Spoiler
Traceback (most recent call last):
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4581, in Execute
raise
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4543, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 13810, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 19067, in buildPatch
raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))
bolt.StateError: Mesh undefined for eye (bgBalancingEVCore.esp,0x000CED) in race Mazken
Traceback (most recent call last):
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4581, in Execute
raise
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4543, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 13810, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 19067, in buildPatch
raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))
bolt.StateError: Mesh undefined for eye (bgBalancingEVCore.esp,0x000CED) in race Mazken
The weird thing is I have 100% for sure not changed any mod which added/modified/deleted any eyes meshes short of those specific to another mod since my last rebuild. I'm using the exact same OMOD Resource/Install pack I've used the past three times with no problems. After encountering this the first time I removed it and reinstalled it just in case something I activated afterwards caused a problem, with no change. Not sure what I can do about it...