I have an Idea for a Playable Robobrain

Post » Fri May 13, 2011 7:22 pm

I was thinking that since the robobrain doesnt have that many animations (save the arms but you can barely notice them moving anyway so i believe it to be of little importance) it could be playable by applying it to the part of the human skeleton that moves the least and making it an equipable item in the geck (taking up all armor slots so that every other part of the body will be invisible). The "armor" could be force equipped using scripts something like http://www.tesnexus.com/downloads/file.php?id=21205. Maybe add a bonus to this "armor" that increases energy weapons and decreases all other weapon skills. Perhaps with some scripting weapons could be made invisible when this armor is worn? I am asking what the plausibility is of this idea and if someone might help me.
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^_^
 
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Post » Fri May 13, 2011 4:49 pm

there is someone working on making a player controled dog, maybe he could give you a few pointers? his post is either in the mods section or the geck one. ignore this is you already have asked him.
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Damian Parsons
 
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Post » Fri May 13, 2011 9:25 am

To my knowledge what he is doing is more awesome (You get to be a frickin' dog!) and more complicated (e.g. The dog would need animations.) and would probably take alot longer than a robobrain. But thanks for pointing that out to me.
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Ronald
 
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Post » Fri May 13, 2011 11:14 am

bump
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roxxii lenaghan
 
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Post » Fri May 13, 2011 11:19 am

1. Don't bump. Its not allowed and will get your thread locked.

2. Even with a robobrain, you still need animations. It would be almost exactly the same process in making a robobrain as it would for a dog. Never discount a possible information source just because its different. Many methods can apply to many different situations.
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DarkGypsy
 
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