CREA alit
> Morrowind.esm
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=90, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
> Morrowind Advanced.esm
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
XSCL 1.00
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=90, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
> Creatures.esp
MODL r\DuskyAlit.NIF
FNAM Alit
SCRI plx_stat_randomiser
NPDT << 96 bytes >>
FLAG 00000048
NPCO 1, random_alit_hide
NPCO 2, NoM_ll_alit_meat
NPCS resist poison_75
AIDT Hello=0, Fight=85, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
----------------------------
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
XSCL 1.00
SCRI plx_stat_randomiser
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=85, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
NPCO 2, NoM_ll_alit_meat
NPCS resist poison_75
> Morrowind.esm
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=90, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
> Morrowind Advanced.esm
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
XSCL 1.00
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=90, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
> Creatures.esp
MODL r\DuskyAlit.NIF
FNAM Alit
SCRI plx_stat_randomiser
NPDT << 96 bytes >>
FLAG 00000048
NPCO 1, random_alit_hide
NPCO 2, NoM_ll_alit_meat
NPCS resist poison_75
AIDT Hello=0, Fight=85, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
----------------------------
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
XSCL 1.00
SCRI plx_stat_randomiser
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=85, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
NPCO 2, NoM_ll_alit_meat
NPCS resist poison_75
I was under the assumption that an XSCL entry of 1.00 was ignored as that means it uses the standard creature scale. Yet it constantly comes up in the merged objects list, creating seemingly unnecessary entries and sometimes switching XSCL changes from other mods back to 1.00.
With my extremely limited knowledge of modding I'm wondering if these 1.00 entries are serving some purpose I'm unaware of or if they are unnecessary and I can delete them in Enchanted Editor.