Searching for a Spellmaking Limit Tweak Mod

Post » Fri May 13, 2011 6:44 am

Hello everyone!

I have been looking everywhere for a tiny little mod that I used to have way back when and lost somewhere in the transition to my new PC. The mod itself was fairly simple and consisted of nothing more than editing the Spellmaking and Enchanting menus to allow the maximum point value for spell damage, duration, and area to be significantly increased; for example, the default maximum for a spell's damage point is 100, whereas this mod made it possible to create spells with up to 1,000 points of damage. As I almost always role play pure mage characters, it was something of a neccessity for being able to feel truly powerful.

I usually try to stay away from bothering people for help, but, as I have scoured the forums here and the mod posts on Planet Elder Scrolls to no avail, I see no other recourse. As such, any assistance is very welcome and appreciated; whether you know of the mod in question, one that does something similar, or could even explain how to make a viable replacement, any input at all is valuable.

Thanks for reading, and happy gaming!
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renee Duhamel
 
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Post » Fri May 13, 2011 12:00 pm

The Code Patch can increase the maximum spell magnitude from 100 to 500. 1000 might have been on an older version.
If you need even more power, it can also allows you to use the same effect multiple times in a spell. (Multiple effects of fire damage for example)

http://www.gamesas.com/index.php?/topic/1156182-repairing-the-cogs-of-morrowind-23/'s the official thread of the Code Patch.
You can use the beta version of 2.0 if you want to experiment with some new features listed there or just use version 1.9 if the new stuff doesn't interest you.

If you have any question, don't hesitate to ask.
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Enie van Bied
 
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Post » Fri May 13, 2011 4:52 pm

Hmm, well 500 is certainly better than 100 - I'm not too hung up on the numbers, just the freedom, so I'll gladly take anything that I can get. I generally try to stay away from mods with such ubiquitous effects, as I run so many that conflicts can pop up without provocation, but the Code Patch certainly sounds worth it, if only for the limit upgrade alone. I'll be sure to try it out!

Thank you for your help and prompt response!
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Kate Murrell
 
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Post » Fri May 13, 2011 6:12 am

Glad to be of help.

Some details of importance:
-The Code Patch is not a mod per say, it only affects the Morrowind.exe. So conflicts aren't really a big concern in his case.
-All of it's features are optional and toggleable pretty much any time.
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Kelly Osbourne Kelly
 
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Post » Fri May 13, 2011 6:33 am

Having just installed and inspected MCP, I do indeed see the ingenious simpicity of how it works, and feel rather ignorant for having ignored it for so long on account of being "comfortable" with Morrowind's flaws. Not only does the Spellmaking limit readjustment work satisfactorily, but there are many other features which I can certainly come to appreciate.

Cheers Logorouge, and thanks again for your swift help!
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Nany Smith
 
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