[RELz] Vurt's Bitter Coast Trees

Post » Fri May 13, 2011 10:45 pm

've managed to put in a old version of the tree and not the new one with removed collision

I knew that :tongue: Waiting for the update and thank you... for the update :-))
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Danii Brown
 
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Post » Sat May 14, 2011 1:48 am

Uploading as i type.. i also added one new tree: http://piclair.com/data/m4ciz.jpg it replaces one of the really small dead "trees" (it's more like a tree trunk and not a full tree).

Edit: i would advice against using the new tree if you don't want floating moss and vines, seems like they've hand placed that one some of those trees and it wont fit the new model.. so remove flora_bc_tree_10 from meshes/f if you dont want stuff floating in the air at a few places..
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Euan
 
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Post » Fri May 13, 2011 1:35 pm

I have some problem http://i.imgur.com/MABbV.jpg
When I come closer, the tree looks like normal tree. What's wrong?
p.s. MGE 3.8.2,.78, MCP 1.9.
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Mark Churchman
 
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Post » Fri May 13, 2011 4:49 pm

what version? i just released v0.9.

you've just replaced one tree? I don't really understand.
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Kit Marsden
 
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Post » Sat May 14, 2011 12:35 am

I just download this: http://www.tesnexus.com/downloads/file.php?id=35080
I replaced all trees, but have some troubles with some of them.
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Nicola
 
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Post » Fri May 13, 2011 5:37 pm

Havent updated TESNexus yet, but to me it doesnt look like you're using my trees at all, looks like the original trees except maybe the one in the distance, hard to say since its so far off, could be the new swamp tree but doesnt really look like that one either.

Edit: v0.9 is now on TESNexus.. try installing that one, make sure the folders go where they should and regenerate distant land.
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Amiee Kent
 
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Post » Fri May 13, 2011 6:17 pm

Hm, maybe this is because I'm using .bsa archive?
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Kahli St Dennis
 
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Post » Sat May 14, 2011 12:00 am

you've put them in their own .bsa? i would suggest trying without that, doesnt look like the references to the trees are correct at all, probably the folders are all wrong.
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Kitana Lucas
 
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Post » Fri May 13, 2011 11:50 pm

I collect all your mods and make one esp and bsa for them. Well, I'try to install tree without bsa.

Far away from tree http://i.imgur.com/vdcjT.jpg
Very close http://i.imgur.com/r08Z8.jpg


Fix it, damn ,it's so cool. Thanks for mod, vurt.
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Jessica Stokes
 
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Post » Fri May 13, 2011 3:10 pm

http://s1.ipicture.ru/uploads/20110202/RocH4ypz.jpg
А betty netch near Seyda Neen siltstrider.
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Lucky Boy
 
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Post » Fri May 13, 2011 8:24 pm

It's stuck or what's the purpose of the screen? I looked in my game and it wasnt there.

Enter console, click the netch. Enter disable, fixed :) I wont change the tree model or make an .esp to fix 1 stuck netch.
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Laura Mclean
 
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Post » Fri May 13, 2011 8:15 pm

It's stuck. I'm playing with a newborn test charactr, so the netch was there from the beginning. Anyway, just wanted to inform you - maybe you're plannning to redo the trees copletely - who knows? :)
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Milagros Osorio
 
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Post » Fri May 13, 2011 8:28 pm

yeah those sort of things can happen with mods unfortunately, most of my tree models doesnt resemble the original meshes at all, so this will happen once in a while..

I just use the console to fix these sort of things, then save.. takes like 1 sec so i dont see it as a big problem, as long as it's not some important character that is stuck hehe
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Danielle Brown
 
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