Echoes of the Tower

Post » Fri May 13, 2011 2:21 pm

The underlying reason for a healer to join a party to somewhere mysterious would be maybe stumbling into new alchemical healing properties on unknown ingredients. I'd think a healer would always be looking for ways to improve his/her skills.
I was thinking along the line the healer could be an acquaintance of a warrior or mage (doesn't really make a difference) who might suggests he/she knows of a healer interested in these kind of adventures and could be useful?


Sounds alright, scholarly interest works well for something like this. Though we can't have everyone be scholars here ;)

:blink: Not entirely sure what you are saying with the second part, are you saying your character is told about the adventure by a warrior friend? That's perfectly fine, I have no problems with that.

Sounds good, glad to see you RPing :D
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rolanda h
 
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Post » Fri May 13, 2011 11:48 am

Sounds alright, scholarly interest works well for something like this. Though we can't have everyone be scholars here ;)

Why not? A discovery this big would get lots of attention from scholars interested in a lead...
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Kelsey Anna Farley
 
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Post » Fri May 13, 2011 9:04 pm

Why not? A discovery this big would get lots of attention from scholars interested in a lead...


Yes, but the whole reason he sent the word out for help was because he needed muscle. Yes, I anticipated several scholars, but I would hope most are warriors or mages, someone with combat skill. Otherwise there's no reason we won't all be killed by the ruins... Anyway, I realize what you are saying, but we can't just have scholars. So if any of you were thinking of doing a warrior or battlemage, it would be much appreciated, thanks :)


EDIT: That's fine, but you do know you can change your character... All else fails I have a warrior assistant who can help us out, though I would prefer for some of you to help him out ;)
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Cheryl Rice
 
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Post » Fri May 13, 2011 6:13 am

Well... my Senche-in-progress is definitely not a Warrior, though his strength could let him serve as muscle in other senses of the word.

Of course, his sheer size (6 foot tall, 12 foot long discounting tail) makes him formidable for mundane work, but the fact he's a complete Cowardly Lion makes him next to useless in combat. "I'll just jump through the ceiling and stay there until trouble is past!"
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Katie Samuel
 
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Post » Fri May 13, 2011 6:18 am

If it helps, my character is a sort of gentleman swordsman type... so you'll at least have one character who can kill stuff fairly efficiently. :twirl:

Eek, I'm psyching myself up for this one so badly. :P
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Darrell Fawcett
 
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Post » Fri May 13, 2011 6:43 pm

Bleh... I'm guessing trying to start my character with a magic item of what could be construed as an Artifact-level power-level might not get me bonus points in credibilty... But then again, it is a 28x18x4 inch enchanting workbench... A Senche is large enough to wear an Enchanting Altar on his right forepaw... and with enough space to set up a self-sustaining techband using the right materials. He can recharge it by channeling his power into it, as characters apparently could in Morrowind.

As long as it enhances the story rather than bypass/overwhelm it, it should be good though... the character's an obsessive enchanter, and that wrist-mounted workbench is his Doctorate Thesis on Mysticism/Enchanting.
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Alexx Peace
 
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Post » Fri May 13, 2011 3:53 pm

sooo... am i and my middle aged scholar the only one going for character based on personality rather than gimmicks?
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Samantha Mitchell
 
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Post » Fri May 13, 2011 11:50 am

Bleh... I'm guessing trying to start my character with a magic item of what could be construed as an Artifact-level power-level might not get me bonus points in credibilty... But then again, it is a 28x18x4 inch enchanting workbench... A Senche is large enough to wear an Enchanting Altar on his right forepaw... and with enough space to set up a self-sustaining techband using the right materials. He can recharge it by channeling his power into it, as characters apparently could in Morrowind.

As long as it enhances the story rather than bypass/overwhelm it, it should be good though... the character's an obsessive enchanter, and that wrist-mounted workbench is his Doctorate Thesis on Mysticism/Enchanting.

sooo... am i and my middle aged scholar the only one going for character based on personality rather than gimmicks?



Wow, ouch. I suppose you're right Lady N, I wasn't stressing my point enough. I try to hard to not hurt feelings sometimes ^_^

Scow, I appreciate the effort, but if we could please take any further character discussion to PM, I would really rather not clutter up the idea thread. You can explain it all you want, but until I see a sheet I'm not going to explicitly say yes or no. It all depends on how well you present it, though I am against the idea from the start, you just need to work that much harder to persuade me.

As always, I hope you don't take this as trying to control or restrict your character, perhaps I'm just too stubborn and set in my ways for innovation, but I can't help but feel that such a piece of equipment simply leads to too much of a chance for uber-ness. Enchanting is meant to be a mysitical and difficult art, and enchanted items are meant to be rare and powerful. Minor enchantments are most likely only available to those with a lot of gold or a lot of power, and even grand soul gem level ones would be reserved for nobility. Artifact level stuff is simply a no-go for RPs, I'm sorry.

I won't tell you it is agains the realms of lore, and I won't say for certain that it is a complete impossibility until I see a sheet, but if it is at all possible I would love for you to leave it out. You can still be an enchanter if you are truly set in being one, but you don't need an enchanting "station" on your arm to do so. You can cast minor enchantments without an altar, gems, etc. That I am far more comfortable with than a huge device on your arm.

I am trying not to sound "finnicky" about sheets here, but I really just want what will be best for you, the others, and the roleplay. I'm sure if you PMed me a rationalization and stated your argument clearly and convincingly then I would be much more prepared to allow this kind of thing. If you really want a good example of an enchanter, check out FC4's Argonian in "http://www.gamesas.com/bgsforums/index.php?showtopic=1019250&view=findpost&p=14748754" by Chriso.

Thanks, I hope you understand my uncertainty.
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Emily Martell
 
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Post » Fri May 13, 2011 12:19 pm

Enchanting is meant to be a mysitical and difficult art, and enchanted items are meant to be rare and powerful.
This statement bugs me because all the games point indicate otherwise, especially for those in the Mage's Guild. Only in Daggerfall was it difficult to acquire magic items.

In Morrowind, it's possible to purchase spears and daggers that can transform into powerful, weightless Daedric weapons for next to nothing. People have a tendency to leave axes with freezing capabilities lying around like garbage... Some mages hand out free Flaming Shortswords. So, I think mild enchantment's aren't rare or powerful. I hate having to point this out, but Tamriel is NOT a Low-magic setting.
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El Khatiri
 
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Post » Fri May 13, 2011 2:43 pm

This statement bugs me because all the games point indicate otherwise, especially for those in the Mage's Guild. Only in Daggerfall was it difficult to acquire magic items.

In Morrowind, it's possible to purchase spears and daggers that can transform into powerful, weightless Daedric weapons for next to nothing. People have a tendency to leave axes with freezing capabilities lying around like garbage... Some mages hand out free Flaming Shortswords. So, I think mild enchantment's aren't rare or powerful. I hate having to point this out, but Tamriel is NOT a Low-magic setting.

I agree that in the games magic is not portrayed as being difficult to wield. However, we must take into consideration to the costs of these weapons where as the Dunmeri are gifted magicians much like the Altmeri, one would commonly find more magically inclined in morrowind than in a magicka fearing Hammerfell. Also the cost of a magic weapon would be considerably higher than many peasants and villagers normal pay wage. The percentage of the population with the income to sustain a magic weapon would be low and the means of obtaining it (and a weapon in general) difficult.

Why do so many NPC's in both Oblivion and Morrowind fight with their fists if magic weapons are so easy to obtain? This form of fighting is primitive compared to the use of an enchanted battle axe, experienced or not. Some real logic and mechanics must be expressed while roleplaying, the world would be CONSIDERABLY larger to support the enviroment and population expressed in lore. Thousands of people would live in towns like Skingrad.

Magical weapons found in game by "random drops" are inserted to appeal to gameplay, historically in many fantasy settings magical weapons were to be very rare. If magical weapons were not rare then what use is using an unenchanted weapon. EVERY town guard would have one, the legion would be issued standard enchanted weapons. Soldiers in a feudalistic society seen in daggerfall and in a machivellian society like morrowind's soldiers would be better equipt and housed than common folks. OUr player characters may or may not be common folk, assuming all are (or they would not be questing about) the ownership of something magical would be rare (however not impossible).
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Logan Greenwood
 
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Post » Fri May 13, 2011 8:06 am

This statement bugs me because all the games point indicate otherwise, especially for those in the Mage's Guild. Only in Daggerfall was it difficult to acquire magic items.

In Morrowind, it's possible to purchase spears and daggers that can transform into powerful, weightless Daedric weapons for next to nothing. People have a tendency to leave axes with freezing capabilities lying around like garbage... Some mages hand out free Flaming Shortswords. So, I think mild enchantment's aren't rare or powerful. I hate having to point this out, but Tamriel is NOT a Low-magic setting.

Magical weapons found in game by "random drops" are inserted to appeal to gameplay, historically in many fantasy settings magical weapons were to be very rare. If magical weapons were not rare then what use is using an unenchanted weapon. EVERY town guard would have one, the legion would be issued standard enchanted weapons. Soldiers in a feudalistic society seen in daggerfall and in a machivellian society like morrowind's soldiers would be better equipt and housed than common folks. OUr player characters may or may not be common folk, assuming all are (or they would not be questing about) the ownership of something magical would be rare (however not impossible).



Indeed, my friend, I am sorry to say much of that is simply game mechanics. In the game they will include much more enchanted items for the player character, not really minding if they are breaking lore by doing so. I'm afraid such examples do not qualify for the level of proof I would require to refute my previous statement. But really, I do hate to argue, especially over something so trivial, so may we please at least take it to private messages? Thank you.

And of course, lore is altered a bit from pure lore study to roleplaying. In RPs we must consider what is best for the story, the characters, and the RP in general. Please, I would rather not argue this, once again I am going to have to ask you to stop, and if you absolutely insist on your character's enchanting capabilities, you may argue to your heart's content away from the public thread. Notice I am not just saying flat out no, I would not want to be unfair or seem dictatorial in my hosting, I am more than happy to allow a good bit of leeway in character creation.


Oh, and by the way, glad to see you here Kythias, I can see I was certainly mistaken in thinking that you could be someone who I would have to correct for grammar :D Thanks for showing interest, I'm glad to have you.
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Dean Brown
 
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Post » Fri May 13, 2011 6:31 am

The visible rarity of magic items I'm lead to believe is due to a Mage's Guild monopoly on the trade. Factions and People they don't want having magic items don't get them. Otherwise, they'd be quite common, because they aren't rare or powerful amongst Mage's Guild members or the Order of the Lamp.
And of course, lore is altered a bit from pure lore study to roleplaying. In RPs we must consider what is best for the story, the characters, and the RP in general. Please, I would rather not argue this, once again I am going to have to ask you to stop, and if you absolutely insist on your character's enchanting capabilities, you may argue to your heart's content away from the public thread. Notice I am not just saying flat out no, I would not want to be unfair or seem dictatorial in my hosting, I am more than happy to allow a good bit of leeway in character creation.

But, if we cut out such a pervasive aspect of the world (magic items), then we aren't really exploring the possibilities of the world of Tamriel... The power level observed in the books and games of the Elder Scrolls series (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicFantasy) vs. what is seen in the RPs (http://tvtropes.org/pmwiki/pmwiki.php/Main/LowFantasy) is one of my biggest complaints about this forum...
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Monique Cameron
 
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Post » Fri May 13, 2011 3:43 pm

If I were to have the Lover as my sign, would the Lover's Kiss be the Morrowind version or Oblivion version? Personally, I thought Oblivion's was too short to even bother with.
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aisha jamil
 
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Post » Fri May 13, 2011 4:26 pm

I doubt a paralyzing kiss will come in much handy in this situation, but it doesn't really matter to me. I would not want to base anything off the game, but if you really want a power from a birth sign knock yourself out. I'm not going to stop you.


By the way, for those of you who have yet to do so, please send me your sheets soon. I'll be skipping the sign up thread and going right into the RP within the next week. I believe we have six or seven signed up, but we could use a few more if people are still interested. Thanks, and happy RPing :D
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Mariana
 
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Post » Fri May 13, 2011 2:22 pm

Well, I'm almost done. Just have to do History an on, aside from birthsign. I don't want to just pick one at random, and I want it to actually have impact on my character.


Quick question, too. What year does this take place, or is it not specified? I wanted to be specific on my character's birthdate in my sheet.
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Siobhan Wallis-McRobert
 
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Post » Fri May 13, 2011 6:56 am

Well, I'm almost done. Just have to do History an on, aside from birthsign. I don't want to just pick one at random, and I want it to actually have impact on my character.


Quick question, too. What year does this take place, or is it not specified? I wanted to be specific on my character's birthdate in my sheet.


Alright, just remember people can't pick their birthdays. Just because they have the Mage sign doesn't mean they have to be a mage, but it is much more likely.


I'd say about the same time as Oblivion, the Crisis will actually take place between the first and second RP. We won't be doing anything with it, it's really just there for a frame of reference.

Thanks :D



EDIT: Good to see you, Shades. I am guessing you just stopped by to put that wonderful image in our heads, then :P


Well, to everyone participating in the RP let me show my gratitude and appreciation for all the interest, we should have enough people to begin soon. To Scow and anyone else who recognized my paranoid character limits, please let me offer my most sincere apologies. I forgot that the most important thing in an RP isn't to have bland characters, it's to have fun, and for that I feel ashamed. So let me thank all of you for understanding my goof, and I most humbly ask if we could put all that behind us. I suppose I was riding a bit high on my horse there, wasn't I?

Anyway, now that that's off my chest, we are only waiting on two more character sheets. All the ones I've seen so far have been excellent, thank you all for your creativity and care put in. As soon as we're all set we can start the RP ;)

However, on that subject, I wanted to ask if any of you would like to wait a bit, if you are going out on vacation or are about to go through some craziness at school or work. If anyone thinks that they will be too busy to drop a post at least once a day or every other day, please let me know so we can accomodate you. I'm more than willing to put things off until everyone is ready so we can start on a high note.

Thanks again everyone, this should prove great fun. Cheers!
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Sheeva
 
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Post » Fri May 13, 2011 4:32 pm

Alright, just remember people can't pick their birthdays. Just because they have the Mage sign doesn't mean they have to be a mage, but it is much more likely.


I'd say about the same time as Oblivion, the Crisis will actually take place between the first and second RP. We won't be doing anything with it, it's really just there for a frame of reference.

Thanks :D
If people get special powers based on when they come out of their mothers, you'd think every temple would have a schedule on the wall for the best times to start a pregnancy. The emperor could order lots of his military to screw people to be sure their kids come out with the Warrior sign.

And everyone would avoid getting the Tower. Nobody needs the ability from birth to pick an average lock.
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jessica Villacis
 
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Post » Fri May 13, 2011 7:12 am

So I guess I shouldn't specify her birthdate, then. No matter. Should be finished by this evening.
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Chase McAbee
 
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Post » Fri May 13, 2011 6:02 pm

Alright, only waiting on one more sheet. I won't give any names, but you know who you are ;)

Well then, if no one has any complaints, we can begin first thing tomorrow, and that one person (if they are still participating) would like to join us then they can finish their sheet and jump right in.

Thanks, I promise to remember the main goal: having fun :D
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{Richies Mommy}
 
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Post » Fri May 13, 2011 1:05 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1069710&st=0&gopid=15545914&#entry15545914, I should have everything ready for us to begin within the next hour. Thank you.
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Catherine Harte
 
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