Quicksaving

Post » Fri May 13, 2011 7:50 am

Im pretty sure that quicksaving causes problems, so I wondered if I could change the quicksave to a normal save that doest overwrite?
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Sammie LM
 
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Post » Fri May 13, 2011 4:37 am

I think that function is hard coded. You may want to look at Streamline, and its streamsave feature.

Also of note, autosaves aren't any better. :D
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Baby K(:
 
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Post » Fri May 13, 2011 4:46 am

Use Streamline's autosaves, and you can also map Streamline's quick save to the original quick save keys. See the ReadMe for more details.
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Tyler F
 
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Post » Fri May 13, 2011 8:14 pm

I know that the conventional wisdom is that quicksaving/quickloading is bad - and I'm sure it is in certain situations, as when scripts are running etc. But I have to say that I've been using quicksaves/quickloads extensively throughout the years with both Morrowind and Oblivion and never had any issues whatsoever that I can recall. (Although I've had some minor issues with quickloads in Fallout 3 under the latest patches.)
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Dona BlackHeart
 
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Post » Fri May 13, 2011 4:42 am

Quicksaves seem slightly more likely to go corrupt, and if you use them extensively that can throw you back quite a way since the quicksave overwrites previous quicksaves.

Streamline and Auto-Save and Time both allow you to re-map the quicksave key to use their quicksave alternatives which cycle through a series of quicksaves and alleviate the overwriting problem.
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Enie van Bied
 
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Post » Fri May 13, 2011 8:06 pm

Its also rather hit and miss.... Some folks can overwrite files and never have a problem. Others (myself included...) overwrite ONCE, and the file is toast. I have no clue what that is all about, or what contributing factors there are. I just chalk it up to a quirk of the game, and live with it. (and make new saves a lot.....)
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Manuela Ribeiro Pereira
 
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Post » Fri May 13, 2011 8:07 pm

Quicksaves seem slightly more likely to go corrupt, and if you use them extensively that can throw you back quite a way since the quicksave overwrites previous quicksaves.

Streamline and Auto-Save and Time both allow you to re-map the quicksave key to use their quicksave alternatives which cycle through a series of quicksaves and alleviate the overwriting problem.


I'm sort of a saveaholic so I'm using Streamsave, quicksaves and also lots of hard saves.

Its also rather hit and miss.... Some folks can overwrite files and never have a problem. Others (myself included...) overwrite ONCE, and the file is toast. I have no clue what that is all about, or what contributing factors there are. I just chalk it up to a quirk of the game, and live with it. (and make new saves a lot.....)


Hm, wonder if it is connected to operating systems or something. Anyway, after thousands of hours playing Morrowind/Oblivion and tens of thousands quicksaves/quickloads I've never had a single issue. Should count as a pretty extensive test run of quicksaves/quickloads by now. :) Not that I'm recommending it - just reporting my own experiences with them.
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Lalla Vu
 
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Post » Fri May 13, 2011 4:43 pm

Well ok, ill just use Streamlines saving then.
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James Wilson
 
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Post » Fri May 13, 2011 1:32 pm

http://sites.google.com/site/oblivionpoinfo/stabilization/streamline
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Erin S
 
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Post » Fri May 13, 2011 5:54 am

Quicksaving many times should be fine, however, you should always make a hard save every now and then too. Occasionally in a new slot as well.
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Manuel rivera
 
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Post » Fri May 13, 2011 2:07 pm

I've used quicksaves for (wild guess) 2,000 hours of Oblivion playing over the last three years with no problems.

My system is to use quicksaves regularly during a playing session, with hard saves every hour or so. At the end of a session I delete the quicksave file, then start a new one next session.

My game seems more stable if I play with regular quicksaves (eg at every loading door) , I assume that the game is doing a bit of housekeeping when it saves.
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Misty lt
 
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Post » Fri May 13, 2011 4:50 pm

I've used quicksaves for (wild guess) 2,000 hours of Oblivion playing over the last three years with no problems.

My system is to use quicksaves regularly during a playing session, with hard saves every hour or so. At the end of a session I delete the quicksave file, then start a new one next session.

My game seems more stable if I play with regular quicksaves (eg at every loading door) , I assume that the game is doing a bit of housekeeping when it saves.

Unless, you are using SL, I doubt that last part. Oblivion does not know the meaning of "housekeeping." Therefore, SL, OSR, Lazy PCB...

Edit: ...FastExit2
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Trent Theriot
 
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Post » Fri May 13, 2011 5:42 pm

My game seems more stable if I play with regular quicksaves (eg at every loading door) , I assume that the game is doing a bit of housekeeping when it saves.


I have the same feeling. Seems to me the game does some kind of purging before quicksaving. If I enter a new cell and do a PCB and then a quicksave, it seems to free up some additional resources somehow. No idea if it really does and what it does if so. I'm using SL btw. I also delete the quicksaves after a session.
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Craig Martin
 
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Post » Fri May 13, 2011 12:01 pm

Streamline purges on save by default. I do not even know if you can turn that off without turning off StreamPurge.
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Mark Churchman
 
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Post » Fri May 13, 2011 8:06 pm

I also delete the quicksaves after a session.


This could be why you never have problems, or at least have never noticed anything odd - or at least have never connected a problem to a "dirty" load. :)

I mean any inconsistency with a save data is "corrupting", even if the game doesn?t CTD. Could be that the problems wont 99% sure creep in during just one session, even if you save and load a lot.
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Campbell
 
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Post » Fri May 13, 2011 8:36 pm

Streamline purges on save by default. I do not even know if you can turn that off without turning off StreamPurge.


Yeah, I know, but this is after doing a PCB - so it seems it does it somewhat differently than an ordinary PCB. I mean, if I do a PCB after a PCB nothing happens, but if I do a Quicksave after a PCB something happens. Vague, I know...
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Judy Lynch
 
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