» Fri May 13, 2011 7:43 am
I appreciate all the responses. During my testing I only had three NPCs following, and as soon as I added the (generic) power armor to my one NPC, he had no package, but would still appear after teleport doors as if there was some king of package on him, Yet, checking his package showed it to be zero. I then removed the command to add the power armor and he worked again. I then added more NPCs one-at-a-time and customized then through commands in that trigger script I mentioned before. I have even added the same power armor to other NPCs without issue. Everything worked no mater how many more NPCs I added. But as soon as I added power armor to this one NPC, he went catatonic.
The navmesh bug only seems to manifest after a reload or fast travel or wait. I am well aware of its existence, and always test with a clean save on a single load of the game. I will, however, just to be sure, convert my mod to an esm and test it out that way. I have resolved to just not give that one NPC power armor, but like I said before, its so weird.