GDC2011 - Level Design: The Design Conduit

Post » Fri May 13, 2011 9:35 am

http://www.splashdamage.com/forums/showpost.php?p=273265&postcount=121

This is unwelcome news.
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Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Fri May 13, 2011 1:52 pm

http://www.splashdamage.com/forums/showpost.php?p=273265&postcount=121

This is unwelcome news.

Interesting, but indeed not so welcome.
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Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Fri May 13, 2011 7:57 am

http://www.splashdamage.com/forums/showpost.php?p=273265&postcount=121

This is unwelcome news.


Ohh, it is sad day.
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Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Fri May 13, 2011 8:30 pm

http://www.splashdamage.com/forums/showpost.php?p=273265&postcount=121

This is unwelcome news.

The 10 characters doens't phase me since I only planned on an experiment class, my ninja medic, and a light engineer just to try it. But the no XP switch is a major "OMG WTF?!" IMO
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Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Fri May 13, 2011 5:09 am

not really lamenting the loss. 10(20 seeing as 1 character works for both res and sec) is better then just 1 character

and the xp sharing eh i didnt really care i'll create a new character and just play a lot anyway
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Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

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