Fallout War Sim game similar to age of empires

Post » Fri May 13, 2011 4:27 pm

I think I would have it more like Dawn of War II and Company of Heroes, squad control but not as huge as in Total War. I could never picture wars in Fallout the size of those in Total War, but I could the size of them in Dawn of War II and Company of Heroes, and since they mostly use ranged weapons in Fallout, and you manage small squads of 5-20 instead of a group of 70+ soldiers, and since they use tactics like taking cover behind [censored], imo it would be much better. I mean, if you play with a BoS faction, you won't have that many power armor clad soldiers in the field, and then you go exterminate raider camps at night with maybe 80 people in them, and that's what just one of twenty possible squads in Total War would be. Total War are great games, and huge battles are awesome, but you don't really care about losing men until you lose too many men :P In Company of Heroes (or moreso in Dawn of War II) a squad is wiped out and you get a little sad inside.

I could see Caesar's Legion with a huge army in Total War though, and maybe NCR too, using WW1 tactics. Hehe. Slaughter ensured. But yeah, I'd prefer system similar to Company of Heroes than Age of Empires or Total War. Maybe a mix of them all, though. Shouldn't be a rip-off or "Total War/Age of Empires/Company of Heroes with laser weapons and power armor"


I have to agree, CoH would be the best engine for a Fallout Strategy game. It has lots to offer for such a game, like not all weapons being capable of damaging armor (in CoH case tanks, in FO case power armor), upgrades for squads as well as the low squad size (more of a 4 men fireteam actually, but only 2 of them can be upgraded), cover. I also used to mod those games a lot, but usually only removing the pop count (pop count, not man power) of everything, and I failed at removing the plane crash damage (I hate it that everytime you shoot a plane down, it crashes straight into your base, yet the player that ordered the plane to fly over didn't have to pay anything for a plane lost).

I would make a few changes though, like:

Removing the commander abilities, you know, the tank support (tiger or tiger ace, StuH, not StuG), airstrikes, artillery, reinforcements that sort of thing.

Change squad size to 5 troopers (not for specialists, unique units or vehicles)

Remove the ability to upgrade a squad twice, but instead give 2 members the same upgrade

Give all troops some melee capability (but CL should have awesome melee troops in their legionaires)

Remove resource capture points and instead, allow for only a few buildings (around 3) to be placed that will very slowly generate resources

Remove the taking weapons from dead soldiers (the squad can only get 1 upgrade

So long as 1 member of the squad breathes, the squad can return to a hospital/HQ and be restored to full (for a price). Any upgrades will also be restored (so you don't lose them

Resources I've though of

Water
Food
Manpower
Equipment (rifles, armor, fences, building material that sort of thing)
Energy (for Energy weapons, buildings)
Explosives
Money (faction specific, like NCR dollars, Legion Denarius, Vegas chips?)
Fuel if vehicles are included

Now to give an example of an NCR 5 trooper squad

They start out with a service rifle with bayonet for all 5, once upgraded there's only 3 service rifles+bayonets in that squad, the other 2 will carry the upgrade weapon. That upgrade weapon can be

Shotgun
Assault rifle
Scoped rifle
LMG

I'm also thinking of creating 4 basic squads and 4 heavy squads for all factions, with energy weapons gaining a bonus to power armor and regular weapons against regular armor (or the other way around if that's better) explosives don't gain any damage bonus

the 4 basic squads, as well as the 4 heavy squads, would be sorted along these lines, so you'd have

Regular armor + regular weapon
Power armor + energy weapon
Regular armor + energy weapon
Power armor + regular weapon

The NCR would use the 1st recon as snipers (different from scoped rifle in that snipers can shoot from much further, but they come in 2 men units)
The Legion would use Legionaires as unique units (maybe in squads of 10, and they thow spears before charging)

Just some thoughts
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Kanaoka
 
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Post » Fri May 13, 2011 9:31 am

http://www.youtube.c...h?v=0-Cuhtlj8uM

Watch this its from the fallout 40k discussion.

the video i posted above has led me to believe that a FPS/RPG/RTS/Sim game is possible if one could design the proper applications and gameplay mechanics.

For example in the video the player is setting drop points for troops while in the first person. This would be good for the RTS element in terms of unit and character deployment when too far away from the HQ.

As for building and renovating, the player could capture or purchase a structure and then access a world builder program on the pip-boy.
Or the player can directly interact with the structures elements in the same way it does with special quest items(computers, broken objects, injured people and animals, etc.)
Or Fable 3 mechanics could be re-purposed for the wasteland.
(Fable 3 had good mechanics for its sanctuary and kingdom organizer, but the out-of-sanctuary was slow and boring.)

In my imagining of the Fallout FPS/RPG/RTS/Sim the pip-boy will have even greater power, not only having access to the players stats but his self-made faction as well.
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Kristina Campbell
 
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Post » Fri May 13, 2011 3:12 pm

Yes Yes Yes
The armies could be NCR, Legion, BOS, Enclave, Masters Army (I know many of these would never have fought but screw cannon for this one)
I’m thinking an Age of Empires type system
NCR: start with small population but has a large cap, lots week units, they would gain a bonuses too trading with Locals. Best Units: Veteran Rangers
Legion: Similar to NCR with larger starting pop but smaller cap, can enslave locals. Best Units: Centurions
BOS: Start with Small pop and would have small cap, a small amount of powerful units, would gain a bonus to gathering Prewar tech. Best Units: Paladins
Enclave: Similar to BOS, cannot deal with locals in any way other than looting. Best Units: Vertiberds
Masters Army: Moderate pop throughout, can harvest locals to increase pop, immune to radiation, moderate amount of moderate units. Best Units: Super Mutant Behemoths

Scattered throughout maps would be several towns and factions that can be interacted with, including major factions like the Great Khans and Gun Runners. They can become allies contributing resources or units to your cause, they can be raided for recourses, or simply traded with.

Resources: population, Ammo, Water
Population: All teams start with a different population, bases are started by occupying prewar buildings ranging from merely the adequate (a house) to the excellent (A pre war military base) Population would determine how many unites you can have
Ammo: All but melee units would consume ammo when they fire a weapon, with small arms like assault rifles consuming only a little, and big arms like miniguns consuming large amounts. You start out with a good amount of ammo but to replenish it you will have to scavenge or trade for it.
Water: Your army would require water to survive out in the waste, if you do not have enough your units will become dehydrated (resulting in a stat decrease) and eventually die. There would be multiple sources of both clean and irradiated water on every map, and controlling these could be a victory condition. Drinking clean water is preferable as if you units drink irradiated water they will get radiation sickness (another stat decrease) and eventually die ( this would take a lot longer than if they did not have water however) Irritated water would only be used if you had no other source

There would also be prewar tech scattered across the map, ranging from small catches of power armor and plasma weapons that can be equipped to units, to super weapons like Helios one.
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Maria Garcia
 
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Post » Fri May 13, 2011 10:01 am

Hmm...yeah I'd go along with that, actually sounds really fun

Dang now you reminded me of the old days with Age of Empires *runs off to pop in his Age of Empires CD* woohoo!
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Kate Schofield
 
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Post » Fri May 13, 2011 12:15 pm

That sounds great... Make sure to have the MWBoS and (just maybe) you could be able to start off as a small tribe that you name and end up spreading across the region (and eventually running into the NCR or BoS) that'd be cool...
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Bethany Short
 
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Post » Fri May 13, 2011 3:05 pm

Would your army be able to level up?

Also i think raw material(scrap metal, electronics, broken stuff,etc.) should also count as resource.

I don't think legion should start with a big population considering that canon says that the legion grew by conquering 87 tribes. so they should start small/medium and have a distinct style of game play or playing in general.
And the same goes for all factions.

What is valuable to one faction may not be valuable to another. For example, caps may buy you resources from the NCR, but aren't worth [censored] to the super mutants.

Different factions should have different methods of gaining strength and power. For example, the super mutants would grow population wise by kidnapping and mutating humans in a special structure. Or the brotherhood can only have access to certain upgrades after collecting certain weapons, structures, equipment, etc.

Each faction should have a very in-depth distinction in game-play style. Not just like Command & Conquer:Red Alert 3, where the only distinctions are units and methods of building construction.
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Emilie M
 
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Post » Fri May 13, 2011 8:06 pm

NCR would grow strength by expanding and draft from the settlements it conquered.
Caesar's Legion would grow strength by expanding and enslaving the villages he conquered, taking all the children to be trained.
BoS can't expand in manpower since they're xenophobic. They start out with a set number, and they can breed within the faction. Their strength is the high-tech equipment and good training.
Master's Army expand by attacking villages and settlements and turning all the prisoners of war into mutants.
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u gone see
 
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Post » Fri May 13, 2011 8:32 pm

NCR would grow strength by expanding and draft from the settlements it conquered.
Caesar's Legion would grow strength by expanding and enslaving the villages he conquered, taking all the children to be trained.
BoS can't expand in manpower since they're xenophobic. They start out with a set number, and they can breed within the faction. Their strength is the high-tech equipment and good training.
Master's Army expand by attacking villages and settlements and turning all the prisoners of war into mutants.


Depending on the specific BOS chapter, they can directly recruit soldiers without conquering villages or towns. All they would have to do is gather enough resources for training and equipment to supply the troops.

The NCR could have a trait that allows them to create troops for less, however in return the troopers would be poorly equipped like in NV.
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BRAD MONTGOMERY
 
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Post » Fri May 13, 2011 5:56 pm

Depending on the specific BOS chapter, they can directly recruit soldiers without conquering villages or towns. All they would have to do is gather enough resources for training and equipment to supply the troops.

The NCR could have a trait that allows them to create troops for less, however in return the troopers would be poorly equipped like in NV.

I was thinking something like you could choose your BoS chapter. Either West Coast, then you can't recruit people, you focus on harvesting tech, but your troops are well-trained, have good equipment and power armor. Or you can recruit tribals in the surrounding area, but they will get pistols, smg's, rifles and leather armor until you upgrade them.

And the NCR, could be a choice that either you recruit a lesser number, but they get longer training and better equipment, or you can recruit double the number for half the training and worse equipment. Kind of like if you just want to spit out armies that can expand your territory fast, but if you face a good army, numbers sometimes won't do (although I like to have fun sometimes, like in DoW40k, I trained Guardsmen only, set them to melee and charged the Orkz, quite fun to watch. Or in Shogun Total War long time ago, I trained the worst kind of infantry because they were cheaper so I could have a lot more of them, and charged the enemies smaller but better army)
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Rachel Hall
 
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Post » Fri May 13, 2011 5:32 am

You're thinking of an RTS (Real-Time Strategy). I'd love one, where I control the Mariposa Super Mutants in a skirmish battle or in the story mode where I lead the NCR or something.
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Lizs
 
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Post » Fri May 13, 2011 6:14 pm

worst idea ever..fallout is about making choices and living with the concequences....not just going to the barracks and building yourself a whole new bunch of soldiers to send at the enemy...
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jasminε
 
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Post » Fri May 13, 2011 3:56 pm

Yeah, God forbid we explore this franchise's universe in other ways...
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Josh Lozier
 
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Post » Fri May 13, 2011 4:51 pm

worst idea ever..fallout is about making choices and living with the concequences....not just going to the barracks and building yourself a whole new bunch of soldiers to send at the enemy...

So, I'll make that choice of training a few expensive BoS paladins in power armor instead of training more but cheaper guys in combat armor, then I have to live with the consequence that the enemy has EMP grenades to beat them easily.
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saxon
 
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Post » Fri May 13, 2011 2:13 pm

Not to grave-dig but, in addition to a Fallout RTS, I think Fallout would really fit well into the Civilization-series style of game play, though instead of a game it'd probably just be better off as a mod...
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Francesca
 
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