Multiple Character Slots

Post » Fri May 13, 2011 10:22 pm

I like how Dragon Age did it.
That worked very well,

In case any of you haven't played DA yet, you would make multiple characters, and when going to load, you picked which character you would want to load, then from there, it showed all the save games you made on that character, so, multiple saves on multiple characters on collapsible tabs.
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Trish
 
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Post » Fri May 13, 2011 10:48 am

it would kinda break immersion, and there can only be one Dovakiin
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Emily Graham
 
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Post » Sat May 14, 2011 1:07 am

it would kinda break immersion, and there can only be one Dovakiin



Sigh. Yeah, the only thing to do in TES game is play the main quest. Also an Orc barbarian would make a terrific Arch Mage.
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Robyn Howlett
 
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Post » Fri May 13, 2011 9:02 pm

It would save the trouble of making double saves... (Y)
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Laura Shipley
 
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Post » Fri May 13, 2011 12:37 pm

Though Oblivion's save system wasn't bad, this would be an improvement.

If you're against this idea you probably don't really understand what it's about. Because it's really easy to implement in development so won't take a lot of resources and it makes saving/loading files a lot faster if you play lots of characters at the same time. It's also a fun feature to be able to easily browse through all character you played so far.

The only real con I'm reading is "It's not really necessary". And I agree, we could easily do without it. But that's no proper reason not to add this improvement. The other cons are just from people who completely misunderstood the suggestion in the first place.
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Marine Arrègle
 
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Post » Fri May 13, 2011 10:17 pm

I'm confused by your poll. Are you asking if we should have more than one save slot? So we can have a different playthrough (and thus a different character) in a different slot? If so, then yes of course we should. Or are you saying something more like we should play as a certain character and have phantom characters we can switch to who have different skills than the actual character for quests that don't fit the PCs skill set? If so, then no.
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Kira! :)))
 
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Post » Fri May 13, 2011 2:04 pm

Sigh. Yeah, the only thing to do in TES game is play the main quest. Also an Orc barbarian would make a terrific Arch Mage.

its not just the main quest its the whole thing with dragon shouts
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kennedy
 
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Post » Sat May 14, 2011 3:03 am

meh the saves are my character slots

easier for modding purposes.
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Brentleah Jeffs
 
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Post » Sat May 14, 2011 1:17 am

Though Oblivion's save system wasn't bad, this would be an improvement.

[...]

The only real con I'm reading is "It's not really necessary". And I agree, we could easily do without it. But that's no proper reason not to add this improvement. The other cons are just from people who completely misunderstood the suggestion in the first place.


Pretty much every improvement in anything could be considered unnecessary, so I agree that it is an extremely weak argument against the suggested feature.

Organizing save-games by character would be useful if on each "character save page", there could be summaries of the character's most recent quests, their specializations, journal entries, etc.

I'd love an integrated "manage save-games by character" feature since this was severely lacking in Oblivion.
Once I got to saves in the multiple hundreds, not having the ability to name each save-game made things cumbersome.
I could have kept a hand-written chart, but an in-game manager would be much more efficient.
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butterfly
 
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Post » Fri May 13, 2011 2:30 pm

yes because i just overwrote my lvl 21 character in oblivion too for a lvl 3,
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Emily abigail Villarreal
 
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Post » Sat May 14, 2011 1:25 am

Meh. Whatever. I don't have any trouble keeping track of my many characters, but if others do then let'em have their aides. :shrug:

Poll asks if I'd use such a feature though- so big fat "no" to that.
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Dawn Farrell
 
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Post » Fri May 13, 2011 1:47 pm

I always play TES games with my character in mind. In Oblivion, I made a conjurer mage as my main character. It didn't really fit with doing certain quest lines (fighter's guild, thieves guild, Knights of the Nine, etc) So I created other characters to do these quest lines and it was a lot more enjoyable for me.

In Skyrim, I'd like to have multiple character slots so I can switch between them when I want some variety without much fuss.
What say you?


Oh please, don't start with the [censored] character slots - that's an abomination (not) belonging in MMOs.
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mike
 
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Post » Sat May 14, 2011 3:00 am

The only thing that I would do is have seperate folders for each of you characters. That way you won't accidently delete your character by mistake. Also Autosaves need to go and they shouldn't be brought back at all.
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lacy lake
 
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Post » Fri May 13, 2011 8:46 pm

In Oblivion I tended to do Fighters'/Mages' Guild and the Main Quest on the same sort of characters, and then Theives' Guild and Dark Brotherhood on other sorts of characters. So I do make different characters for different questlines and such, which I'll probably still do, but I don't really play any characters simultaneously.
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Ludivine Dupuy
 
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Post » Sat May 14, 2011 1:50 am

Although I agree with your stance against the point I'm gonna argue the memory and directory points. an Oblivion save (the basis for my argument, won't be the same for Skyrim) takes 1.5-3 MB of space. You could easily have 100 characters with their own Auto and Quicksaves before it would even approach 1 GB of space (and even on the smaller HDDs (I never see anything smaller than 250GB and those are on cheapo netbooks) being sold with PCs nowadays that is only 1/250 of the total space). Plus I'm sure each character would get their own folder which wouldn't clutter the directory too much. Besides, how often are you looking through your directories for a game save? Best to let the game do it.

This...

Not necessary.. In Mass Effect you could have (unlimited?) many characters with their profiles. First you load a characters profile and then you load a save game from that profile. As it's really not hard to create and implement, because character profiles are nothing more than folders, I don't see why Beth wouldn't do this.

...and this...

Though Oblivion's save system wasn't bad, this would be an improvement.

If you're against this idea you probably don't really understand what it's about. Because it's really easy to implement in development so won't take a lot of resources and it makes saving/loading files a lot faster if you play lots of characters at the same time. It's also a fun feature to be able to easily browse through all character you played so far.

The only real con I'm reading is "It's not really necessary". And I agree, we could easily do without it. But that's no proper reason not to add this improvement. The other cons are just from people who completely misunderstood the suggestion in the first place.

...and this...

Pretty much every improvement in anything could be considered unnecessary, so I agree that it is an extremely weak argument against the suggested feature.

Organizing save-games by character would be useful if on each "character save page", there could be summaries of the character's most recent quests, their specializations, journal entries, etc.

I'd love an integrated "manage save-games by character" feature since this was severely lacking in Oblivion.
Once I got to saves in the multiple hundreds, not having the ability to name each save-game made things cumbersome.
I could have kept a hand-written chart, but an in-game manager would be much more efficient.

...and this.

Anyone protesting such a feature is just being difficult because it would in no way have a negative effect on the save/load functionality nor game play.
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Laura Cartwright
 
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Post » Fri May 13, 2011 2:36 pm

I've played over 1300 hours with many characters in oblivion (most of the time I'm intoxicated) and have had no problems. The save system is fine.
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Tiffany Carter
 
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Post » Fri May 13, 2011 5:47 pm

I never depend on autosaves or quicksaves. I always hardsave, and I do it frequently. It doesn't take very long. I keep multiple saves for each character. If I want to play a different character, I just load that character. I don't see the need for what you're asking.

Add: Using your idea would limit the maximum number of characters a player could have to the number of slots available. For example, five slots means five characters, max. The present system allows for what, 100?
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Kate Schofield
 
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Post » Sat May 14, 2011 12:26 am

Yes I would like this.

Tired of saving over my level 25 characters with my level 3 playthrough.
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Alexis Estrada
 
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Post » Fri May 13, 2011 3:19 pm

I never depend on autosaves or quicksaves. I always hardsave, and I do it frequently. It doesn't take very long. I keep multiple saves for each character. If I want to play a different character, I just load that character. I don't see the need for what you're asking.

Add: Using your idea would limit the maximum number of characters a player could have to the number of slots available. For example, five slots means five characters, max. The present system allows for what, 100?

It seems like you're misunderstanding what people are actually taking about when they say "Multiple Character Slots". Lets take a look at Mass Effect. When you select the Load Game option, it brings up all saves for the last character played. There's also a button that, when you hit, brings you to a list of all characters that have save files, along with stats like the last time played, what class that character is, and what difficulty that character is using. Selecting a character, like with the Load Game button, brings up all saves for that character. As far as I know, there are no limits on the number of save files OR characters you can have under this system. A system like this is what they're talking about. It's more organized, easily allows seperate auto-saves and quick-saves (for the people that use them) ,and considering you say you keep multiple characters, easier to switch characters since you don't have to hunt through the save game list at all to find the character you want
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Tasha Clifford
 
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Post » Fri May 13, 2011 12:48 pm

You know what? I was against this but screw it sign me up. I am the definition of an anol person anyways. My music and files are always sorted to the Nth degree, I almost never say something without giving it thought and making sure it is worded (and when writing, spelled) correctly. I would rather be eloquent and incorrect than be right and have no one be able to understand me.
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Sunnii Bebiieh
 
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Post » Fri May 13, 2011 2:17 pm

Nope. Really not necessary.
If I find myself not liking my toon, I start em over again. Otherwise anything goes and you're pretty free to explore to your hearts content before doing main quests so it doesn't need another toon to explore some area.

Just really don't see the need in a single player game.
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Darren
 
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Post » Sat May 14, 2011 1:30 am

All they really need to do is bring back the ability to name saves. It was a very poor design choice when they got rid of it in the first place. Then again Oblivion seemed to be a very expiremental game with alot of poor design choices balanced with alot of beneficial and interesting ones, but it is as a whole a horrid game to base an opinion of the series on; features or otherwise.
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Kim Bradley
 
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Post » Fri May 13, 2011 10:31 am

The OP used wrong terms and thus confused many people here. He should have used term "Multiple Character Folder" or something as thats what he talks about: every character has its own folder where his saves are stored
IMO, it should definitely be in. Advantages:

1) When Saving and Loading, you won't see saves of another character. This is VERY useful when more people play the same on a same computer
2) When deleting a character, you don't need to click delete 100 times and be careful to not delete another character. one click on Delete Profile and voila: 100+ saves you wanted deleted are deleted and the rest is safe. Effort used? None
3) When searching for an old save, you don't need to scroll the list. You just click on character's names and all his saves are shown
4) It is easy for a developer to do
5) There are absolutely no disadvantages
6) For people who play many characters at the same time (they like to have one character per guild for example), this is a godsend: less frustration over loading and no danger of accidentaly saving over your last save from another character
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Christine Pane
 
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