» Fri May 13, 2011 6:27 pm
* Fast travel - Should be like in fallout 3, you cant go somewhere unless you found the place, this goes for the cities (in oblivion all cities were unlocked when you exited the sewers).
* Players should place landmarks themself on their maps - Yes, but they can't teleport to them, they're just there to show you where to go.
* NPC should give directions to follow, not marks on your map - I checked this, NPCs should give you directions and you should listen to them, also it wouldn't be bad to add a tab in the journal that shows all previous conversations, so if you're the person that skips the conversations, you won't suffer any consequences.
* For mysterious places, NPC should give general directions - Agreed.
* The player will have to keep track of his position himself using landmarks, signs and navigation - Yes, that would be great, if an npc tells you to look for the pointy cliff above the lake to find the Witch of the wilds or whatever, you should take that into account
* The character has to eat, drink and sleep to survive - Yes (in hardcoe, because some players probably don't like having to eat, drink and sleep), but to give us a warning of course when our character is too hungry or dehidrated, it doesn't have to be text on screen but maybe a sound, to make it more rp. And no, I don't mean our character say 'I'm hungry!!'.
* Terrain nature affects movement - Hell yeah! If you're running downhill, you're obviously going to be faster, and please, in Oblivion when we would go down hill in high speed our character would tend to loose footing, which is...bad? And, if you're climbing uphill, you will be considerably slower.
* Weather affects movement - If you're in the middle of a snowstorm, you will move slower and you may get knocked down, if its raining, the terrain can be slippery.
* River flow affects movement - If the river is flowing to the north, you can't go opposite direction while inside the river and you will move very fast which can be dangerous.
* Cold weather or water cause frost damages to unprotected characters - Yeah, maybe to include a temperature meter or something, you can survive maybe 5 minutes in very cold conditions before you start loosing temperature which leads to taking damage, increasing fatigue if you're not dressed properly.
* Some plants may hurt you and even poison you - Yeah, but it won't be such a great factor for me because I rarely use plants for any needs, alchemic or other.
* You should be more exposed to diseases - Yes.
* Some rocks, ice, branches may fall - That wouldn't be bad, it would add to the immersion. And also, it would be great if there would be bandits ambushing you and setting fires and throwing rocks at you and gold nuggets and stuff.
* On frozen or moisty surfaces characters may fall - Yes, depending on agility.
* Bad food or water may poison you - I checked this as I meant something like REALLY BAD food, like mort flesh or rat meat, or goblin liver or something.
* Monsters and NPC should ambush you - In quests, yes. Random encounters? If it can be done, throw it at me. It would really be great if you're just walking through the forest, minding your own business and you get surrounded by some random bandit archers.
* Monsters and NPC should are dangerous enough - Fallout-like system, creatures, enemies and npcs don't level up with you. If its a super mutant, its a super mutant, the only thing that matters is you can kill it easier at higher levels because youre more skilled.
* I want to run as fast on a snowy mountain than on a solid road - One word, no.