Running Morrowind on Asus Eee

Post » Sat May 14, 2011 2:55 am

Hi, i would like some suggestions on very light mods that would run well with a Asus Eee 1005px. It has 1,66 GHz Intel? Atom? N450 processor, 1GB RAM (can be upgraded to 2GB) and uses a integrated graphics card. I'm wondering if there is any performance enhancing mods out there that could boost up the performance a bit. It runs okay as it is now, but its not great here is a link to a computer with similar specs http://www.youtube.com/watch?v=RBYDSo2GG9A&feature=related . The resolution is 1024 x 600, and it would be great if there is any texture mods out there that makes the standard texture look a bit better without using to much RAM. I'm not only after performance enhancing mods, i would also like if you guys could post light mods for improving the game-play in general. I mainly want to do this for fun to see how well it will work, and also to have Morrowind with me wherever i go! Thanks in advance, i hope you will help me with your endless wisdom and knowledge.
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OTTO
 
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Post » Fri May 13, 2011 4:17 pm

I have an Asus EEE. I did a "can you run it" test for another software program, and the results claim that my netbook's GPU does not have any shader models. Not sure if there are actually no shaders, or if the tester program didn't recognize what stuff an integrated graphics card can do.

Um but, really, those netbooks aren't made to run games. Have you tested vanilla Morrowind on your netbook?
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^_^
 
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Post » Fri May 13, 2011 11:36 pm

I have an Asus EEE. I did a "can you run it" test for another software program, and the results claim that my netbook's GPU does not have any shader models. Not sure if there are actually no shaders, or if the tester program didn't recognize what stuff an integrated graphics card can do.

Um but, really, those netbooks aren't made to run games. Have you tested vanilla Morrowind on your netbook?


Yeah it ran so-so, although i ran it without expansions and patches. Just kind of checking if the performance could increase a bit from getting a few mods or just stay the same or decrease.
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Cathrine Jack
 
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Post » Fri May 13, 2011 10:49 am

Yeah it ran so-so, although i ran it without expansions and patches. Just kind of checking if the performance could increase a bit from getting a few mods or just stay the same or decrease.


If you ran the original and it only went so-so without mods or patches, then you arnt going to be able to add very much before maxing out your ability. I would say adding the expansions and the patchs would be ok, but much beyond that would probably be too much.
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Maria Garcia
 
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Post » Fri May 13, 2011 2:56 pm

If you ran the original and it only went so-so without mods or patches, then you arnt going to be able to add very much before maxing out your ability. I would say adding the expansions and the patchs would be ok, but much beyond that would probably be too much.

Agreed. The Code Patch and MPP (Morrowind Patch Project) might tidy up scripts and fix some inefficiencies - but, I'm not sure how much (if at all) that will translate into a slight performance boost. In general, the things that tend to impact performance:
- scripts that run constantly
- lots actors and props on-screen
- possibly texture replacers; I'm not sure what the GPU's VRAM is. If it has more vRAM than the recommended specs for TESIII, then you might not see any performance decrease from higher-resolution textures (most GPU's from the past half decade won't have any trouble with higher-res textures)
- possibly high-poly meshes (more polygons demands more rendering resources). Again, I'm not sure if your GPU will be able to handle extra polys with ease, or if it has limitations that will cause a performance decrease. Depends on how high poly you go, I guess.
- Also, in Morrowind, increasing the light sources on-screen (such as from a window glow mod or a mod that adds more lanterns around town) may also decrease performance.

I don't think that quest mods would cause a performance hit, as long as the new cells have about the same item and actor density as most vanilla cells.

Note: I'm not a computer wiz or expert, I'm just speculating from info I've garnered and from my own experiences. In other words: I could be wrong. :)

If you have another computer system with more powerful hardware, I would recommend installing Morrowind there and adding mods at your leisure. If don't mind playing vanilla, then you could give it a go on your Netbook. If you want a TES game to play on-the-go, you could give Daggerfall a try.
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Georgine Lee
 
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Post » Fri May 13, 2011 2:35 pm

It should technically be possible, The recommended system reqs for vanilla Morrowind are P3 800MHz and a GeForce2 card. And thats about what the netbooks are, a bit faster in the CPU part, a bit slower in the GPU part. If only Morrowind would be multithreaded.. Morrowind doesnt make use of shaders, short of better water.
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Eric Hayes
 
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