too many castings can affect thought processes negatively.

Magicka is present within the world around us, and our souls act as magnets, drawing it in. The soul in this way recharges magicka contained within the body over time, though those born under the Atronach suffer a failure in this regenerative process.

Theories abound as to how Magicka manifests itself within Mundus, and none of them is proven as of yet to be truth. What is stated here is based on the Thread Theory of Magicka.

Throughout the world the magicka manifests itself as threads of energy that are woven and wrapped around one another without purpose and with constantly changing patterns. Souls attempt to give partial organization to these threads of magicka, and thereby contain it within the body. The casting of a spell consists of focusing and weaving the threads of magicka contained within the body into a patterned weave that will create a desired effect. This can be considered the origin for the term 'spell-weaving'. The complexity of the weave and pattern determines not only the effect but how that effect manifests itself." long passage, lol!

There are more books on the subject such as http://www.imperial-library.info/mwbooks/vagariesofmagicka.shtml.
Or the http://www.imperial-library.info/spells/ are a long but interesting list of effects and info on Magicka.

I hope this helps you, interesting project by the way.

Keep up the good work! :goodjob:
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Kayla Bee
 
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Post » Fri May 13, 2011 7:09 am

Magic comes from Aetherius, through the holes in the Oblion that we observe as the Stars and the Sun.

See the http://www.imperial-library.info/obscure_text/cosmology.shtml

Try The Doors of Oblivion for Conjuration and Varieties of Daedra and Liminal Bridges to know about the ones that stay.

http://www.imperial-library.info/obbooks/varieties_daedra.shtml
http://www.imperial-library.info/obbooks/doors_oblivion.shtml
http://www.imperial-library.info/obbooks/liminal_bridges.shtml

Connect the doors in the Daedric Ruins of Morrowind, with the Oblivion gates and you get the idea.

For the guild of mages the anwser will generally be no they won't have permanent Daedra, not because they can't but because it is dangerous.
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Heather Stewart
 
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Post » Fri May 13, 2011 5:23 am

The Tribunal Temple has some permanently bound Daedra (the Dremora Anhaedra and Krazzt, and the three Atronachs at Mount Kand), but I don't think either they or the Telvanni who keep Daedra as pets or bodyguards share the public-safety concerns that the Mages Guild has. So it's possible, within the mechanisms that Melchior and proweler indicated, but probably not something the Mages Guild would countenance. Then again, mages may have hobbies that they keep quiet about at the Guild (Sharn gra-Muzgob), and they have conjurers good enough to do something like that (Uleni Heleran).
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Jesus Sanchez
 
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Post » Fri May 13, 2011 11:16 am

Magic comes from Aetherius, through the holes in the Oblion that we observe as the Stars and the Sun.

snip
For the guild of mages the anwser will generally be no they won't have permanent Daedra, not because they can't but because it is dangerous.


I guess a major reason the Gods and Daedic Princes feel the Mundus is a trap is because it is sort-of cut off from the source of magica.

About modding a permanent Daedra - Proweler is in resistance mode! He does not like playing with what is 'supposed to be' and generally prefers to ignore the fact that people of all sorts do things they are not supposed to or that that are dangerous - so he ought to hate MK, but apparently he likes MK - go figure :shrug:

He is quite correct that Daedoth like to 'play' with mortals - as in hunt/kill and other such fun passtimes (sorta like 'heroes' ;) ) but if you are head of the Mages Guild you could authorise in theory the permanent summoning of a Deadroth - but you would have to have a very good reason. You would need to disable or otherwise take into account various 'reactions' that citizenry and the authorities will undoubtedly have to both the summoner and the Daedroth - no idea how extensive that would be.

There is a formal summoning room in Cyrodillian Mages Guilds so in theory it can be done legally there - though normally the player would not be able to do that without incurring 'the wrath' of the mages and citizenry again. I would imagine that said daedroth would have to be kept in that summoning room ... etc.

Remember your friendly neighbourhood Scamp Trader in the Caldera Manor House where the Orcs live? It has happened.
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Tarka
 
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Post » Fri May 13, 2011 5:31 am

if you are head of the Mages Guild you could authorise in theory the permanent summoning of a Deadroth - but you would have to have a very good reason.


I agree with 1999 here that if you have the right reason then perhaps you could justify this. But I would not just have a Dremora standing around in the guildhall...
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Hilm Music
 
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Post » Fri May 13, 2011 10:34 am

For roleplaying purposes, I had always done something where powerful mages could use particularly stron soulgems to bind Daedra to Mundus, the only downside being that it was always possible that the daedra would break free if it was not monitored well enough, or there was not sufficient power, and that the daedra would find a way to find 'loopholes' in the restrictions you placed upon it.

Not well founded at all, beyond that I see how soulgems are used and applied them in a different manner. But speculation allows for imagination, as I'm sure FC4 would agree.
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Sasha Brown
 
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Post » Fri May 13, 2011 7:06 am

Thanks a lot guys, I will keep the daedra out of the guildhall then, though I feel it loses a certain amount of feeling without them - although I cannot justify having them there so it wouldn't be proper to put them there, perhaps later when I add some different quests.

Most mods that I have seen just put doors in the room without altering the setup of the mages guild. Well, where the hallway ends I've opened it up and extended it a few flights down and place a bottom level below what was previously the bottom level. So it's not running into ravir, or smashing into the fighters guild. I'll upload some screen shots when I've finished with it, and you can tell me if you think it'd be something worth downloading. I was just doing it for myself.

oh, and I've given the leader of the guild in balmora her own room and rooms for the higher ranking guild members, which was the reason for the daedra, I thought it'd be cool if she had a daedra watching her stuff. Thought it'd give it a Neverwinter Nights Mages feel, but I don't want to kill lore, or break the guild feeling.


I had planned another Mod, akin to the mages guild but these guys are neither Evil or Good, and while they are not telvanni, they're very interested in magicka as a whole and will allow you to manipulate it in different ways, without restriction. So, I plan to add a new summoning system, a necromancy system, and some really neat scripted spells with some help - at the moment I'm just getting familiar with the construction set once again.

Any ideas to make the mages guild seem more magical or influential? I never liked how "the mages guild" was a couple of people standing around in a small room, and in various small rooms in various locations. At least when I walk in and sign up, i'll have a medium sized living quarters to stay in. It's nothing flashy or worth leaving your home for, but it gives you the feeling that you're really an apprentice in the guild, ya know? so any thoughts?
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Anne marie
 
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Post » Fri May 13, 2011 5:32 pm

I thought that it was drawn from the Aetherius where the Aedra dwell (the stars are magicka showing through holes in Oblivion, Magnus being the largest of these holes)

But I have retrieved this passage from the http://www.imperial-library.info/fsg/fc4article01.shtml which you may find interesting: "Through the course of study, a Mage learns the way to exert their mind in order to align the magical energies within them to certain effects. They know the technique of mental exertion, but teachers of Magic often fail to teach their students just what happens once the energy begins to flow.

The body has its own physical energy, and as such the mind and soul also sports its own source of energy. The body derives its energy from food, but the energy of the mind is magicka. By exerting their mind and mental thoughts a mage can manipulate magicka to their purposes. This is why the use of spells leaves a mage feeling drained mentally, and why too many castings can affect thought processes negatively.

Magicka is present within the world around us, and our souls act as magnets, drawing it in. The soul in this way recharges magicka contained within the body over time, though those born under the Atronach suffer a failure in this regenerative process.

Theories abound as to how Magicka manifests itself within Mundus, and none of them is proven as of yet to be truth. What is stated here is based on the Thread Theory of Magicka.

Throughout the world the magicka manifests itself as threads of energy that are woven and wrapped around one another without purpose and with constantly changing patterns. Souls attempt to give partial organization to these threads of magicka, and thereby contain it within the body. The casting of a spell consists of focusing and weaving the threads of magicka contained within the body into a patterned weave that will create a desired effect. This can be considered the origin for the term 'spell-weaving'. The complexity of the weave and pattern determines not only the effect but how that effect manifests itself."


Wow, that is fascinating! I had never heard that before; I'd only ever heard what Proweler said about it coming through the stars and Magnus. If this theory is correct, or even partially close to explaining the way magicka operates in the Mundus, it certainly does alter somewhat the way I thought magicka works! Excellent find, and thanks for sharing! :)
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Nana Samboy
 
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Post » Fri May 13, 2011 5:56 am

When you guys mentioned aDaedra getting loose that reminded me of the Quest in Morrowind. An apprentice had summoned a Scamp to 'assist' him with his chores. Somehow he messed up and the Scamp stripped him of his clothes, locked him in a cupboard and proceeded to ransack the place.

Unfortunately for the Scamp the next visitor was me ...

There is also the tales of Feyfolken - about a Daedroth sealed into a pen ... another cautionary tale.

If you can come up on a new twist to such outcomes then that could be fun.
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Brιonα Renae
 
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