The best way to deal with fast travel

Post » Fri May 13, 2011 4:32 pm

All or nothing ain t an option.
Disable HUD is only an option for taking scrennshots, and thats what they are selling you as an option.

Real option would be configure the hud.

I didn't say it was perfect and we can configure it with mods

YOU:what about console players?

saved you some time because people always respond with that
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abi
 
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Post » Fri May 13, 2011 3:58 pm

I'll reiterate my position that I've posted in several other threads on the same topic. Go back to the Daggerfall system. It was to me the most practical. It gave you the sense of your character actually traveling and not magically teleporting. You had options to stay in inns or camp out. Obviously if you stay at inns it will cost you money, but you would have less encounters. You had options for riding your horse, which reduced the time it took to get to where you wanted to go, but you had to buy a horse for that. You could travel on foot, both cautiously or recklessly. Cautiously meant fewer encounters, recklessly yielded more encounters. It just gave you a sense that even though you weren't manually trekking that distance, that your character was. And encounters made it all the more interesting. Which of coarse hearkens back to old school rpgs. Traveling the world map in most rpgs usually lead to encounters before you reached your destination.
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Kill Bill
 
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Post » Fri May 13, 2011 5:19 pm

I'll reiterate my position that I've posted in several other threads on the same topic. Go back to the Daggerfall system. It was to me the most practical. It gave you the sense of your character actually traveling and not magically teleporting. You had options to stay in inns or camp out. Obviously if you stay at inns it will cost you money, but you would have less encounters. You had options for riding your horse, which reduced the time it took to get to where you wanted to go, but you had to buy a horse for that. You could travel on foot, both cautiously or recklessly. Cautiously meant fewer encounters, recklessly yielded more encounters. It just gave you a sense that even though you weren't manually trekking that distance, that your character was. And encounters made it all the more interesting. Which of coarse hearkens back to old school rpgs. Traveling the world map in most rpgs usually lead to encounters before you reached your destination.


yeah that's definitely a very common thing in fast travel that Oblivion left out. If you had random encounter's where you got ambushed or something it would make the fast travel much more interesting. I liked how in daggerfall the travel doesn't seem instantaneous. your travel would take days especially if you had to cross the Iliac Bay without a ship, and if you were sick you could die mid-travel.

I would prefer neither but Daggerfall's fast travel is definitely superior to Oblivion's imo
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Nathan Hunter
 
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Post » Fri May 13, 2011 9:40 am

I voted for "hardcoe" but only because I want travel services to be unrelated to hardcoe.
I'd definitely play on this "Nordic hardcoe mode" But Fast travel should not be related to it.
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Ashley Hill
 
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Post » Fri May 13, 2011 7:03 am

Agree that hardcoe modes should not be attached to Fast Travel. As long as they make it possible for us to disable Fast Travel like they have in previous games, we can either elect not to use it or mod it out.

I really like the Nordic hardcoe + a challenging Very Hard mode. In the past we have had to mod-in extreme difficulty (which is popular in the modding community), I'm hoping Todd and team kick our asses this time. :P
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Angus Poole
 
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Post » Fri May 13, 2011 3:13 pm

Make it optional and add checkboxes like hlvr suggested so you can alter it to your preferances. I can't believe how some people - after explaining a megazillion times this isn't about fully abolishing fast travel nor wanting to walk everywhere, just believable methods like in Morrowind - still persist in going "omgz lulz just turnz it off". :facepalm:

I'd prefer the "Nordic" version and the tweaks like Succellus proposed.
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jenny goodwin
 
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Post » Fri May 13, 2011 2:53 pm

The ideal for me would to have this feature as a feature you can either enable or disable in the game's preference menu. That way people who love fast travel can still use it, and people like me who would prefer the joy of exploring the landscape without the temptation to zip past it all can do so too.

Morrowind's system of having to get to a city to hop on a silt strider worked very well and didn't break the immersion factor like fast travel anywhere does, IMHO.
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Stephy Beck
 
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Post » Fri May 13, 2011 11:46 am

Fast travel never seemed a big deal for me as I hardly ever look at the map.
In fact I rarely look at maps in any game.
I prefer to just 'stumble' around discovering places - as I have all the time in the world to do so and it seems more real to 'find' places and then remember how to get to them, rather than use a map.
Exceptions would be when a NPC gives me a local map with 'X marks the spot' sort of thing.

I say keep it, change it or biff it makes no difference to me but for those who work, go to school or have families fast travel makes sense.
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Misty lt
 
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Post » Fri May 13, 2011 7:58 pm

To quote Pete Hines, when was fast travel not optional?
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CHangohh BOyy
 
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Post » Fri May 13, 2011 11:51 am

Normal - This is fine with me, but I think it would be really cool if your fast travel could be interrupted with random enemy encounters.

hardcoe - I'd like this to be optional. I think it makes the game a more realistic, and wouldn't mind playing it this way if I had a lot of down-time... but face it, a lot of us don't have a lot of down-time. hardcoe just adds too much time and monotony to the game for a lot of people.

Nordic hardcoe - Again... I'd like this to be optional. It's not for me, but I guess some people really like to micromanage their character. I guess it would add to the realism though.
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sharon
 
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Post » Fri May 13, 2011 6:09 pm

To me fast travel should only be between settlements and by a logical means, such as by coach or boat and cost money.
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Soraya Davy
 
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