Oh, that's good. Than maybe they provide tutorials for it's usage as well?
I linked to havok behavior tutorials in a previous post.
As for format. No ideas yet as to what bethesda will end up using. I am leaning towards favoring the havok file format, or more likely a derivative of it. but that is pure speculation. And relies on a bunch of things, are the shaders assigned in the asset file, or the their creation kit entry. Is the havok format set up to contain them already, or is Beth going to work them in themselves. I expect a lot of custom code. bethesda has very specific needs for assets to do certain things. Just depends whether they have xml files for the extra data, it's in the asset file, or the creation kit entry, and whether havoks file format already has fields for all that. It's all possible. :shrug: