Leveling is the way it is because of the open world and the "any questlines in any order" nature of the game.
And I do love that aspect. I truly do! It's part of what made this game so potentially amazing.
So let's get back to the original question. Sneak is high, using bow and light armor, which is not a bad combo. Low endurance/health etc. means avoiding retaliation if the sneak arrow attack fails to kill. So you need to amplify the attack with poison
Okay, let's talk about this. I use the Hell out of alchemy.
Let's look at a poison. A basic damage health poison (which won't work on many creatures, especially at level 30+), can be made from flax seeds and black tar (presuming SI is present). These are both very abundant and easy to harvest. It still takes time to harvest them though, and the plants only regrow once every three days.
The dungeon I conducted my latest experiment in, Cann (in Mania on Shivering Isle) had 53 bad guys in it. Presuming NO misses and everything was a one shot kill, that would mean I harvested 51 of each component. In other words, I actually had to harvest from, on average, about 75 flax plants, and black tar can range anywhere from 33% harvest rates to 80. Presuming the best possible scenario, that means I also harvested about 75 black tar plants.
That's 150 plants -
if I could find them all together.
How long does that take?
I then run into a dungeon such as Cann, and they're gone in less than three game hours (or so).
I'd be spending about two hours in real life just harvesting and making the poisons so that I could clear a dungeon in a half hour - and this presumes average harvest rates, no misses from my shots, and a one-shot kill in every single case.
That's... Tedious, at best. That's not very practical.
I get what you're saying about the poisons, but this isn't really a solution so much as it's a "here's a really tedious way to work around the bad system."
and preferably also stop the victim from counter-attacking. Enchantments and poisons can do that, as can shooting from a location they can't reach!
True, but most animals and NPCs - especially by level 30 - have some form of ability to nail you even if they can't reach you.
Silence the mages, and slow or paralyze the melee enemies. Summon allies, create confusion with command/frenzy/demoralize spells according to your other available skills.
Is this a farming game, a cooking game, or a dungeon game?
An informative question is "Can you beat another Archer?" - if you can just stand and trade arrows with a leveled archer, your character is viable, and can be made into a winner by proper tactics and bow enchantments. If you can take out two of them at once, even better.
Good question, and frankly, I'm pretty sure that without using potions and stolen arrows (I constantly steal the shock arrows from that chick at Pell's Gate), I'd get slaughtered.
:shrug:
I've started doing the Daedric Shrines though, and I'm about to get the ring that reflects damage and spells. I've also got the chameleon ring.. So things should turn around soon. Still, I hate using that kind of cheap tactic, and I had to check the guidebook and the other people on the boards here to find them. I shouldn't really have to research "game secrets" in order to simply make a viable character. Neither should anyone else. It's kind of a buzz kill to have to find all the secrets of the game off a list rather than discover them yourself down the road - but I sort of had to do that here just to get my character to be viable.
Our archer is pretty viable now, for the record. Amber bow, those special shock arrows, some poisons here and there, restore health potions out the butt, chameleon, reflect damage, reflect spell, amber armor... The works. So it's gotten a lot better.
But I did pretty much have to get insider info from the folks on the boards here and by reading and spoiling all the stuff from the quests and game secrets guides.
:shrug:
It is what it is.