Difficulty

Post » Fri May 13, 2011 2:39 pm

Im pretty sure Morrowind had a slider too its just I never bothered with either games
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Fri May 13, 2011 10:05 am

For things like AI it's harder to do a "sliding scale". This is why I don't like this poll. I'd rather have a notched selection that actually changes the difficulty, not damage taken and given. But if they are going to do things the same way as Oblivion then there is no reason not to want a sliding scale.
It'd be simple enough to do a sliding scale with five "notches" on it for Very easy, easy, normal, hard and very hard. Each "notch" changes the difficulty of things like AI and detection and challenges (mini-games, lock picking, persuasion). The space between the notches increases the damage done to you and decreases the damage done by you within the general difficulty setting represented by the notches.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri May 13, 2011 8:19 pm

Sliding bar i think it was perfect.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Fri May 13, 2011 7:21 am

I think the sliding bar is pretty good for a RPG. If it would only be fixed difficulty settings there can be a lot of boring and disappointing parts in the game. With the sliding bar you have an easy instrument to adjust the difficulty according to your needs.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Previous

Return to V - Skyrim