» Fri May 13, 2011 3:26 pm
Ugh..
Thanks, that's a double whammy I'm not going to try tackling... the skeleton maybe, but not all the anims too.
I was thinking the anims were based on relative bone position in the skeleton, and one could possibly lift up the skeleton a bit and not have it skew the animations (except for things like sitting, where the feet might clip into the ground/floor).