» Fri May 13, 2011 9:13 am
Jumping in to say I've done the fading lights via the disable method and it's not that difficult. The trick is to stack a bunch of weaker lights on top of each other so that when they're all on, together they equal the desired light level for the areas 'on' setting (they're cumulative). Then using a script, you disable one of them, run a very short counter timer, then disable another, run timer again, etc.. until all are off. The end result is the lights (depending on how many you use and how large the steps are between them) appear to fade to nothing over time. The only issue is using too many local lights, which brings out a renderer limitation where only some will show, so animating one is still always the best option for a super smooth fade.