CRAP.
The collision geometry does NOT carry over when new meshes are added. That means only the original .nif used will have an actual mass in-game.
I started with a small box and added the loooong pipe onto that, I just got the glow map to work finally so it all looks good, then I had a thought. I turned on the Havok sim and sure enough, the pipe length just fell through the ground and the box in the middle thumped against the ground as though there were no pipe at all, just the original box.
Solution 1: I'm going to restart, which isn't too bad since I know how to do it this time, but starting with the LARGEST nif (the pipe) so that it's own collision geometery covers the additional parts.
Solution 2: Does anyone know how to make the collision geometery carry over as well? And line it up? Because if anyone ever makes something with two or more major parts, with solution 1, only the original will have an in-game mass and... well, you know.
The collision geometry does NOT carry over when new meshes are added. That means only the original .nif used will have an actual mass in-game.
I started with a small box and added the loooong pipe onto that, I just got the glow map to work finally so it all looks good, then I had a thought. I turned on the Havok sim and sure enough, the pipe length just fell through the ground and the box in the middle thumped against the ground as though there were no pipe at all, just the original box.
Solution 1: I'm going to restart, which isn't too bad since I know how to do it this time, but starting with the LARGEST nif (the pipe) so that it's own collision geometery covers the additional parts.
Solution 2: Does anyone know how to make the collision geometery carry over as well? And line it up? Because if anyone ever makes something with two or more major parts, with solution 1, only the original will have an in-game mass and... well, you know.
Normally the collision geometry is a separate mesh that has to be copied-over on it's own. If a weapon has just one collision mesh, then you'll need to import the weapon into Blender, 3DSMax, Maya or some other 3d package and change then re-export a new collision mesh. You can't copy Parts of a collision mesh in Nifskope unless the collision mesh is done per-piece - which is not something I've seen.
Miax