I was re-reading my old ES gameguides the other day, and in the section dealing with daedric artefacts, the blurb about Azura's Star caught my eye. Specifically:
I've seen this before, and it didn't seem to quite gel with the ES word we know today. This is Daggerfall era lore, of course, but I wondered - when did soultrapping become common enough, accepted enough even, to be used by the general populace in Tamriel? Is its immorality a defunct lore idea that got overturned by the popularity of its gameplay use, and accordingly brushed under the carpet? Or are Tamriel's magic practitioners simply inured to its exploitative nature by the time Morrowind and Oblivion come around?
Following on from this, is soultrapping the one and only method of enchanting items in Tamriel? And if it is, considering the practice of it is so frowned upon in Daggerfall's time, how is it that there are still reams of enchanted items floating around the game world? If soultrapping and soulgems are considered the reserve of the Dark Brotherhood, Necromancers and immoral mages, would it not make sense for enchanted items to be banned, or at least harder to obtain?
I'm aware that a lot of these contradictions are purely to do with gameplay issues, but Bethesda is famous for making lore out of gameplay quirks, so... GO!
i kinda take the tone of the post that lore regarding daggerfall is the utmost authority, but didn't the devs state that daggerfall was largely a testing ground?
notice it says "trade" in souls, perhaps to be taken literally that many frown upon trading souls for profit, or collecting them as a fetish. daggerfall's dark brotherhood had a soul gem merchant, which sold filled gems. of course the brotherhood couldn't utilize them, only the mages guild and temples could use them in application. and remember, the dark brotherhood and to a lesser extent, the mages guild are archaic to commoners, and commoners tend to have ignorant views, based largely on rumor. that has been something gamesas has stressed in the series.
and soultrapping isn't common to the general populace, heck, magic isn't even common to the general populace. it just seems that way because the players are "heroes", magic is common to players, and the players tend to mingle with other hero types. i use the term hero here loosely, as someone more than signifigant than a commoner. remember, enchanting is mainly with the mages guild and temples.
also, looking to morrowind, dunmer culture is vastly different than the western provinces. dunmer practice their own magics, and have their own vastly different ideas of morality. just look at the temple, and the telvanni (well, telvanni are largely immoral...). morrowind was about as foreign of a culture as tamriel can get, aside from possibly the argonians. the dunmer did have living gods afterall.
of course, gamesas used daggerfall as a testing ground for lore. soultrapping was a unique game idea, and gamesas wanted to expand on it. using it as a base for enchanting gave soulgems a greater function rather than an oddity. and enchanting is largely limited to what the player can create, or use of services of the mages guild and temples.