This I have to comment.
None of the companions in F3 seem charismatic or deep as..say, Rose of Sharon Cassidy or Arcade Gannon.
The main problem, I think, lies in how they were under-developed and bland. There is no NPC interaction, personal quests, nothing. Just a bunch of cannon fodders with some generic one-liners stuck in a 'looks badass' shell.
That being said, I am not saying that NV companions are perfect, but when we are making comparsions I am just bringing some facts. That is all. Don't burn me.
No, you are right. I actually agree with that.
Liking the Fallout 3 companions more does not mean they are better on a gameplay point of view - it just means they're more charismatic for me. The lack of quest lines for the companions of Fallout 3 was their fault, and my complaint about how they were developed. To be fair, it's not like they don't have any sidequests. It's just that Bethesda put each companion's sidequest
before you get them as followers. Which sometimes is a real shame.... you really feel Charon needs to be more developed and get a sidequest revealing more of his past, for example.
But, apart from how the New Vegas companions have fixed this big problem by giving more dialogue to them, if we just consider the characters themselves... I'm not interested in any of the New Vegas companions. They're ok, I can't say I dislike them because they're cool.... but not cool enough to make me think "I want to bring them around in my Wasteland wandering!", you see. I prefer to travel alone, and if I do that, it means that none of the companions made me wanting to carry them around. So this means they failed in their purpose, regardless of how they improved the dialogues.
Charon and Butch instead were just awesome, even if they didn't have deep sidequests or much dialogue lines at all.
I play New Vegas and I'm thinking: why can't I get Victor or Benny or Vulpes Inculta or perhaps even Yes Man as my companions? Now
they would be interesting!!