From the Readme:
Version: 1.0
Date: 11/29/2009
Category: Houses
Author: Yevic
Source:
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Requirements:
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Oblivion 1.2.416
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Description:
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This mod adds An Estate to the depths of the Great Forest, known as BlackMarsh Hall.
It is one of Cyrodiil's last great Estate's, one of the last great manor homes.
As you walk in you'll find the butler there to greet you, catch the time on the grandfather clock, or just take in the detail in the wood panneled staircase. Off this hall is the dining room, and the lounge.
The dining room is set for four, and has a fire going, the perfect place for a dinner with family or friends.
Beyond this room is the library, containg a rather nice reading corner beneath the window.
The lounge contains ample room for entertaining, and plenty of natural sunlight. Beyond this room is a backhall, this hall has an elevator that helps you traverse the two floors.
Then you come upon the ballroom and serveants quarters.
The ballroom is the perfect place for a small party, and has plenty of wine.
The Kitchen is where you'll find the cook, alga, and down a trap door you'll find the wine cellar, stocked with the finest wines, two of the barrels with give you wine.
Upstairs you'll find 5 bedrooms, all with a little theme, one has a mage theme and has spellmaking and enchanting stations
You'll also find a bathroom with a bathtube you can bathe in.
Outside you'll find the gardens, the hedges have been groomed to perfection and the reflecting pool out back scrubbed, enjoy the view of the countryside off the back porch.
Your guests will be well housed in the spacious guest house, which contains it's own bathroom.
COBL Version
This version adds luggage to the front hall and an ingredient sorter to the Mage themed bedroom
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Details:
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You can buy it from the "Imperial Realtor" in the oak and crosier in Chorrol
[SPOILERS}
A ghost will appear in the ballroom at midnight
there is a secret passage in the wine cellar, and the fireplace in the ballroom
There is a hideout down the well outside
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Installation
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
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Un-Installation:
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1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
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Incompatibility:
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None currently
If found, please contact me about them
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Known Issues:
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None currently
If found, please contact me about them
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History:
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11/29/2009-1.0 Initial release
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Contact:
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You can contact me as "Yevic" on Oblivion's Real Estate forums, The Elder Scrolls alliance, and the Bethesda Studio Forums
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Credits:
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Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
WillieSea for his Clocks of Cyrodiil Mod
Oblivimonk for his blocks
Zimnel and Kalikut and Argoniano for the tablecloths
MightyJoeYoung for the curtain mesh
Aisis for the texture I used on the curtains and the wonderful painting resource
Antistar for the Bath resource
Exhilehunter for his Highland Furniture resource
Garak for his bookset
Kalikut for her bed resource
Meo for his hedges and bits and pieces, and his modular fireplaces
Phoenixamon for the fireplace resource.
David Whitefang for his table settings
Xiamara for her manor bedroom set, pillows, and sofa and chair
Zimnel for his more sofas and chairs resource
Umpa for his Umpa's animations
Da Mage and throttlekitty for their Real Water Mesh
And finally, a huge thanks to Mr. Siika, without him this mod would not have been possible,
Thanks for the Griffon Fortress and Castle Seaview architecture and furniture assets, I can't thank you enough for them!
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Tools Used:
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The Elderscrolls Construction Set.
Insanity's ReadMe Generator.
Gimp
Blender
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Licensing/Legal:
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Please do not re-host this file without my explicit permission.
http://www.tesnexus.com/downloads/file.php?id=29137