FCOM - enemies respawn on cell re-entry

Post » Fri May 13, 2011 6:39 pm

I'm having the problem of enemies respawning when i re-enter a cell with allot of corpses in. I've read up on the issue but it doesn't give any info of the actual INI entry i need to alter. Can someone give me some decent instructions on altering this please?

Also i have a weird bit of an issue with loot drops. I have duplicate loot on corpses. For instance, bear meat, there will be two sets of bear meat in the inventory, both with different ingredient effects, one of which is also cobl aware, the other is not. I presume this issue is known about, could someone also give me some info on this if possible?

Also, (lol) merchant's money acts weird when buying/selling stuff, their money count hops around erratically, going from, say, 2,650 up to 65,974, then back down to 2,540 e.t.c. when buying/selling stuff. I'm using 'living economy' as part of OOO (which is part of my FCOM build - not just OOO on its own). Is it safe to deactivate living economy and use advanced economy instead? will it fix this issue?

Cheers.
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Sian Ennis
 
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Post » Fri May 13, 2011 7:45 pm

I'm having the problem of enemies respawning when i re-enter a cell with allot of corpses in. I've read up on the issue but it doesn't give any info of the actual INI entry i need to alter. Can someone give me some decent instructions on altering this please?

Also i have a weird bit of an issue with loot drops. I have duplicate loot on corpses. For instance, bear meat, there will be two sets of bear meat in the inventory, both with different ingredient effects, one of which is also cobl aware, the other is not. I presume this issue is known about, could someone also give me some info on this if possible?

Also, (lol) merchant's money acts weird when buying/selling stuff, their money count hops around erratically, going from, say, 2,650 up to 65,974, then back down to 2,540 e.t.c. when buying/selling stuff. I'm using 'living economy' as part of OOO (which is part of my FCOM build - not just OOO on its own). Is it safe to deactivate living economy and use advanced economy instead? will it fix this issue?

Cheers.


Don't think there's much you can do about respawning enemies, except using a reduced spawn plugin. When there are more than a certain amount of dead enemies in a cell, some will respawn when reentering it. I never remember the technical details why it happens. Personally, I kind of like it.

I've never used an economy mod, but I think http://www.gamesas.com/index.php?/topic/1077019-relz-enhanced-economy/page__p__15673588__fromsearch__1&#entry15673588 is generally recommended over Living Economy, so you might consider switching.

Not sure about the third issue.
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Andrew Perry
 
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Post » Fri May 13, 2011 9:36 am

I've never used an economy mod, but I think http://www.gamesas.com/index.php?/topic/1077019-relz-enhanced-economy/page__p__15673588__fromsearch__1&#entry15673588 is generally recommended over Living Economy, so you might consider switching.


I had the same error with merchants gold growing to insane numbers, and back. EE fixed that, but since I was already using an integrated version of LE I thought I was out of luck (without re-installing).

Luckily EE has scripts that will search for LE, and prompt you with a question to disable it. Does its job pretty wel, and no more awkward prices.

Lunat1c
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chirsty aggas
 
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Post » Fri May 13, 2011 4:53 pm


Also i have a weird bit of an issue with loot drops. I have duplicate loot on corpses. For instance, bear meat, there will be two sets of bear meat in the inventory, both with different ingredient effects, one of which is also cobl aware, the other is not. I presume this issue is known about, could someone also give me some info on this if possible?

Cheers.


Double loot items - Using OOO Cobl and MMM Cobl alongside FCOM Cobl would cause that..Fixed in Next Version..

Else use only OOO cobl (do not invent) and MMM Cobl no fcom cobl..or only fcom cobl for now..
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Juliet
 
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Joined: Fri Jun 23, 2006 12:49 pm

Post » Fri May 13, 2011 11:53 am

I'm having the problem of enemies respawning when i re-enter a cell with allot of corpses in. I've read up on the issue but it doesn't give any info of the actual INI entry i need to alter. Can someone give me some decent instructions on altering this please?

Also i have a weird bit of an issue with loot drops. I have duplicate loot on corpses. For instance, bear meat, there will be two sets of bear meat in the inventory, both with different ingredient effects, one of which is also cobl aware, the other is not. I presume this issue is known about, could someone also give me some info on this if possible?

Also, (lol) merchant's money acts weird when buying/selling stuff, their money count hops around erratically, going from, say, 2,650 up to 65,974, then back down to 2,540 e.t.c. when buying/selling stuff. I'm using 'living economy' as part of OOO (which is part of my FCOM build - not just OOO on its own). Is it safe to deactivate living economy and use advanced economy instead? will it fix this issue?

Cheers.


IIRC, the original LE bundled with OOO and the subsiquent stand alone LE had a bug in a script which caused the wildly swinging merchant gold.
I beleive there was / is a patch available that fixes it. But as others have said, Enhanced Economy is the way to go.
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Steeeph
 
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Post » Fri May 13, 2011 6:35 am

I'm having the problem of enemies respawning when i re-enter a cell with allot of corpses in. I've read up on the issue but it doesn't give any info of the actual INI entry i need to alter. Can someone give me some decent instructions on altering this please?


My own experience is that if you finish a dungeon with three levels in one go there will little (I think MMM ads "a little respawn") or no respawn, but if you save on the lowest level of the dungeon and reload the game, the dungeon levels above will have respawned completely. In theory it's not supposed to be this, but in my expereince it is so in practice .
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dav
 
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Post » Fri May 13, 2011 4:39 am

ok, rebuilding patch after deactivating ooo and mmm cobl, going to use only FCOM cobl now.

Also about to instal Enhanced economy.

The enemy respawning issue is this:

http://www.uesp.net/wiki/Tes4Mod:FCOM/FAQ#Enemies_are_respawning_immediately_each_time_I_leave_and_re-enter_a_cell._I_can.27t_kill_them_all.21_Help.21

the problem is, it states \you may need ot increase this even further, but it doesn't explain how. Advice on this would be greatly appreciated :)
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Sabrina Schwarz
 
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Post » Fri May 13, 2011 6:02 pm



http://www.uesp.net/wiki/Tes4Mod:FCOM/FAQ#Enemies_are_respawning_immediately_each_time_I_leave_and_re-enter_a_cell._I_can.27t_kill_them_all.21_Help.21

the problem is, it states \you may need ot increase this even further, but it doesn't explain how. Advice on this would be greatly appreciated :)


it is gamesetting itself,

mmm already change it 20 (default is 15) , but, it need to be adjusted for higher spawn rate or larger cell. I will adjust it 30..The max is 40 will check time settings has well.

If you use tes4edit it can be quickly changed select mmm.esm, go to game setting and look for this IRemoveExcessDeadCount and change from 20 to 30, save, then load up older save from before you entered into cell, and try it again.

Corepc
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noa zarfati
 
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