Custom minigun sound not working

Post » Fri May 13, 2011 12:34 pm

Does anyone know how the minigun sound loop (or gatling laser, for that matter) works? I spent some time in Audacity and came up with a custom sound for a custom minigun - new sounds for start up, firing, and shut down all in the same .wav file - same length as the vanilla minigun sound, and in sync with it's own start/fire/stop sounds. I put the sound in the correct directory, made a new sound object in the GECK with my sound (and it plays it) and applied it to the gun, but alas, no sound in-game.

I've recently made threads regarding failing sounds, solved by using the correct directory, and about failing custom powerfist sounds, not solved but explained by the txt block built into the animation file itself. So what's going on now? In the GECK it plays the sound both when I open the sound object and when I set it on my weapon's dialog window, but in game there is simply no firing loop at all - it doesn't even default back to the vanilla sound.

[EDIT:] Just for the heck of it I checked the .kf files the minigun uses but of course it doesn't call the sound, as it A.) didn't play in-game and B.) is used by other weapons.

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Holli Dillon
 
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Post » Fri May 13, 2011 1:46 pm

You and your sound issues, Geesh! :P
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Sylvia Luciani
 
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Post » Fri May 13, 2011 11:40 am

Wow, I've never seen this forum at a stand-still for over 12 hours. o_O

I still can't get that sound to work though...

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Tessa Mullins
 
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Post » Fri May 13, 2011 12:01 pm

Its the 4th of July weekend here in the states. I bet many a modder is on a small vacation this weekend.
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Stu Clarke
 
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Post » Fri May 13, 2011 12:12 pm

Just wondering if you did this to your wav file - the original minigun sound has a 'Loop points, Begin and End' down under the looping radio button section. The wiki says there needs to be extra metadata in the wav file to indicate the looping start for 'Envelope Fast or Envelope Slow' type. I havn't done anything much with sounds, so forgive me if i'm just making noise ;)
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MR.BIGG
 
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Post » Fri May 13, 2011 5:58 pm

True, but even without the meta-data points, the sound should still loop from beginning to end and be heard. If he can't even hear it, it won't be from lack of meta-data points.
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El Goose
 
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Post » Fri May 13, 2011 10:00 am

Wow, I've never seen this forum at a stand-still for over 12 hours. o_O

I still can't get that sound to work though...


Yea the forums are kinda dying slowly... they were sooo much more active 6 months ago, but its also a holiday in the states.

As pkleiss stated, if you cant even so much as hear it, then I would bet your issue is with the format somewhere. Open a default sound (like the normal minigun noise) and look at its rate, and format. I think it should be 44100hz, 16-bit PCM, mono. (at least thats what all the voice files are) so if your sound is not that, like if its stereo for example, it will not play.

EDIT: I just looked, the minigun loop is Mono, 32bit-float, and 32000Hz. So make sure your sound is also this, then it should work properly.
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Arnold Wet
 
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Post » Fri May 13, 2011 10:45 am

If it's stereo it won't.... hold on a sec.
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Brandon Wilson
 
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Post » Fri May 13, 2011 5:34 pm

Yeah, it was because it was a stereo file, plus Audacity can't embed loop points into a wav (or at all apparently) so I got Wavosaur and it took 3 seconds. Works shiny now.

Now if only I could figure out the powerfist sound...

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Tina Tupou
 
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