» Fri May 13, 2011 7:31 am
Bethesda really went too far with the level-scaling. For one, there's no reason why weak enemies should be written out of the game at higher levels. Nor should you only be able to encounter stronger enemies at higher levels.
Also, having a highwayman accost you for 100 septims while he's wearing elven, mithril, or glass armor worth dozens of times that much breaks the immersion. Under the adage "crime doesn't pay", you'd think they'd only be able to afford fur or leather armor. Maybe iron plate armor or chain mail.
Then you have to sleep to raise your level and distribute some points across a few attributes. Why should I have to sleep to raise my level? My stats should increase naturally as my skills increase! No more of this "You've learned something, now go to sleep to benefit from it" crap! Yet if you don't sleep, you don't level, which can result in (after bribing your way to victory) becoming the new arch-mage of the Mages Guild, Gray Fox of the Thieves Guild, master of the Fighters Guild, Knight Commander of the Knights of the Nine, Madgod of the Shivering Isles, and grand champion of the Arena while at level 1, just by being an ultra-competent chronic insomniac. And while fighting off a demonic invasion! (Also, level requirements to do daedric shrine quests need to go. There was no reason to have those!)