I finally had to make a mesh for TES, making them is ok, but i went thought making it and UVW wraping it, then making the collision only to find that it appears bright, no shadowing.
http://img823.imageshack.us/img823/3143/oblivion201008302345141.jpg its the large awning roof top over there head
http://img835.imageshack.us/img835/3116/tesconstructionset20100.jpg, looked so good i was over the moon
Now i have used NifScope to remove shadowing from a couple of meshes, and thats where i went to look to find NiTriStipsData has no vertex colors. Now im only new to 3ds max, just learning from a heap of video tutorials i have, its made from subdivision editable poly, then converted to editable mesh. Am i to add shadowing to the mesh somehow? I cant find anything on the net, but im probably using wrong terms to find out
Any kind of help is really appreaciated

Oh by the way it is using the exact same texture as the walls are too