Removing Havoc

Post » Fri May 13, 2011 7:32 pm

Hey guys :)

I was wondering if someone could help me by telling me how I can remove havoc from an object. I even tried using it as a static object, but it still was movable with spells and Z. The .nifs I need havoc removed from are http://www.tesnexus.com/downloads/file.php?id=25336, specifically the spellmaking necromancer altar. So if someone could tell me how to do it I would be very grateful.
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Sista Sila
 
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Post » Fri May 13, 2011 9:47 am

Hi

Im not sure the software your using, but in 3DS Max, with niftools plugin v3.4. Just import, select the object until you see bhkPackedNiTriStripsShape, goto modify tab, and select delete on the keyboard. But you will now just walk right thought the object, is this what you want? You can also once in modify mod select "Editable mesh >> Edge" that will ask if you want to continue, select yes, and you can delete bits of the havok, but you really are best just to delete old havok, modify, then clone, then create the havok
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Rachie Stout
 
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Post » Fri May 13, 2011 7:02 am

I want to keep the collision, but not make it so that the player can push it or move it around with Z. Basically I want to make this object be a rock (with a different mesh, obviously).
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STEVI INQUE
 
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Post » Fri May 13, 2011 2:55 pm

Discussed several times already but I personally found no way of doing it reliably - http://www.thenexusforums.com/index.php?showtopic=94027&st=0&p=755882&#entry755882 - this may help (in my case was causing CTDs but I was trying with a creature and this was more difficult)
also PyFFI has some commands to change collision to static - again with creatures was not working but interested to know if it does in your case
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Lew.p
 
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Post » Fri May 13, 2011 12:06 pm

What you want to do then is actually change the havok not remove it !

- Open the Lecternimpench.nif (in the mod inside the .bsa file - so will need to unpack the bsa first)
- Go to the BhkRigidBody Node (under the bhkCollisionObject tree)
- in the block details find and change the following :

- Layer ( change from OL_CLUTTER to OL_STATIC )
- Layer Copy ( change from OL_CLUTTER to OL_STATIC )
- Motion System (change from MO_SYS_BOX to MO_SYS_FIXED )
- Quality Type (change from MO_QUAL_DEBRIS to MO_QUAL_FIXED

(You should notice the collision shape has changed from Blue to Red in NIfskope which signifies it is a static collision !)

Save the new NIf and test in game to see if it fixed it correctly (I believe it will work properly but if not PM me and I'll copy the relevant pieces to a Nif I have setup for my statues in my One Stop Armor shop - which are setup as containers in game so are interactable but not moveable which I think is what you are wanting !!
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Betsy Humpledink
 
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Post » Fri May 13, 2011 6:54 pm

Ok, will someone please give this man (JDFan) a medal. If he already got one give him another one :)

Thanks, I just tested it and it works perfectly.

Thanks again!
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Ownie Zuliana
 
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