Merchant Troubles

Post » Fri May 13, 2011 6:46 pm

I'm having trouble with creating a merchant within TES CS. Every one I have tried refuses to give the barter, repair, or train option when I talk to them in game. I have everything that will be able to sell checked in the AI section and have tried setting there class to the corresponding merchant selection. I have merchant containers for each filled with goods that they should be able to sell. I would really appreciate some help with this issue as I am rather new to the construction set.
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Daramis McGee
 
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Joined: Mon Sep 03, 2007 10:47 am

Post » Fri May 13, 2011 4:19 pm

I'm having trouble with creating a merchant within TES CS. Every one I have tried refuses to give the barter, repair, or train option when I talk to them in game. I have everything that will be able to sell checked in the AI section and have tried setting there class to the corresponding merchant selection. I have merchant containers for each filled with goods that they should be able to sell. I would really appreciate some help with this issue as I am rather new to the construction set.

How is the Offer Services package set up on them?
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neen
 
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Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri May 13, 2011 3:02 pm

I had it set up so that they would offer services with any set for all schedule options and I didnt know which AI package to select seeing that their is no "Offer Services" option. My friend is working on his own mod as well and I dont believe he set up an AI option for offer services. They just did it.
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Nauty
 
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Joined: Wed Jan 24, 2007 6:58 pm

Post » Fri May 13, 2011 8:06 am

The NPC must be running an AI package that has 'Offers Services' checked in it.

have a look at this:
http://cs.elderscrolls.com/constwiki/index.php/My_First_Shop#Creating_the_AI
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Conor Byrne
 
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Post » Fri May 13, 2011 1:46 pm

Thank you guys. I messed around further with the AI options and got all my merchants up and running. Thank you very much for your help.
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Ella Loapaga
 
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