Random dragon attacks and Dynamic npcs AI

Post » Fri May 13, 2011 8:02 pm

The main thing I had a problem with in the Fallout games made by bethesda was when an Npc would die randomly when I wasn't there or some creature would find its way into town and start killing everyone. I was ticked in fallout 3 when my wandering traders just suddenly stopped appearing so what I was wondering is that if npcs and all that are gonna do all sorts of stuff are we going to have to worry about showing up to some town or village only to find that say one section of the town is dead because some creature chased you earlier shifted their spawn sort of closer to the npcs then detecd them and start killing.

Maybe it gets overlooked but I don't like having to worry about losing merchants or quest npc's because of some hiccup in the way npc's and creatures can react as you progress through game.
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!beef
 
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Post » Fri May 13, 2011 9:39 pm

The main thing I had a problem with in the Fallout games made by bethesda was when an Npc would die randomly when I wasn't there or some creature would find its way into town and start killing everyone. I was ticked in fallout 3 when my wandering traders just suddenly stopped appearing so what I was wondering is that if npcs and all that are gonna do all sorts of stuff are we going to have to worry about showing up to some town or village only to find that say one section of the town is dead because some creature chased you earlier shifted their spawn sort of closer to the npcs then detecd them and start killing.

Maybe it gets overlooked but I don't like having to worry about losing merchants or quest npc's because of some hiccup in the way npc's and creatures can react as you progress through game.

City Guards.

And they do have some system in place to replace them if they die. As they've mentioned with killing a shop keeper the daughter takes over or something along those lines.
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Gill Mackin
 
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Post » Fri May 13, 2011 8:22 pm

I think most of the AI will run to the nearest house as soon as a dragon rears it's head. As far as the caravans in FO 3 go they weren't made to last into the higher levels. The trader was more of a crutch for low levels to get some money or supplies in the field.
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Nadia Nad
 
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Post » Fri May 13, 2011 11:29 am

Lol, I can imagine it now...

You've just gone on a questing binge, and have 4 or 5 quests to turn in at a town. You emerge from the nearby forest, only 100 feet from the town, when the shadow of a dragon appears. It massacres every NPC. "so and so has died. quest failed."
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Jason Rice
 
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Post » Fri May 13, 2011 3:21 pm

yeah I mean I know that they talk about replaceing shopkeeps but how many relative replacements will they have and if a dragon or creature murders that person will the npc's faction hate us even if we are not responsible for their deaths I'd rather not have another Arefu 200+ hours after that quest i had found 600+ blood packs I walk in and everyone says Im a murderer (I havent even been there in 200+ hours and its my fault?) I really hope they fix this and other things that they had problems with in previous 360 games they have made mainly because it can get frustrating when you dont have any way to save them or you dont find out until really far in the game.
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Nicole Elocin
 
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