What do these values do?

Post » Fri May 13, 2011 6:15 pm

Been a while since I posted, so if this doesn't belong here, push it to where it needs to be.

What I'd like to know is what these values do in a mod:

Setting name: iMerchantRespawnDay1 = 0
Setting name: iMerchantRespawnDay2 = 3

What if I were to add 1 to each of them? What would happen, if anything?

Thanks,
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suniti
 
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Post » Fri May 13, 2011 11:28 am

Looks like they control the day of the week on which merchant inventories respawn. Not sure if 0 and 3 refers to Sunday and Wednesday or Monday and Thursday, or something else even.
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Je suis
 
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Post » Fri May 13, 2011 7:21 pm

I think that they control how many days until a re-spawn occurs. I'm not sure about the day1 = 0 part, but I'd bet the Day2 = 3 means it takes 3 days for the merchants to re-spawn their wares, which is what it really takes in the game. Perhaps day1 =0 is used by merchants who's wares never re-spawn.
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Enny Labinjo
 
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Post » Fri May 13, 2011 6:28 pm

I kinda figured as much. So does that mean a cell respawn of 120 hours operates differently then the merchant respawn? So I'm using MMM with increased increased spawns at 120 hour cell respawn. Lots of combat and lots of used ammo. I was just wondering if I couldn't have the merchants respawn just a tad bit quicker to compensate.

Wonder what would happen if I set them both to 1. :)

Thanks anyway,
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Laura Cartwright
 
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Post » Fri May 13, 2011 10:24 am

It certaily would be easy enough to set them that way and try it out in the game.
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chinadoll
 
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Post » Fri May 13, 2011 5:02 am

Merchant inventory respawn is independent of the respawn timer.
In general merchants inventory respawn twice a week, once after 3 and once after 4 days.
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Dewayne Quattlebaum
 
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