It just makes me wonder why it takes certain companies so dam long to get a game together, and others not so much. It doesn't take 6 years to produce a game, just ask Bioware, I guess they have other priorities.
That's because Bioware's fantasy games have very few areas created in-game, with most of your travels spent watching blood splatters across a map to mark your route. Their storylines also consist of hugely coincidental tripe that would get laughed out of the most amateur book publisher's office.
Here's a treaty! Go get the four main powers of Ferelden to honour it. Off you go!1) Journey to Redcliff. Save inhabitants from coincidentally fatal [censored]-up. = 10 hours of play.
2) Journey to Mage's Tower. Save inhabitants from coincidentally fatal [censored]-up. = 10 hours of play.
3) Journey to Elven Brecilian Forest. Save inhabitants from coincidentally fatal [censored]-up. = 10 hours of play.
4) Journey to Dwarven mountains. Save inhabitants from coincidentally fatal [censored]-up. = 10 hours of play.
5) Fight Darkspawn and save the world... the game's selling point... which turns out to be the smallest part of the game... sigh.
Summary: If your hero hadn't of existed, or had been allowed to refuse joining and leading the Grey Wardens, then by the time the Darkspawn had arrived in Ferelden there would have been nothing left to destroy. Ferelden would have destroyed itself from its own massively coincidental inability to do anything at all.
Just sayin'.