Life

Post » Fri May 13, 2011 3:04 pm

The Title: Life, A morrowind Mod.

particular concepts for the mod: Aging, Marriage, Death, Birth.

The whole point of this mod idea is to create a bit more realism to the game. Not only will it create a bit more realism, but it will also create a challenge for the players and Even the NPCs.

Aging: The idea for this is relatively easy to understand. This creating scripts and effects that cause a simulation of player's characters and NPCS to age during a certain amount of game play. One aspect would be having somewhere on the screen that shows the age of the player. Over a period of 10 to 15 or 20 years in-game, a script would activate for the player, changing the player's character to a slightly older-looking character. Each Race would have their own life-span accordingly. For the Imperials, Nords, and Redgaurds, the life-span would be roughly 95 years. For the bretons (as they are somewhat sustained by magic) the life span would be 120 years, roughly. The Khajiits would have a life-span of roughly 80 years. The argonians, roughly 200 years (this derives from the lore of Hist trees and their connection to them, how it would sustain their life-span longer then usual). Dark Elves, roughly 500 years. Wood elves, roughly 700 years. High-elves, roughly 1200 years. However there would be, in my idea, a quest that allows the player to gain, aging immunity (not immunity to disease or death, just aging).

Marriage: This idea, I think, has already been particularly covered. but, in the mod, It would be neat to include marriage. Where one may choose a partner, bare seed to, and well, create a family (it would be not advlt rating).

Death: This idea easily covers death from aging for the player. However, in my idea, it would be more interesting to integrate the idea of adding the death's of NPCs who have passed away from age, disease, or was murdered. This includes important people in-game as well. This would not only things more realistic but it would push the player to not dawdle for way to long, creating a challenge. (it would be nice to include diseases that could kill the player and NPCs).

Birth: This concept is relatively easy to explain. It's simply adding the idea of over a period of possible nine months of a spouse being pregnant, (or the player, if female). a baby is born. and with the aging idea, the baby will age as well.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Fri May 13, 2011 11:47 am

Pretty cool, but aging bit sounds a bit over the top. Not on the side or the realism, but on the side of the amount of all the faces for all the aging changes for each race, scripting all that etc. even more if you thought they should change the bodies.

I think marriage is done somewhere, not sure. At least I know I recently saw a thread similar to this. Anyways, nice concepts, hope you make it happen.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Fri May 13, 2011 12:46 pm

Pretty cool, but aging bit sounds a bit over the top. Not on the side or the realism, but on the side of the amount of all the faces for all the aging changes for each race, scripting all that etc. even more if you thought they should change the bodies.

I think marriage is done somewhere, not sure. At least I know I recently saw a thread similar to this. Anyways, nice concepts, hope you make it happen.


Well I did think of the issue. And just thought of having Five stages to the body and face and hair. . .Dependent on which you choose. And it can start with just a bh and bb version of the vanilla choices. then, if people wish, they can expand from that.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Fri May 13, 2011 11:14 am

Well I did think of the issue. And just thought of having Five stages to the body and face and hair. . .Dependent on which you choose. And it can start with just a bh and bb version of the vanilla choices. then, if people wish, they can expand from that.


That sounds reasonable. Restricting it to bh and bb will be much less work and will offer more pleasure in using them.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Fri May 13, 2011 8:46 am

Do you intend to make it so that stamina, strength, endurance etc were reduced when you became old and frail, because that would be pretty cool, having said that it could be quite annoying as well...but realistic.

Sounds cool to me, i'd be stoked if this started to happen.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Fri May 13, 2011 3:15 pm

There was someone who came into the forums sometime early last year and said he was going to do just that and more. He showed up again sometime around november(?) and said he's been working pretty hard on them. I can get you the GHF thread, but the PES thread is going to be a bit hard to find.

http://www.fliggerty.com/phpBB3/viewtopic.php?f=23&t=2642
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Fri May 13, 2011 3:35 pm

There was a brief discussion here or at GHF on changing faces/facial hair/hair to grey to show aging prgress similar to the game FABLE and the discussion had come to the conclusion that currently it is difficult or impossible to do so. Lemme explain: altering the info for NPCs would be possible (like disable/enable the "older" version with new face and same topics of discussion) but for the player it would be altering the save game. This CAN be done with a utility but CANNOT currently be done in game. Therefore you'd have to alter the save game after the player has exited morrowind or the act of saving will change the new face back to the original because that is what is written to the save game out of morrowind memory.

Someday in the near future, someone may take up the reigns and continue to develop MWSE and perhaps then we can alter the info necessary for this, but AFAIK not yet.

ST
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Fri May 13, 2011 7:40 pm

While not to discourage you from trying, but I have to ask how many people actually play for more then a few game years? I mean, even if someone were to play for 10 game years there still wouldnt be a huge difference in the way people look.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Fri May 13, 2011 12:22 pm

Dating, marriage, pregnancy and birth are all covered in the Romance Mod. Emma's Children of Morrowind covers a semblance of 'ages' to the world. Making the PC age as well is - not currently possible with the available tools :shrug:
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Fri May 13, 2011 8:17 pm

There's this game series called "Smugglers". It's pretty great until you get old and then are forced to retire/die. Then it svcks. Just keep that in mind for people who might be in the middle of something when it comes time for them to kick the bucket thanks to this mod.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Fri May 13, 2011 11:38 am

However there would be, in my idea, a quest that allows the player to gain, aging immunity (not immunity to disease or death, just aging).


If I recall, there is already a quest in vanilla that is meant to accomplish this. A rather important one. :sweat:
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Fri May 13, 2011 12:59 pm

Dating, marriage, pregnancy and birth are all covered in the Romance Mod.


Only to a certain extent. Dating, marriage, pregnancy, and birth only relate to the player's interaction with an NPC. But not NPC to NPC.

Birth is also limited, as your children do not age and remain as babies only.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Fri May 13, 2011 9:13 am

I would recommend having age-effects restricted only to stats and not have them alter PC appearance. With so many custom heads being used by players now, appearance alterations are likely to result in characters suddenly having completely different faces when they hit a trigger age. I think this would be offputting.


In canon, the average Dark Elf has a lifespan of about 125 years, with some known as old as 200. The nobility can prolong their lives with Restoration or (in the case of Telvanni) the Dark Arts.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Fri May 13, 2011 10:13 am

I would recommend having age-effects restricted only to stats and not have them alter PC appearance. With so many custom heads being used by players now, appearance alterations are likely to result in characters suddenly having completely different faces when they hit a trigger age. I think this would be offputting.


In canon, the average Dark Elf has a lifespan of about 125 years, with some known as old as 200. The nobility can prolong their lives with Restoration or (in the case of Telvanni) the Dark Arts.


If I'm not mistaken, Divayth Fyr is over 5,000 years old. Despite the fact he is a powerful Telvanni, I think that means their average lifespan is a little longer than 125 years. Besides, what's the point of being an elf if you don't even live longer than humans...
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Fri May 13, 2011 5:35 pm

What's the point of an aging mod if time doesn't affect the nerevarine? At least, not after the corprus stage of the quest.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Fri May 13, 2011 7:52 am

In regard to the aging concept... well, maybe I restart too often, but even on my oldest save games I've never gone over 2 years in-game time.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Fri May 13, 2011 3:56 pm

In regard to the aging concept... well, maybe I restart too often, but even on my oldest save games I've never gone over 2 years in-game time.

telling me...i've managed to become the head of many factions and do all main quests in exactly one year. it'd be hard to imagine playing 200 years or more.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Fri May 13, 2011 6:23 pm

If I'm not mistaken


You are.

http://www.imperial-library.info./content/interviews-alvur-relds

Divayth Fyr is over 5,000 years old. Despite the fact he is a powerful Telvanni, I think that means their average lifespan is a little longer than 125 years.


'Powerful Telvanni' is the salient thing here, and a single, exceptional individual is not a basis for making assumptions about an entire race. Can all Dunmer cure Corprus? Do they all have clone daughters? Do they all wear full Daedric armor and have dungeons full of rare artifacts?

Besides, what's the point of being an elf if you don't even live longer than humans...


Know many humans that live to 125, do you?
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Fri May 13, 2011 4:46 pm

Know many humans that live to 125, do you?


I know one that lived to 256, http://en.wikipedia.org/wiki/Li_Ching-Yuen
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Fri May 13, 2011 8:58 pm

Hmm. I think the idea of adding five stages of life to the game is great. I've been hoping for years to see a few less anatomically perfect NPCs in Morrowind. However, I do think you might run afoul of the mainquest . . . as far as the PC goes. I'm also one of those who can't seem to keep a series of savegames functioning much past a single game year.

As far as ideas goes, it's a great one. Hopefully someone will give it a shot. Amazing things are being done with animations these days and there are already some packs with aged faces; maybe sometime soon we'll see an NPC walking with a cane?
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Fri May 13, 2011 3:54 pm

Only to a certain extent. Dating, marriage, pregnancy, and birth only relate to the player's interaction with an NPC. But not NPC to NPC.

Birth is also limited, as your children do not age and remain as babies only.


Yes, but when you factor in CoM, which I did mention, you get the illusion of children of NPC's in various stages. Personally I agree with the concept of not actually spending more than 2 years playing any one character. Let alone having that character spend enough time in one place to notice that no babes in arms turn into toddlers. My oldest PC hasn't even managed to befriend any of the CoM kids because she's so busy :shrug:
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri May 13, 2011 11:27 am

I know one that lived to 256, http://en.wikipedia.org/wiki/Li_Ching-Yuen


LOL

Though even if that is true - highly suspect - average lifespan for humans is about 70 years.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Fri May 13, 2011 9:10 am

Back to the original point of this topic, we are NOT trying to change your mind about doing a mod like this but we are warning you about some of the issues you might face when doing this kind of mod. I think that if a "Morrowind: Generations" - type mod ever was made I'd definitely DL it and try it.

ST
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Fri May 13, 2011 6:57 pm

some people may not be spending enough game hours to notice but what about all the mods? what if you collect allthe houndreds of random side quest mods, what if you get all those large story mods such as the underground how long would you be playing then, what if you install TR's 2 maps and Silgrad Tower and what about the mods to come? the rest of TR's maps and provenience of cyrodiil and black marsh how many game hours and game years would that be. i think you'd deflationary notice something there. saying all that though there would need to be add ons for all the different places unless something global was worked out.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Fri May 13, 2011 9:05 am

Well, I thank everyone for the interest in my idea. As I am working on a mod currently, (i.e. not this one) I've never actually released anything I can do yet. The extent of my modding abilities is modeling, somewhat texturing, and the general construction set use (asides from the scripts). I however, cannot script as of now. i gotta learn. So this was merely a suggestive idea, unless i learn to script and decide to make this.
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm


Return to III - Morrowind