eXcaliber and FWE/MMM/PB/FWE, compatible?

Post » Fri May 13, 2011 9:31 am

Thanks, that's nice of you to say. Actually it depends, but I'd like to :)

I forgot, the WMK-FWE master file is also required, for any weapons from FWE which got modified by WMK.
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Jason White
 
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Post » Fri May 13, 2011 5:30 am

Any news from the tester(s)?
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Averielle Garcia
 
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Post » Fri May 13, 2011 4:49 pm

Congrats on this Domanz. I'm going to hack in down to work with my FWE 4.11 install.

Sorry about the delay in the ammo pack release. I lost of week of development time to a flaky video driver. I'm waiting on some packaging help but should have the new release up soon.
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Georgia Fullalove
 
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Post » Fri May 13, 2011 1:46 pm

I've been playing with your .esp, domanz. I see no serious problems as of right now. So far so good.

Also, E. You seriously need to give FWE5 a shot if you haven't already it's so fantastic.
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Georgine Lee
 
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Post » Fri May 13, 2011 8:20 am

I've been playing with your .esp, domanz. I see no serious problems as of right now. So far so good.

Also, E. You seriously need to give FWE5 a shot if you haven't already it's so fantastic.


That's great news! Any small errors which I should fix before release or nothing at all?
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Rob Davidson
 
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Post » Fri May 13, 2011 8:51 pm

As I've said, I've not seen any glaring issues through playing normally.
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Soku Nyorah
 
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Post » Fri May 13, 2011 1:17 pm

I've uploaded the modification! http://www.fallout3nexus.com/downloads/file.php?id=12487
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MR.BIGG
 
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Post » Fri May 13, 2011 5:57 am

Good for you, Domanz. Nice to see a new modder "officially" hit the scene.
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Daramis McGee
 
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