So classes are gone, right?

Post » Fri May 13, 2011 10:59 am

so it's still kinda punishing.

I'd call it balanced. I just don't get why it pisses a lot of people off to be limited by rules in a game.


I dont really get why so many people are against being able to name their class. :confused:

I don't get why so many people are against the idea of change without even seeing the results of those changes.
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Tiff Clark
 
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Post » Fri May 13, 2011 6:53 pm

Dragon shouts and perks -on a heavily reduced number of skills- are more content? hardly . Dual yielding should be in since their first game , correcting a mistake is nothing like adding stuff .
I like how the guy who cannot into rpgs said "it is in the lore" , yeah nords can shout but dark elfs can not , eh and no i dont wanna be either dragonborn or hawkee .
There is not "cheating" in single player games , OB's leveling system was not the best but it was up to us to exploit it or not , Looks like the devs are up to take even more choices away from us .
You have to look TES games history , since daggerfal they are turning into less rpgs and more like streamlined shooters to amuse their teenager crowd . worm82075 are you reading the news ? it is recession and everyone is cutting costs , did you look on the released screenshot ? besides all the new technology and stuff it still looks like 2006's OB !

The question that lies is what makes a good rpg ? i think first of all is writing and Beth's writing was always mediocre at best , then to have multiple ways to solve quests and so far i have not read anything to this direction , third to have as many skills as possible to built many diverse characters and try things from a different angle and the third part is crippled because attributes , classes and skills are removed .
I have not play FO3 (or NV) but in most rpg boards they are both rated as bad rpgs - and this is the main reason i didn't bought any of them.
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Megan Stabler
 
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Post » Fri May 13, 2011 2:07 pm


I don't get why so many people are against the idea of change without even seeing the results of those changes.


Where have i once said i was against the removal of classes?
All i said was i would like it if we can still name our characters class.
So why are you so against that?
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Darlene DIllow
 
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Post » Fri May 13, 2011 7:06 pm

Nine times out of ten when creating a character, from Daggerfall, to Morrowind, to Oblivion I selected custom class and set up my own. The way things are going to be in Skyrim means I don't have to do this. All I have to worry about is doing what I want to improve in which is much more intuitive.
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FLYBOYLEAK
 
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Post » Fri May 13, 2011 2:32 pm

I kinda liked that you could pick minor skills as the ones you always used so as to slow down the pace at which you level and allow you to experience more of the game in one playthru.
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Amelia Pritchard
 
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Post » Fri May 13, 2011 6:09 am

Where have i once said i was against the removal of classes?
All i said was i would like it if we can still name our characters class.
So why are you so against that?

Because it's pointless subterfuge. There are no classes so why would you get to name something that doesn't exist. Your desire to do so stems from the familiarity of the past ability to do so.
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Jessica Colville
 
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Post » Fri May 13, 2011 8:02 am

I honestly don't care. I always made my own class anyway, in both TES and Fallout. I don't like my skills being governed by classes.
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Mandi Norton
 
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Post » Fri May 13, 2011 9:13 am

So if there are no classes, custom or otherwise what happens to the guilds?
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Laura
 
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Post » Fri May 13, 2011 7:08 am

Nine times out of ten when creating a character, from Daggerfall, to Morrowind, to Oblivion I selected custom class and set up my own. The way things are going to be in Skyrim means I don't have to do this. All I have to worry about is doing what I want to improve in which is much more intuitive.


Well I have never used a given class - every one of my morrowind and oblivion characters have had a custom class. So won't miss the class system at all, indeed looking forward to my characters reflecting their skill usage.
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john palmer
 
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Post » Fri May 13, 2011 7:29 am

Actually even in Oblivion (and maybe Morrowind I'm not sure) the game totally ignores your selected class. Instead they make comments based on your actual skill sets. You could make a pure magician class in Oblivion and if you leveled up melee skills/athletics/acrobatics/whatever gives this particular message the NPCs would make comments about your muscles looking strong. So there is precedent for NPCs recognizing your skills, but there's also precedent for the class being nothing more than a label only ever seen by the player.

In MW, I believe that your Class (F/M/T) slightly affected the rate at which your skills in that field increased. Besides, you got 5 extra skill points in each of those related skills.

It all depends on what they replace classes and attributes with. It may be a good move, or a bad one.
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k a t e
 
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Post » Fri May 13, 2011 7:40 am

Goodbye efficient leveling!!

I won't miss you. Not even a little bit. :smile:
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Céline Rémy
 
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Post » Fri May 13, 2011 1:25 pm

I really do think it will be better for the game, and it will make it much more fun for me I think :)

It's basically like "custom class" only you don't pick a name for it and you develop it as you play, which is pretty neat :)
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michael danso
 
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Post » Fri May 13, 2011 5:28 am

Being able to name your own class or pick obscure skills was nice, but does anyone really believe that a small feature is worth more than generally improved game mechanics?

In my experience, the first thing anyone does when he or she starts imagining a game design is to invent billions of features. The good designers are the ones who ruthlessly prune anything that detracts from the experience as a whole. The fact that Bethesda can create games containing such a diversity of options and actually make them work is a tribute to their skill.
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Dustin Brown
 
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Post » Fri May 13, 2011 6:12 am

Because it's pointless subterfuge. There are no classes so why would you get to name something that doesn't exist. Your desire to do so stems from the familiarity of the past ability to do so.

Because its a way to define your characters place in the world, their profession, what they've been viewing themselves as for the past several years.
My desire for it has nothing to do with it being in previous Elder Scrolls titles it comes from the fact i like my character to have a defined profession in RPG's not just "a guy good with swords, who can block, run fast and heal people".

And the removal of classes is not really the same as a custom class IMO, a custom class still defined what your character has been doing for the past several years, what he has become proficient at and what his profession has been. As it stands now with this new system we are just some random nobody who has been twiddling their thumbs their whole life until they get locked up and released and decide all of a sudden they're going to be a mage/warrior/thief etc, unless we get to add 'points' into several skills this new system doesnt make much sense.
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Dezzeh
 
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Post » Fri May 13, 2011 1:02 pm

*snip*

To bad, it's fits my character perfectly. He was a Nord warrior, but found peace in prison. After years of captivity his muslces wasted away. Now he wonders world studying the art of magic as a sage.
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Danger Mouse
 
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