Skyrim Player Character movement system.

Post » Fri May 13, 2011 2:45 pm

I'm sure i read that the transitions between movement speed such as walking, jogging and running, and also backward movement have all been improved. It got me to thinking about the system as a whole and what differences there may be.
It makes sense to me that characters that have higher agility, athletics etc should be capable of more efficient types of movement and additional abilities phisically.

I was wondering about a system similar to SMART, being introduced for characters with high levels in these stats, possibly as perks that have been mentioned. After all Beth is publishing Brink, the movement looks good even though i know there isn't the same terrain to navigate, it could be a great addition for agile characters. This is how i would imagine a Bosmer and Khajit to move anyway, and the current system only makes you move faster and jump higher, its a little lame.
A stealthy assassin type character should have the ability to use the terrain to his advantage to get to hiding/assassination points. While a warrior type character may want to battle his way over a bridge, a wood elf archer type may want to pick up speed and scour a wall.

I think this type of addition would add to the game play experience as i believe climbing is back in (er.. not sure if it is though). This would also mean that no more floating cam perspective, you would need to see your hands, body, feet etc from 1st person view.

What do you all think, is the game ready to move on with its character physics? Is this the right way to go? Are you happy as it is? I just believe that there is a lot of room for improvement in this area at the moment.

Appologies if this is a repeat thread..
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neil slattery
 
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Post » Fri May 13, 2011 7:02 pm

SMART looks cool, but for some reason I can't see BGS adding it to this game. They probably would have mentioned it if they did.
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Petr Jordy Zugar
 
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Post » Fri May 13, 2011 11:11 am

Don't you think Splash Damage would be pissed and feeling like Bethesda Game Studios stole their SMART system?
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Felix Walde
 
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Post » Fri May 13, 2011 9:55 pm

I'll be happy if It's like Dark Messiah. Moving around in that game felt real enough for me.(Minus some physic problems with objects in the way...)
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Olga Xx
 
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Post » Fri May 13, 2011 11:38 pm

Seeing as how there is a completely new engine and it has been stated in either the GI article or in one of the updates that speeding up and slowing down have been implemented, then yes I would say that part of the character physics has been improved.

Perks increasing acrobatic abilities will be nice. I really can't wait to see a list of at least some of the perks so we can get an Idea on what has been implemented.

Your Idea sounds awesome. I would like to see these implemented with finishing moves somehow. An assassin might be scaling a wall, waiting for his enemy's back to turn, then out of nowhere he attacks from behind in an intense finishing move. Just a suggestion though.
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Theodore Walling
 
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Post » Fri May 13, 2011 1:43 pm

Don't you think Splash Damage would be pissed and feeling like Bethesda Game Studios stole their SMART system?

Similar to SMART, as an example of a system. Mirrors edge did it also, but again a different system. Skyrim would have its own system, developed in house for how they want it to work specifically.
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NIloufar Emporio
 
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Post » Fri May 13, 2011 2:35 pm

Your Idea sounds awesome. I would like to see these implemented with finishing moves somehow. An assassin might be scaling a wall, waiting for his enemy's back to turn, then out of nowhere he attacks from behind in an intense finishing move. Just a suggestion though.

Exactly, there really is room for this for the athletic type characters. I mean Mages who excell get rewarded with better spells, Warriors kick ass with mightly blows and attacks, Agile and athletic types just jump higher. They need to back up the physics for roles you are able to play in game such as assassins, scouts.

Imagine sprinting towards an enemy with sword out, scouring a wall at speed before leeping from it and stabbing it through his face! Oops... a bit much...
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JERMAINE VIDAURRI
 
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Post » Fri May 13, 2011 11:38 pm

Similar to SMART, as an example of a system. Mirrors edge did it also, but again a different system. Skyrim would have its own system, developed in house for how they want it to work specifically.


But Mirror's Edge and Brink are games that were built around Parkour and Free Running abilities, it's a core part of the game that makes it different from another shooter / FPS.

Skyrim, is not.

While it would be cool to have a system like that, it would be unnecessary and just aesthetic to give you a better feeling of free running around cities, something you could already accomplish in Oblivion with high acrobatics though it didn't have the cool physics, animations and complexity of these systems.

If Bethesda wants to implement that, go ahead. But I'd rather have them focus on improving what it's already part of the game, like the magic and combat systems.
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Sarah Evason
 
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Post » Fri May 13, 2011 1:14 pm

Exactly, there really is room for this for the athletic type characters. I mean Mages who excell get rewarded with better spells, Warriors kick ass with mightly blows and attacks, Agile and athletic types just jump higher. They need to back up the physics for roles you are able to play in game such as assassins, scouts.


Agreed. I love playing assassins and athletic type characters, but I tend to do it less in oblivion because there really wasn't any benefit to playing these types of characters. However, warriors could be improved as well using the perk system and the Idea you came up with.

You could possibly include dismemberment, and a perk that increases the chance of dismemberment with an axe/sword. And the possibility of smashing in some bandits head with a hammer! There are several possibilities if special moves are implemented. Along with the improved physics.
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Leanne Molloy
 
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Post » Fri May 13, 2011 2:08 pm

But Mirror's Edge and Brink are games that were built around Parkour and Free Running abilities, it's a core part of the game that makes it different from another shooter / FPS.

Skyrim, is not.

While it would be cool to have a system like that, it would be unnecessary and just aesthetic to give you a better feeling of free running around cities, something you could already accomplish in Oblivion with high acrobatics though it didn't have the cool physics, animations and complexity of these systems.

If Bethesda wants to implement that, go ahead. But I'd rather have them focus on improving what it's already part of the game, like the magic and combat systems.

I agree that it is a core part of those games and Skyrim is different in that respect. But you cant deny that Oblivions movement now looks very dated and it cant stay the same, so we know it will change, and imagine with the new graphics for Skyrim when you switch to 3rd person view, your character will need to interact with the terrain without doubt, it won't look right otherwise. A few simple added animations and abilities for characters must have been considered by the devs.

I mean i know people want the existing stuff sorted first like magic, combat but this is part of combat. And to be fair, they have added a lot of things on top of what we know as TES, its looking great, and i dont see this type of thing being too much for the team at all.
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Rich O'Brien
 
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Post » Fri May 13, 2011 3:24 pm

I agree that it is a core part of those games and Skyrim is different in that respect. But you cant deny that Oblivions movement now looks very dated and it cant stay the same, so we know it will change, and imagine with the new graphics for Skyrim when you switch to 3rd person view, your character will need to interact with the terrain without doubt, it won't look right otherwise. A few simple added animations and abilities for characters must have been considered by the devs.

I mean i know people want the existing stuff sorted first like magic, combat but this is part of combat. And to be fair, they have added a lot of things on top of what we know as TES, its looking great, and i dont see this type of thing being too much for the team at all.


Well whether or not Oblivion's movements look dated or not makes no difference seeing as how it's 5 years old and of course is dated. Now I'm not talking about you, but I would like for people to stop asking for "better looking animations" for Skyrim. Why even ask that? Of course it's going to have better animations than Oblivion, it's 5 years later, that is inherent.

I wouldn't worry, now that Skyrim has the ability to slow down like a real person would, I'm sure they will have other nice movement animations. I mean, we already have see a screenshot of a wood elf crouching in a clearing stalking a deer.
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Chantelle Walker
 
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Post » Fri May 13, 2011 2:25 pm

I agree that it is a core part of those games and Skyrim is different in that respect. But you cant deny that Oblivions movement now looks very dated and it cant stay the same, so we know it will change, and imagine with the new graphics for Skyrim when you switch to 3rd person view, your character will need to interact with the terrain without doubt, it won't look right otherwise. A few simple added animations and abilities for characters must have been considered by the devs.

I mean i know people want the existing stuff sorted first like magic, combat but this is part of combat. And to be fair, they have added a lot of things on top of what we know as TES, its looking great, and i dont see this type of thing being too much for the team at all.


I'd say the 3rd person animations and feel will be very very improved.

They are using Havok Behaviour, which blends animations with physics to create realistic movement. I don't expect us to see our characters vaulting, hanging on walls, or doing any sort crazy animation, but I do see animations blending with the terrain variation, playing smoothly and just feeling satisfying.
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vicki kitterman
 
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Post » Fri May 13, 2011 4:54 pm

I think it is reasonable to assume that developers are always looking to take the best features of the best games and see what can work in their game. This type of thing can work in this game, and would be suited to certain types of players. I'm not too concerned with 3rd person because personally i dont play like that, but it has to be considered because of the animations. I'm not saying the animations will be like Oblivions, i'm more about the characters phisical abilities being too limited,
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Cameron Wood
 
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Post » Fri May 13, 2011 8:17 pm

I think it is reasonable to assume that developers are always looking to take the best features of the best games and see what can work in their game. This type of thing can work in this game, and would be suited to certain types of players. I'm not too concerned with 3rd person because personally i dont play like that, but it has to be considered because of the animations. I'm not saying the animations will be like Oblivions, i'm more about the characters phisical abilities being too limited,


To be honest, I think that implementing a system like would limit character developing and abilities in a substantial way. As I said, the game would have to be built around this, it would be a hard task to create all kinds of cool mechanics and systems to suit each single type of player.

Leave it simple, it works well and it does not lack anything.
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Maeva
 
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Post » Fri May 13, 2011 1:36 pm

Not running on the wall like in Mirror's perhaps, but grabbing/climbing ledges, vaulting, dodging by rolls and simple stuff like that, all in first person with body visible would make this the ultimate game. Too complexstuff like in Mirror's would make it clumsy and well... too complex.
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Matthew Aaron Evans
 
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Post » Fri May 13, 2011 10:55 am

All I want is more fluent movements, and if they're redo-ing beast races ( :celebration: ) to look more... Like, you know, beasts, then maybe unique Khajiit and Argonian movements. The change in running, walking, sneaking from Fallout 3 to Fallout New Vegas was perfect.

But in Skyrim, it would be really nice to be able to look down and see your body/feet ( Like Halo or Far Cry 2 ). And that would be good enough for me.


P.S. Climbing would be freaking awesome, I mean like, climbing a tree to get an advantage or climbing a low wall, or even vaulting a fence.
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noa zarfati
 
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